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check the location of the files and if anything there is set to read only inside the file options it shouldnt be set to read only, though some stuff you can do or programs can do on your pc can cause files to be set to read only.
in file: Unknown
C:\Program Files\Steam\steamapps\workshop\content\244850\970804258\Data\Scripts\Pew\MWI_Core.cs(202,24): Error: Property or indexer 'MyParticleEffect.Loop' cannot be assigned to -- it is read only
Lines 199-204
MyParticleEffect flash;
if (MyParticlesManager.TryCreateParticleEffect(ParticleType, ref muzzleWorldMatrix, ref muzzleWorldPosition, closestSubpartID, out flash))
{
flash.Loop = false;
flash.UserScale = ParticleScale;
}
}
Is this something that I can fix? Is it saying that MWI_Core.cs is read only, or something else?
it doesnt remover stuff it doesnt like it remove sstuff that is incompatible and there is nothign that can be done about the incompatibility due to se limitations.
as far as i undertsand the explanation that was given quite a while ago it is that se can only handle one weaponframework at a time properly and as wc it a fully blown weaponframework and not just a weaponframework addon like vanilla+ or rearths advanced combat systems its sadly neccessary.
though if you absolutly want and are ok with no working ai on nonwc weapons and nonwc wepaons beeing unable to intercept wc weapons and wise versa you can use the unsupported mode command, but if you encoutner probs you will need to reproduce them without the unsupported mode to get support for it.
if it is a toolmod it removes due to the tool beeing based on a weapon you can put in a request to whitelist that one via the wc discord.
the only one i know of would be the weaponcore based one.
see
https://steamcommunity.com/sharedfiles/filedetails/?id=1920388300
also:
https://steamcommunity.com/sharedfiles/filedetails/?id=2082309225
https://steamcommunity.com/workshop/filedetails/?id=2836691062
yep there would be.
this mod is vanilla based and thus has staying incompatibilities towards wc, an example would be a nonexistent ai for the weapons even with unsupportert mod active in wc as long as wc is in the world, and it is generally recommended to not mix wc and nonwc weapons.
for small grid?
are you absolutly shure you have no mod that requires this mod?
sounds like you try to use this nonwc version together with wc.
only arx weaponmod i know of without doing an extensive search would be a wc based one.
there are seperate mods for the mexpex weapons that are made to work with wc.
jep we got the warfare 2 update in early 2022 that brought us the lockon function for vanilla und these weapons are last updated pre warfare 2, so its quite possible that there are some things that require atleast a small update.
MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
Weapon definition lacks ammo data properties for given ammo definition: Energy
MOD_CRITICAL_ERROR: Mexpex Warfare Industries v1.1.7, in file: E:\SteamLibrary\steamapps\workshop\content\244850\970804258\Data\MWI\Weapons_MK1_Battery.sbc
No weapon ammo data specified for projectile ammo (<ProjectileAmmoData> tag is missing in weapon definition)
for the ballistic weapons of this pack that would be "mwi - weapon collection 1"
https://steamcommunity.com/sharedfiles/filedetails/?id=1920388300
for an energy wepaon wersion "mwi - weapon collection 2"
https://steamcommunity.com/sharedfiles/filedetails/?id=2082309225
and for some guided missiles wthat would be "mwi - homing weaponry"
https://steamcommunity.com/sharedfiles/filedetails/?id=1919062467
sorry friend, but I can't find this mod in your WC version as you commented, there's nothing there in the list of recommended mods that comes close to this mod, if you know the name or have the link if you can, please paste it here I think that I will not be the only one to thank you immensely.
this is the nonwc version, so it was never intended to work with wc.
ther eis a wc version of this mod in the wc based weapon mods list that is linked in the moddescription of wc itself
I would understand if it was weaponcore version but this use vanilla system... so curious about that.
thx
no, this is a non wc version so if you use wc you dont need it.
1. Most of turrets do not shot when they see enemies in their range, only manual
2. Missiles lost their smoke
3. Almost all turrets, vanilla and other mods invlusively, seems to ignore restrictions like "fire on small blocks"