Portal 2

Portal 2

< >
jandlml Dec 20, 2016 @ 8:42pm 
that was fun,interesting what a little change can do
subpoena colada Jun 29, 2016 @ 7:46pm 
I'd recommend putting the pressure button in the open in the last test into an inset so that it doesn't block the laser. I'd also recommend moving the button for the timer in the last test further back so you actually have room to aim the laser.

Also, imho making the dark textures portalable and the white textures non-portalable is dumb and pointlessly confusing.
Petutski Jan 31, 2016 @ 6:08am 
Very creative, if a bit unorthodox! A couple of tricky jumps, but clever portal logic. I don't know about the music after the first chamber as it was so repetitive that I shut it off! Great work though! Thanks!
dven1 Dec 11, 2015 @ 4:53am 
Didn't see any Easter Egg but this was one interesting map. The puzzle in the first room drove me crazy even after I figured out the portal situation. The second room was quite easy while the timed manipulations in the third room were quite frustrating. All in all an unusual map that more than deserves a thumbs-up or two. Oddly, I didn't even notice the music everyone mentioned. Maybe I ought to turn up the volume.
blox9000 Oct 3, 2014 @ 6:54pm 
Great map, though the bananas easter egg trolled me.
wildgoosespeeder Jul 17, 2014 @ 11:29pm 
The portal and not portal surfaces threw me for a second. That's a way to throw the player off if they are so very accustomed to it being the other way around. It's OK but it really threw me off. The music was great. It's like a kid-friendly play-place feel overall. The puzzles were a ittle on the easy side because I've seen things like it before.
kimist108 Dec 16, 2013 @ 8:33pm 
Really nice test chamber. Fun challenges.
Unowninator Sep 28, 2013 @ 1:58pm 
Detroit: Become ✨ CONNOR ✨ Jun 28, 2013 @ 2:22pm 
this was absolutely amazing, very gj from every1 involved
KaoS Feb 12, 2013 @ 11:07pm 
Ctrl+C, Ctrl+V what swenor said.
sense Jan 19, 2013 @ 11:57am 
10/10 for audio + 10/10 for visuals + 10/10 for puzzle (this is hard). Subbed + faved. Must play! Outstanding creation.
p0rtalthumper Nov 28, 2012 @ 5:09pm 
Just played this map again, wondering why it isn't up there with that "Designed for danger" garbage. Still innovative as ever!

When I initially played this map, I wondered if there was some way to get trapped. Lo and behold I found a way: between doorways! I recommend three things to fix this. Either:

1) Use non-portalable surfaces everywhere in the transition hallways,
2) Use fizzlers on both ends (instead of just one) of the hallways, very close to the doorways, or
3) Reset the doorways and the world portal when the test subject tries to re-open the exit doorway.
machmanx Oct 22, 2012 @ 11:37am 
Wow, I don't know how you did it, but the audio was amazing! I've always wanted that feature: as you pass each room the music changes according to the tempo you set. Loved the laser changing music is if your life depended on it, and it made me mess up too! :D

