SteamVR

SteamVR

Scripted Item Test Range
201 Comments
Rectus  [author] May 13 @ 11:38pm 
I'm really happy to hear that.
ArtIsFast May 13 @ 11:28pm 
this was a part of my childhood btw
MAGGOTLEADER 03 Feb 15 @ 9:51pm 
This is not only the best out of SteamVR, But I love it so much! It's pretty cool how a developer managed to make something like this, It's super cool!
Rectus  [author] Sep 23, 2024 @ 12:57am 
I could never get it working, the tracing functions are too limited.
woodwo Sep 22, 2024 @ 10:35pm 
will be good if you fix the item collisions so they dong collide with the player
woodwo Sep 22, 2024 @ 10:35pm 
kinda start vomitin when i use the jetpack, BUT OMG THIS IS THE BEST!!!!!!
1,1,2,3,5,8,13,21,34,55,89,144 Jul 23, 2024 @ 12:45am 
Legit, the only map I had fun in Steam VR
Stormy Sep 1, 2023 @ 7:53am 
it sucks bc you can;t even place it in every map (copy and paste)
Rainer Pinkler Jan 22, 2023 @ 1:48am 
Holy **** this is great
Rectus  [author] Jan 1, 2023 @ 7:26am 
Subscribe to it. Then open the SteamVR Home menu (usually B or Y button) and select the map from the Environments screen.
Cloudy Jan 1, 2023 @ 6:56am 
how do i use this?
Rectus  [author] Oct 22, 2022 @ 11:47am 
I've been asking Valve to be able to do it for years.
SENPAI!! [Only Two Genders] Oct 22, 2022 @ 10:41am 
Why can't i spawn all these tools in other worlds! it sucks! damn
Steven TheOnly Aug 11, 2022 @ 2:20pm 
Is it possible to obtain the workshop content file for this? I deleted mine by mistake and now subscribing wont solve the problem for it doesn't seem to re-download the file.
Rectus  [author] Jan 8, 2022 @ 12:02am 
Yeah, there is also a link for a repository with most of the files and instructions on how to get the rest, if they don't want to use an asset pack like in the guide.

There are a few environments that use the spawn menu from this to let you spawn the locomotion tool, but I don't think many authors even know it exists.

Thanks!
Michael Jan 7, 2022 @ 8:00pm 
On a related note, I only now saw the guide you posted. Ugh! This only reinforces the fact that authors seriously need to know about this! lol

Thank you again for all your work!
Michael Jan 7, 2022 @ 7:57pm 
Hi Rectus,

This is something that I've been wondering for quite awhile now.

As far as I'm aware, you seem to be the ONLY environment author who has unlocked the mysteries of true locomotion! (Why Valve never made this a default option or added it in an update is baffling beyond relief to this day, especially since you've clearly demonstrated that it's possible - YEARS AGO.)

That being said, would you be willing to upload your locomotion tool here to the Workshop as a standalone download (or as a link to a repository and/or instructions) for people to add locomotion to their own projects?

I'm not an environment author myself (or a coder, or a modder of any kind), but I feel like everyone who makes environments for SVRH seriously needs to know about this gadget you made, and how/why it works - especially since to this day, Valve refuses to add simple movement as an option themselves. Just my two cents.

