RimWorld

RimWorld

Hardworking animals 1.6 !!!
172 Comments
Roku Jul 18 @ 7:15am 
The animals don't haul when they're assinged to an area besides unrestricted, even if it contains a valid destination and unreserved things to haul
Просто лучший! Спасибо за обнову!
DaLLaN  [author] Jul 15 @ 2:20am 
updated to versions 1.5 and 1.6
FooBY May 17, 2023 @ 8:49am 
мод отличный, автору респект за труды
chris.crz003 May 4, 2023 @ 11:46am 
not compat with animal logic
Narlindir Apr 10, 2023 @ 7:36am 
@Black★Rock Shooter thank you!
Black★Rock Shooter Apr 5, 2023 @ 11:24am 
@Narlindir since they can't be trained I think their unrelated.
Narlindir Mar 24, 2023 @ 4:07pm 
stone constructs from Vanilla Psycasts Expanded are hauling infrequently, or are cleaning my floors or are just bumming around not helping
is that something on your end?
DaLLaN  [author] Dec 3, 2022 @ 4:58pm 
Well, if your pawn is chasing a fully trained dog, then I don't understand you.
DareTryMe Dec 3, 2022 @ 6:43am 
Pawns are chasing the animals all over the map to train them, so you loose alot of time for the one handling animals with this mod.
HAZRAD Nov 30, 2022 @ 7:49am 
[Hardworking animals 1.4] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[19]/subNodes/li[4]) failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\933324235\1.4\Patches\HardWA.xml

This error pop up for me, appreciate if you can fix it, thank you!
Teno Nov 27, 2022 @ 10:15am 
Thank you for the update
It's me Theo Oct 21, 2022 @ 3:22pm 
thank you :lunar2020confidentrooster:
DaLLaN  [author] Oct 16, 2022 @ 4:33am 
The mod has been updated to game version 1.4.
Danaa Nov 24, 2021 @ 8:37pm 
thanks!
Mlie Nov 20, 2021 @ 12:17pm 
Set my version to unlisted
DaLLaN  [author] Nov 19, 2021 @ 2:14pm 
Update to 1.3
Miyuki Nov 5, 2021 @ 8:15am 
when 1.3?
[RoG]Ghostrider Sep 4, 2021 @ 5:30pm 
uff
DaLLaN  [author] Aug 18, 2021 @ 5:28pm 
Unfortunately, I can't update my mods yet, I'm on a business trip. I will be able to update only in the second half of October.
D3V1N <GER> Aug 6, 2021 @ 5:41pm 
thanks for the update Mile
JinxLuckless Aug 5, 2021 @ 9:04pm 
Thank you so much!
D3V1N <GER> Aug 3, 2021 @ 2:36pm 
please do a Update i cannot play without it :(
Easy Aug 3, 2021 @ 5:11am 
please
tiffanybutterfield Jul 31, 2021 @ 4:28pm 
Please update! I love this mod!
NorX Aengell Jul 31, 2021 @ 5:37am 
Will this be updated for 1.3? I love it !
Pacifax Jul 30, 2021 @ 2:43pm 
I always use this mod and would love to see it updated, but I suppose in the meantime my animals will appreciate the extended vacation. ;P
Teleport Jul 29, 2021 @ 9:51pm 
I love using it all the time and I will run Rimword when the mod update for 1.3 plz <3
Ulas Jul 28, 2021 @ 5:32pm 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
Fulgrim ツ Jul 22, 2021 @ 2:08am 
update plz <3
Raul Jul 20, 2021 @ 4:29pm 
An update for 1.3 would be awesome indeed!
einBetra Jul 9, 2021 @ 3:52am 
update for 1.3 plz <3
Maverick977 May 26, 2021 @ 11:59pm 
@Archoran Thank you!
Archoran May 25, 2021 @ 1:47am 
@Maverick977 It is safe to remove from save. It only patches the animal behaviour.
Maverick977 May 16, 2021 @ 7:33am 
Does anyone know if it's safe to remove this from a save?
Creampie Senpai May 10, 2021 @ 10:08pm 
animals logic lets you configure the animals hauling rate and gives you many more options making this obsolete
RealLifeHobgoblin May 8, 2021 @ 11:36am 
[Hardworking animals 1.2] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[18]/subNodes/li[3]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\933324235\1.2\Patches\HardWA.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Willingo Feb 26, 2021 @ 11:29am 
@halzone I know deep storage has an option to enable animal hauling. I don't think animal hauling is enabled by default. Go to Options while playing the game and go to mod settings and go to deep storage.
Halzone Feb 23, 2021 @ 11:32am 
can this be updated so it hauls to any stockpile
my animals don’t haul to deep storage
liTeWave Feb 22, 2021 @ 7:29pm 
Animals haul slowly (vanilla behaviour) when this is at the bottom of my mod load order. But putting it towards the top just under libraries makes it work fine.
Thatlldopig Feb 18, 2021 @ 2:59am 
I try to unsubscribe and resub but it just adds another steam icon thing in mod manager and they all say 1.1. It is not showing 1.2 and I cannot remove the mod permanently to get the update
Tox Dec 21, 2020 @ 6:45pm 
Will this mod make Super Animals even more OP, or is it less so?
Komissar Rudinov Dec 6, 2020 @ 1:52am 
Yes! Finally found this mod! I heard about it a while back, decided to search for it to make VFE-Insectoids' work animals worth having (I'm assuming it also works for that)... took me a bit to find it...
Disastrophi Oct 29, 2020 @ 5:01pm 
Thank you for the update!!!
Maverick Oct 28, 2020 @ 11:03pm 
thank you :-):steamhappy:
DaLLaN  [author] Oct 28, 2020 @ 11:40am 
Update to 1.2
keepercraft Oct 21, 2020 @ 6:06am 
Conflict with mod:"Animals Logic" :

[Animals Logic] Patch operation Verse.PatchOperationReplace(/Defs/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[@Class="ThinkNode_ConditionalHasFaction"]/subNodes/li[@Class="ThinkNode_ChancePerHour_Mate"]/../li[@Class="ThinkNode_ChancePerHour_Constant"]) failed
NX Sep 22, 2020 @ 5:03pm 
works fine on 1.2 for me at the end of load order right above prepare carefully with well over 100 other mods installed.
Obamas right nut Sep 21, 2020 @ 4:58pm 
Seems to need to be loaded after ignis[ru]'s Animals Logic or it casuses a conflic popup on game start
Rea Sep 8, 2020 @ 11:10am 
1.2