Space Engineers

Space Engineers

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[Mexpex] MWI - Weapon Collection 3 [WeaponCore][2]
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
147.659 MB
Jul 17, 2022 @ 2:34pm
Jul 28, 2022 @ 12:52am
4 Change Notes ( view )

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[Mexpex] MWI - Weapon Collection 3 [WeaponCore][2]

Description
MWI - Weapon Collection 3 [WeaponCore]

A pack of new dakka!



After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!
We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.


Weapon
About
Type
Size
Range
Cannon Turret
B1-280
Conventional cannon turret that fires 280mm HE rounds
Trivia: Started out as a redesign the "Battleship Cannon Mk1"
Turret
L
2500m
Coil Turret
C2-125
Dual barrel coil cannon that fires 125mm slugs at great distance and velocity.
Turret
L
3000m
Cannon
B1-330
Fixed cannon that fires 330mm HE rounds
Fixed
L
3000m
Autocannon
B1-100
Fixed autocannon that fires 100mm HE rounds
Fixed
S
1000m
G2-CIWS
Advanced CIWS system equipped with two gatlings with individual targeting. Fires 40mm rounds. Does only target projectiles
Turret
L
2000m
Missile Turret
M-18
A missile turret equipped with 18x 150mm homing missiles. Fired in bursts of 3. Designed to take on fighters and lighter vessels
Turret
L
3000m



  • I have a bug/crash, what to do?
    - Leave a description of what happend and leave a copy of log from SE and/or WeaponCore. WeaponCore log is found in: AppData\Roaming\SpaceEngineers\Storage\1918681825.sbm_WeaponCore
  • I want pcu/rebalance cost etc
    - Use the ModAdjuster [github.com] for sbc edits and add this mod as a required item
  • Rebalancing
    - Use the server rebalancing options that WC provides
  • Will you make a vanilla version?
    - Its not ruled out.
  • Will you add this to Xbox?
    - If I make a vanilla version its likely, otherwise no


  • Balancing
  • Add progression
  • Visual tweaks like emissives
  • Sound Tweaks
  • Missing ammo model variations
Yes, some minor stuff left but I felt like it was time to get it out in the wild :)

-Known Issues-
  • Buzz/static sound at times
    Status: Fixed [2]



NO REUPLOADS ALLOWED
This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
Workshop Guidelines






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Popular Discussions View All (1)
0
Feb 7, 2023 @ 9:27pm
Turrets not Auto Loading
Kiwi_Twitches
63 Comments
FireStar Dec 21, 2024 @ 7:14am 
So it seems that the CIWS is currently not working
Ace Nov 30, 2024 @ 2:03pm 
Not really lol
Chad The Menace Oct 14, 2024 @ 5:42pm 
is this balanced? damage wise
Arcade∀rchie | TTV Aug 23, 2024 @ 12:49pm 
the CIWS doesnt seem to be working, it tracks projectiles but doesnt shoot even if it has ammo.
is it because the orignal WC got retired?
SHADOW RELAX Jun 12, 2024 @ 4:51pm 
Does this pack include weapons from the previous parts?
Baron Apr 3, 2024 @ 2:51pm 
SICK AS HECK same as L.Y.N.X.
Katarina [WolfCraft Industries] Feb 11, 2024 @ 7:42am 
yea the new official one will take over (properly now after a few issues with the load order) if it detects that the old one is running. but in general its better for mod authors to update their dependency to the new one, that way further issues can be avoided.
so thank you for updating the dependency, much appreciated <3
Mexpex  [author] Feb 11, 2024 @ 6:27am 
Thanks for the notice @Katarina. I've been aware of the upcoming change but havn't thought much about it since the new "official" WC would override the old one, either way.. its fixed now :)
Katarina [WolfCraft Industries] Feb 10, 2024 @ 7:33am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
☠Dragnoros, der Wächter Feb 8, 2024 @ 3:57pm 
hi

will this mod getting a update or is the "new weaponcore" a death sentence for this mod?