Let's not forget to mention the asthetics of the entire chamber, which was a welcome change to the usual. Excellent Job, square 0 square square square square square square square square square square person! ;P
Libra31 Oct 7, 2012 @ 10:45am 
mikemoody Oct 5, 2012 @ 2:10pm 
Hey P2 nice map. A little tricky but very doable, must know how to make portal jumps real good. I mean like jump from high portal and shoot 2 portals real fast into floor to get up to the balls. I liked, so Thumbs up.
john Oct 5, 2012 @ 3:31am 
Took me a week but finally got there!
evan Oct 2, 2012 @ 12:40am 
Wow, this was pretty fun to play. The beginning part is what had me stumped most, funny enough. But I liked it a lot!
Wolf bytes Sep 30, 2012 @ 11:13am 
Excellent job! This wasn't straight forward and a little hard/tricky.
But not so much so that it was discuraging. Nice!
Continue testing. ~GLaDOS
p0rtalthumper Sep 29, 2012 @ 9:05am 
Indeed a most unusual testing experience. Proud to partcipate in your Aperture Science Enrichment Center activity. It seems like some of the indicator strips were malfunctioning though.
triplekill Sep 27, 2012 @ 3:59pm 
very nice. let's see what else you got here :)
Anachronistic ALLOS Sep 25, 2012 @ 10:27pm 
Man,the music when the last laser is active,it's just so...heroic! Like you're in the spectacular penultimate part of the test!
Dot Operator  [author] Sep 15, 2012 @ 9:14pm 
@James Eddings: Thanks! As the map's musician, I want to be able to use scripting instead of map logic that would allow me to do that in a future version.
Carnhulio Sep 15, 2012 @ 11:35am 
Jules the Goatkin Sep 15, 2012 @ 10:04am 
...Well, hasn't really talked about the music. "Cool music" or "It's bad" isn't necessarily critique.
Jules the Goatkin Sep 15, 2012 @ 9:56am 
It's very interesting that no one said anything about the MUSIC in this map. You really caught a feel for anticipation at the end, I'd say. Once I heard that harmony over and over again, I knew the chamber was going to end. I felt it. It was almost like the entire puzzle was in climax. It drove my mind crazy each time I failed to finish it in time, but once I did, I felt sated. I just wished that harmony flourished throughout the end after I go through the threshold into a more powerful ending.
tman507se Sep 14, 2012 @ 10:40pm 
Very interesting level. Had me stumped quite a few times. Kind of strange with the reversed portal surface colors, though. I liked the music too. Good job.
DigitalStone Sep 14, 2012 @ 5:15pm 
A bit non-standard... but i liked it :)
Rocky (HUN) Sep 14, 2012 @ 11:35am 
Cool Game csak ajánlani tudom :D
commander2005 Sep 14, 2012 @ 9:20am 
nice to play, cool music (actually you have to load save point music starts again!) and very attractive design.... I have two questions: Is this the end? I got to the exit, but there is no way out: see picture: http://steamcommunity.com/sharedfiles/filedetails/?id=95998304
Timer in the 3rd chamber: Perhaps 1 second longer :) thx
Brad Sep 14, 2012 @ 5:36am 
Loved the music and the textures. Thanks man! I didnt finish it because i managed to get portalled in the air lock between puzzle chamber "2" and "3" walked out of the airlock step back into it through the portal and was stuck there :(
I Kinda Fail Sep 13, 2012 @ 10:58pm 
Very... interesting. It made me think, but not in that "WTF DO I DO?!" kind of way... More of the "So I need to get that, so I... need to... do that..." kind of way. :P I liked the retro music.
Warbear Sep 13, 2012 @ 6:43pm 
Too difficult, got stuck between doors.
Amaroq Starwind Sep 13, 2012 @ 2:14pm 
This is a great map, but I find the inability to shoot portals on White surfaces and the ability to shoot portals on grey surfaces... confusing.
zazaza Sep 13, 2012 @ 10:54am 
also, bananas :)
zazaza Sep 13, 2012 @ 10:54am 
holy shit this is awesome!
CaboGuataca Sep 13, 2012 @ 9:42am 
Great work, easy-medium level, but I enjoy it very much.
tocguy Sep 12, 2012 @ 10:27pm 
Could not get to cube in second part of map. Either something missing or broken.
E1craZ4life Sep 12, 2012 @ 1:09pm 
@Golodok: I think the word you're looking for is "unique."
Golodok Sep 11, 2012 @ 8:14am 
Smart. Unic. Awesome =)
Ivi Sep 11, 2012 @ 6:15am 
Great map Dude ! ;D
Jayrad Sep 10, 2012 @ 2:32pm 
you figured out a way to get it in the workshop? nice.
PapuT Sep 10, 2012 @ 12:07pm 
Eradicator Sep 9, 2012 @ 8:50pm 
Music is awful.
Anoliah Sep 9, 2012 @ 5:52pm 
Dot Operator  [author] Sep 8, 2012 @ 4:56pm