Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
903 Comments
Abisius Xarvenius Carbensius Mar 26 @ 11:28pm 
@TK_Over50
check the location of the files and if anything there is set to read only inside the file options it shouldnt be set to read only, though some stuff you can do or programs can do on your pc can cause files to be set to read only.
TK_Over50 Mar 26 @ 11:24pm 
MOD_ERROR: Mexpex Warfare Industries v1.1.7
in file: Unknown
C:\Program Files\Steam\steamapps\workshop\content\244850\970804258\Data\Scripts\Pew\MWI_Core.cs(202,24): Error: Property or indexer 'MyParticleEffect.Loop' cannot be assigned to -- it is read only

Lines 199-204

MyParticleEffect flash;
if (MyParticlesManager.TryCreateParticleEffect(ParticleType, ref muzzleWorldMatrix, ref muzzleWorldPosition, closestSubpartID, out flash))
{
flash.Loop = false;
flash.UserScale = ParticleScale;
}
}

Is this something that I can fix? Is it saying that MWI_Core.cs is read only, or something else?
@PallyDanaRama
it doesnt remover stuff it doesnt like it remove sstuff that is incompatible and there is nothign that can be done about the incompatibility due to se limitations.
as far as i undertsand the explanation that was given quite a while ago it is that se can only handle one weaponframework at a time properly and as wc it a fully blown weaponframework and not just a weaponframework addon like vanilla+ or rearths advanced combat systems its sadly neccessary.
though if you absolutly want and are ok with no working ai on nonwc weapons and nonwc wepaons beeing unable to intercept wc weapons and wise versa you can use the unsupported mode command, but if you encoutner probs you will need to reproduce them without the unsupported mode to get support for it.
if it is a toolmod it removes due to the tool beeing based on a weapon you can put in a request to whitelist that one via the wc discord.
PallyDanaRama Feb 27 @ 2:07pm 
A shame, since I can't (or won't) use weaponcore. It looks neat, but it removes other mods from your game if it doesn't like them. And there are a number of mods I quite like.
Abisius Xarvenius Carbensius Oct 28, 2024 @ 4:23pm 
@NightShift
the only one i know of would be the weaponcore based one.
NightShift Oct 28, 2024 @ 4:06pm 
man i came back for the new update and the telion anti fighter has no sound (arcade) and as the original mexpex bundle, disables rockets smoke trails even on vanilla rockets.... :( is there any version more updated than this?
Malpherian Jul 6, 2024 @ 12:48am 
Need to weapon core this
Abisius Xarvenius Carbensius May 5, 2024 @ 5:53am 
@darkstar48507
yep there would be.
this mod is vanilla based and thus has staying incompatibilities towards wc, an example would be a nonexistent ai for the weapons even with unsupportert mod active in wc as long as wc is in the world, and it is generally recommended to not mix wc and nonwc weapons.
darkstar48507 May 4, 2024 @ 11:19pm 
would there be a conflict between this mod and MW1? weaponcore doesn't like the Telion Dual / Octa Battery at all unless in unsupported mode these ones disappear
angl1x_ Mar 25, 2024 @ 9:18am 
where can i find energy weapons
for small grid?
Mr. Shadow Dec 22, 2023 @ 2:42pm 
This mod needs an update, it's causing errors to show up in my logs
Abisius Xarvenius Carbensius Nov 18, 2023 @ 5:51pm 
@Dazzerer
are you absolutly shure you have no mod that requires this mod?
Dazzerer Nov 18, 2023 @ 6:37am 
icant get rid of this mod in my games, im not subd anymore done fresh install but i still see weapons that are associated with this mod
titanius anglesmith Aug 24, 2023 @ 4:52pm 
dead mod is dead
FrostedDragonOats Jul 30, 2023 @ 1:46pm 
I wish this mod would get an update. Its one of the best weapon mods ever made for SE.
BigErn77 Jul 8, 2023 @ 5:28pm 
This mod removes smoke effects (the smoke trail) on rockets!
S.T.A.L.K.E.R. May 19, 2023 @ 10:09am 
some critical error
lordofspearton Apr 17, 2023 @ 11:11pm 
Telion Anti Fighter Turrets shot appears to not be exploding
Tralalakk Jan 22, 2023 @ 2:03pm 
this need range update
Astaroth Jan 17, 2023 @ 8:30am 
update pls
Abisius Xarvenius Carbensius Dec 17, 2022 @ 2:28am 
@RakWar
sounds like you try to use this nonwc version together with wc.

only arx weaponmod i know of without doing an extensive search would be a wc based one.
there are seperate mods for the mexpex weapons that are made to work with wc.
RakWar Dec 16, 2022 @ 11:37pm 
ARYX has most of their ranges and so does northwind like wtf stop making mods if you can;t do it right
RakWar Dec 16, 2022 @ 11:35pm 
Telion ANY FIGHTER AGAIN NO RANGE %$#@
RakWar Dec 16, 2022 @ 11:32pm 
PUT THE RANGES ON THEM i.e flak turrent what brain dead %%$$ would not put a range on it? YOU
MedvePapus Dec 9, 2022 @ 9:16am 
Agree, *Not working* anymore. Same error @Hotaro got.
Abisius Xarvenius Carbensius Nov 12, 2022 @ 9:33pm 
@CrazyNinjas
jep we got the warfare 2 update in early 2022 that brought us the lockon function for vanilla und these weapons are last updated pre warfare 2, so its quite possible that there are some things that require atleast a small update.
Hotaro Nov 12, 2022 @ 3:02pm 
Got a critical error;

MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
Weapon definition lacks ammo data properties for given ammo definition: Energy
MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
No weapon ammo data specified for projectile ammo (<ProjectileAmmoData> tag is missing in weapon definition)
CrazyNinjas Sep 11, 2022 @ 3:48pm 
So I can get these to fire, but they don't lock onto enemies.. I haven't played for a year or so. Did something change with the combat system?
MedvePapus Aug 10, 2022 @ 11:11am 
Another broken, abandoned mod...
Nick The Duck King Jun 22, 2022 @ 10:34pm 
update pls?
Astaroth May 29, 2022 @ 5:00am 
Mod removes smoke from vanilla rockets. Fix it pls
Abisius Xarvenius Carbensius May 17, 2022 @ 7:16pm 
@Ballardin
for the ballistic weapons of this pack that would be "mwi - weapon collection 1"
https://steamcommunity.com/sharedfiles/filedetails/?id=1920388300
for an energy wepaon wersion "mwi - weapon collection 2"
https://steamcommunity.com/sharedfiles/filedetails/?id=2082309225
and for some guided missiles wthat would be "mwi - homing weaponry"
https://steamcommunity.com/sharedfiles/filedetails/?id=1919062467
Ballardin May 17, 2022 @ 11:53am 
@Abisius
sorry friend, but I can't find this mod in your WC version as you commented, there's nothing there in the list of recommended mods that comes close to this mod, if you know the name or have the link if you can, please paste it here I think that I will not be the only one to thank you immensely.
Abisius Xarvenius Carbensius Apr 8, 2022 @ 2:04pm 
@DocHellfish
this is the nonwc version, so it was never intended to work with wc.
ther eis a wc version of this mod in the wc based weapon mods list that is linked in the moddescription of wc itself
DocHellfish Apr 8, 2022 @ 11:02am 
Yeah downloading thsi breaks weaponcore
Hethan757 Mar 25, 2022 @ 12:27pm 
guys it hasn't been updated in 3 an half years don't expect it to work right
titanius anglesmith Feb 25, 2022 @ 2:12pm 
Telion Anti-Missile Turret. camera seems broken
ATF_Coldblooded Carebear || Feb 4, 2022 @ 10:34am 
@Marcus is this mod broken by the dlc??

I would understand if it was weaponcore version but this use vanilla system... so curious about that.
Marcus 🔰 Feb 4, 2022 @ 9:49am 
Hi, will it be updated following the last one (Warfare 2) ?
thx
Abisius Xarvenius Carbensius Jun 28, 2021 @ 5:45am 
@☿ hentai hokage ☿
no, this is a non wc version so if you use wc you dont need it.
ok, I am confused, I have weapons core and the previous gun packs, do I need this too for my server?
Boots May 12, 2021 @ 6:07am 
Hello, I've joined a server which has the V1.17 mexpex. Having an issue where I'm unable to build the X3 heavy turret. I've built the Mk3 battleship turret. The X3 will not highlight and are unable to put it on the belt or build planner. Other player said he was able to build. Am I missing something? Did someone get in the coding on this server...
Nablabla Apr 1, 2021 @ 9:52am 
Hi i just verified, that this mod currently breaks visuals of the stock rocket launcher, i.e. there is no smoke trails when firing rockets. Please fix it. It is horribly confusion if you can not see where your rockets fly
xTUx Death Lord Feb 25, 2021 @ 8:43pm 
used to love this mod and use it all the time now this mod is extreamly broken atm even with out it enabled it loads in to every save i have and the guns will not attack any thing unless i take manual control as well as they are all missing all targeting controls in the menus
Dr. Bashir Dec 18, 2020 @ 12:48am 
Found a few bugs after i installed this mod

1. Most of turrets do not shot when they see enemies in their range, only manual
2. Missiles lost their smoke
3. Almost all turrets, vanilla and other mods invlusively, seems to ignore restrictions like "fire on small blocks"
ResistanceJedi Dec 6, 2020 @ 2:00pm 
@Mexpex May I upload this mod to mod.io leave a link to yours and credit you?
titanius anglesmith Dec 5, 2020 @ 12:43pm 
for some reason my ships weapons are firing from where my ship was parked not where it is now
KRONOS MK Nov 26, 2020 @ 8:43am 
Hi, I liked this mod. Can you post the white ship you firing on with this mod. I really like to have that ship.
Vyanie Nov 23, 2020 @ 4:58pm 
small grid mk1 battery does not reload on its own, forces you to go into inventory and reload every time it needs to reload