Space Engineers

Space Engineers

276 ratings
[Mexpex] MWI - Weapon Collection 3 [WeaponCore][2]
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
140.819 MB
Jul 17 @ 2:34pm
Jul 28 @ 12:52am
4 Change Notes ( view )

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[Mexpex] MWI - Weapon Collection 3 [WeaponCore][2]

Description
MWI - Weapon Collection 3 [WeaponCore]

A pack of new dakka!



After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!
We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.


Weapon
About
Type
Size
Range
Cannon Turret
B1-280
Conventional cannon turret that fires 280mm HE rounds
Trivia: Started out as a redesign the "Battleship Cannon Mk1"
Turret
L
2500m
Coil Turret
C2-125
Dual barrel coil cannon that fires 125mm slugs at great distance and velocity.
Turret
L
3000m
Cannon
B1-330
Fixed cannon that fires 330mm HE rounds
Fixed
L
3000m
Autocannon
B1-100
Fixed autocannon that fires 100mm HE rounds
Fixed
S
1000m
G2-CIWS
Advanced CIWS system equipped with two gatlings with individual targeting. Fires 40mm rounds. Does only target projectiles
Turret
L
2000m
Missile Turret
M-18
A missile turret equipped with 18x 150mm homing missiles. Fired in bursts of 3. Designed to take on fighters and lighter vessels
Turret
L
3000m



  • I have a bug/crash, what to do?
    - Leave a description of what happend and leave a copy of log from SE and/or WeaponCore. WeaponCore log is found in: AppData\Roaming\SpaceEngineers\Storage\1918681825.sbm_WeaponCore
  • I want pcu/rebalance cost etc
    - Use the ModAdjuster [github.com] for sbc edits and add this mod as a required item
  • Rebalancing
    - Use the server rebalancing options that WC provides
  • Will you make a vanilla version?
    - Its not ruled out.
  • Will you add this to Xbox?
    - If I make a vanilla version its likely, otherwise no


  • Balancing
  • Add progression
  • Visual tweaks like emissives
  • Sound Tweaks
  • Missing ammo model variations
Yes, some minor stuff left but I felt like it was time to get it out in the wild :)

-Known Issues-
  • Buzz/static sound at times
    Status: Fixed [2]



NO REUPLOADS ALLOWED
This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
Workshop Guidelines






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48 Comments
Captain Harlock Dec 4 @ 3:10am 
Hunter Missile 150mm (MWI), cannot be disassembled?
Captain Harlock Nov 27 @ 7:08am 
please move the ammo to the ammo group in the assembler.
Audiacious Nov 15 @ 4:10pm 
are the cwis ridiculously slow for anyone else?? tracking and firing, basically useless
Spazztard VR1 Nov 15 @ 1:43am 
any chance for some kind of damage chart comparing these to your older packs? Just curious to see how they stack up against each other.
Mindlessmrawesome Oct 23 @ 6:24pm 
Still patiently waiting for this to become a standalone vanilla mod (pleaaaaaseeee?)
GodsAnger Sep 28 @ 11:27am 
Please rename to add [Mexpex] in front of name to stick with familiar naming in mod list.
Based_Stickman Sep 17 @ 4:14pm 
hey mex can you get the ammo for all your weapon mods to use the consumable tab on the assembler please
masterchiefjacob1 Sep 16 @ 5:46pm 
guns won't fire
xXShadowNinjaXx Sep 4 @ 12:41pm 
is this balanced with shields or vanilla?
legg-eggs Aug 17 @ 1:26pm 
the cwis refuse to fire on full auto mode for me, the canon works fine. I have tried all sorts of settings. Can I get some suggestions on what to do?