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If you're using the regular NSC2, the Unlimited Supercapitals addon will let you build all ship classes without limits.
No, we do not plan to bring back the Superdreadnought, that's permanently retired.
I think it makes more sense having:
-----------------
Light Cruiser
Medium Cruiser
Heavy Cruiser
-----------------
Followed by
Battlecruiser (Light Battleship)
Battleship
Dreadnought (Heavy Battleship)
With components and modules to allow variation. You want a carrier. Add a hanger one of the prior existing ship types. You want a strike cruiser or a strike battleship, add a strike module to one of those ships.
The above would require reconfiguring ship designs a bit so that a battleship is quite a bit above the size difference with various cruiser types so it has a natural flow of ship capacity in constructing fleets.
NSC-Sins of the Prophets: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=840482374
timjohnb5 - Check the FAQ page linked under the yellow banner above. It explains this and lots of other important issues.
Files captainx3_technology_l_XXXXX.yml have some errors : "TECH_UNLOCK_DESTROYER_CONSTRUCTION_TITLE: "§HUnlocks Ship Type:§! Cruiser"
Cava - Read the FAQ page linked above under the yellow banner. It addresses that issue and other important stuff.
They stick out like sore thumbs right now.
Or doubles research speed?
Also would like to point out a small problem: the addon mod for custom fleet formations from your site is out of date with the main mod; if one tries to use it, the module slots in the ship designer are out of whack. It's not a big problem, since the fix is simple to make personally. As I understand it, the addon mod just has the exact same files from the main mod, just taken out for ease of editing. But you should fix it if you can.
However, I don't need to give you the files myself for any mod. You can go to:
Steam/Steamapps/workshop/content/281990/932869910 and find the zip file for this mod, take the files out yourself and translate. You just need to reupload something for me to take if you want your translation in this mod versus an individual one.
If you put a / in front of a link, it will show up in one of these Steam comment posts and I can just delete it to find your download if that's how you want to do this.
I would love to be able to translate your mod to PT-BR, you could send me the files so I can translate, then I would send it back and the next update you would release together.
Awaiting :).