Stellaris

Stellaris

280 ratings
(-New Ship Classes & More: Streamlined-)
 
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68.603 MB
May 25, 2017 @ 4:28pm
Dec 13, 2017 @ 11:25am
40 Change Notes ( view )

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(-New Ship Classes & More: Streamlined-)

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Description



For those of you wishing to continue using NSC, the new version of the mod, NSC2, is located here: http://steamcommunity.com/sharedfiles/filedetails/?id=683230077


New Ship Classes & More: Streamlined
This mod is the official "light" version of New Ship Classes & More. This version is for those who are looking for only the new ship and station classes and their associated techs and components, without the extra features offered by the original NSC. If you'd like the extra features, subscibe to the full version of NSC here: http://steamcommunity.com/sharedfiles/filedetails/?id=683230077

PLEASE READ THIS ENTIRE PAGE COMPLETELY. We will not be addressing questions that are already answered on this page.


IMPORTANT INFORMATION - MUST READ
  • DO NOT run this mod and the main NSC mod together. It will not work.

  • DO NOT run this mod on a save game that had the main NSC mod activated. You will very likely encounter major problems.

  • There will be no new features added to this mod that are not directly ship or station related. However, any changes to the ships/stations in NSC or introduction of new ships/stations will be copied to this mod.

  • Requests for changes to this version will be ignored. Take it as it is, or use the full version of NSC.

  • Almost all of the NSC Addon mods should work with this version, except any that are specifically made for the features not included.

  • Almost all of the NSC Compatibility Patches should work with this version, except any that are specifically made for the features not included.

  • All of the patches for additional shipsets will work with this version.

  • All of the language translations will work with this version.


What This Mod INCLUDES:
  • All NSC Ship/Station Classes: All Balances, Overhauls, Additions, & Upgrades
  • All NSC Weaponry (The 3rd level XL/Kinetic Weaponry, Frigate Flak Chain)
  • All NSC Utilties (NSC Component Feature, Special Components, AUX)
  • NSC Strike Craft Rebalance
  • NSC Defines Formation Fixes
  • NSC Capital Ship Behavior Upgrades
  • NSC Advanced Construction Technique Technologies
  • NSC Ruler Traits for NSC Ship Classes
  • NSC UI adjustments (such as the color changes for the L/M/S Slots in the Ship Designer)


What This Mod DOES NOT INCLUDE:
  • All Extra Playable Races
  • All Buildings
  • All Spaceport Modules
  • All Megastructures
  • NSC Playable Guardian Feature (including the Guardian Weapon bugfix)
  • NSC Mothball Feature
  • NSC AI Challenge Feature


Other Information
  • IMPORTANT: This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues.

  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\932869910 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.



  • If you're having a problem with the mod, the first step is to read the Frequently Asked Questions posted on the mod website. This FAQ answers roughly 90% of the issues posted in the comments. Read this page first before posting your question: http://www.nscmod.com/mod-faqs/

  • If your issue is not answered on that page, the quickest way to get an answer is to join the Tech Support channel on the NSC Discord here: https://discord.gg/WZq386r

  • You can also post your question in the Comments section below, although it may take longer for a response. Be aware that if you're asking a question that is already answered on the FAQ page linked above, you'll be directed there to read it.

Copyright 2017 T. Graham. This item is not authorized for posting on Steam, except under the Steam account named CaptainX3. All Rights Reserved.
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329 Comments
MasterGamer May 24 @ 7:53am 
Strike cruiser should just be a component for a cruiser.

I think it makes more sense having:
-----------------
Light Cruiser
Medium Cruiser
Heavy Cruiser
-----------------
Followed by
Battlecruiser (Light Battleship)
Battleship
Dreadnought (Heavy Battleship)

With components and modules to allow variation. You want a carrier. Add a hanger one of the prior existing ship types. You want a strike cruiser or a strike battleship, add a strike module to one of those ships.

The above would require reconfiguring ship designs a bit so that a battleship is quite a bit above the size difference with various cruiser types so it has a natural flow of ship capacity in constructing fleets.
The Global Coon Feb 23 @ 7:11am 
sounds good, cant wait to see the finished product!
CaptainX3  [author] Feb 23 @ 7:09am 
That's the page where it will be, we're still working on it.
The Global Coon Feb 23 @ 7:05am 
where is this : NSC2 ?
CaptainX3  [author] Feb 22 @ 12:13pm 
This version of NSC will not be updated any further. NSC2 will consist of the base mod with only ship classes and the stuff required for them, with extra features released as add on mods. ETA to NSC2 release is 7 to 14 days.
Dr. Jack Bright Feb 22 @ 10:49am 
2.0?
CaptainX3  [author] Feb 19 @ 7:09pm 
Lord Elrond - Yes it does, with the compatibility patch we have linked above :)|

NSC-Sins of the Prophets: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=840482374
Lord Elrond Feb 19 @ 5:27pm 
hey guys stupid question< but your mod doesnt work with this other mod by chance? "Sins of the Prophets: Stellaris"
timjohnb5 Feb 19 @ 10:59am 
Thanks CaptainX3...answered my question and makes sense