Your thoughts?
Raxior Oct 2, 2021 @ 9:37pm 
this is the best thing you should make a cityscape next so we can swing around like spider man
Rectus  [author] Mar 28, 2021 @ 7:56am 
It should be on one of the A/B/X/Y buttons. If none of them work, check your bindings in SteamVR.
Kimi RÄIKKÖNEN Mar 28, 2021 @ 7:55am 
im on the Rift S, when i press the left home button it brings up the steamvr thing i press menu but the only options are steam, exit steamvr
Rectus  [author] Mar 28, 2021 @ 7:52am 
It's not on the wall, it's on a menu you open by pressing a button on the controller.
Kimi RÄIKKÖNEN Mar 28, 2021 @ 7:45am 
in steamvr home i go to the environments thing on the wall but i don't know how to get to this pls help
Mannytko Mar 23, 2021 @ 6:31am 
thanks:steamthumbsup:
Rectus  [author] Mar 23, 2021 @ 6:05am 
Open the SteamVR Home menu (usually on one of the face buttons on the controller), and click on Environments.
Mannytko Mar 23, 2021 @ 5:43am 
how to open/load this map? im new in steamvr
Rectus  [author] Jan 6, 2021 @ 11:53pm 
Enkidu Oct 26, 2020 @ 1:16am 
oh this is nice
e& Sep 11, 2020 @ 3:44am 
i fucking love it and it in hla will be awesome
e& Sep 11, 2020 @ 3:43am 
please PLEASE PORT THE JETPACK TO HLA
Rectus  [author] Aug 11, 2020 @ 12:31am 
A working portal gun isn't possible. What kind of pack do you mean?
CakeHead G Aug 10, 2020 @ 12:19pm 
Pls add a Portal Gun from portal and make a pack that has all of these in a pack
Octa Bahjan Jun 24, 2020 @ 11:10am 
well on my htc vive it doesn't display the red dot so something broke or my pc is doing bad stuff
i'll be honest, my pc is kinda sketchy tho lol
Rectus  [author] Jun 24, 2020 @ 9:43am 
It's not very good, but it should display on the eye closest to it. Unless something broke.
Octa Bahjan Jun 24, 2020 @ 9:01am 
the mare's leg sight seems to not display on either eye,
Rectus  [author] May 9, 2020 @ 12:49am 
Thanks for reporting it. Does it happen regularly, and what items cause it? I use the index and have only had it happen once or twice, so I haven't been able to pinpoint a cause.
Adil3tr Apr 9, 2020 @ 7:11am 
There's a discord for Alyx modding with a lot of stuff already out if you haven't seen it: https://discord.gg/aEhf45
Rectus  [author] Apr 2, 2020 @ 5:30am 
Maybe if there ends up being something unclear about it then.
Adil3tr Apr 2, 2020 @ 5:24am 
That is frustrating. After it launches, do you think you could explain this briefly on reddit so people understand? Modding support, Hammer, all of it is pretty hard for most people to get a sense of.
Rectus  [author] Apr 2, 2020 @ 5:14am 
Yeah, I can't tell for 100% yet without the official tools and docs, but the scriptable tool props are a feature exclusive to SteamVR Home, and dumping the VScript API functions shows there isn't anything new I could use instead.
Adil3tr Apr 2, 2020 @ 3:23am 
Do we know about that yet? I thought hammer wasn't out yet for it.
Rectus  [author] Apr 2, 2020 @ 3:13am 
Yeah, it's great. Too bad the scripting system for it is missing the parts required to make a barnacle grapple.
Adil3tr Apr 1, 2020 @ 5:07pm 
Are you liking Alyx? I kept hoping I could grab a barnacle to use as a weapon.
Damp Bees Mar 22, 2020 @ 7:07am 
Thank you! :steamhappy:
Rectus  [author] Mar 22, 2020 @ 1:42am 
Thanks!

This list in the wiki should be comprehensive for native functions, unless Valve has added any new functions that I haven't noticed.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Scripting/API

There are a few utilty scripts, like a class system, that aren't documented. You can open up the vpk files from steamvr_environments\game\core\ with something like GCFScape to look at those.

Map scripts also get access to a few more functions and callbacks.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Scripting/Map_Scripts
Damp Bees Mar 21, 2020 @ 9:32pm 
Looking over all of this in the github is just so impressive. Very, Very, impressive.
I am about to graduate with an associates in programming and am really trying to learn more.
I have been reading on the valve steamVR wiki and am finding it difficult to truely understand what functions are available to me for lua vscipts. I have been unable to find a similar site like the gmod wiki to get a comprehensive list of available functions. Does such a place like this exist or should I just be looking for the dota2 source 2 similar site?
Rectus  [author] Mar 6, 2020 @ 1:54pm 
Also, update released!

Highlights include a new much improved gravity gun, spawnpoint relocator, item spawning access controls and more locomotion options.
Rectus  [author] Mar 6, 2020 @ 1:54pm 
Depends a lot on what kinds of things you mean. Aside from art assets (which Valve has demonstrated is possible), I don't think it's possible to really port stuff like interacion or game mechanics without code access. This map is pretty much as far as its possible to go with Home, and valve would have to do significant updates to the mess Home currently is to make anything more advanced possible.
Adil3tr Mar 6, 2020 @ 1:47pm 
So what do you think the potential could be to backport some things from Alyx to SteamVR Home, since Alyx is singleplayer and we have no indication its Hammer support won't be as well. You seem like the most qualified Source 2/VR modder so you're expert #1 on this.
Rectus  [author] Mar 4, 2020 @ 7:29am 
Nope, I just do this for fun.

There isn't really much content to mod, and it's way easier to make a full game with Unity or UE4, so I don't think there is much incentive for most people to make any interactive stuff for Home. Valve also hasn't really advertised the tools much, and VR is still a very niche market.
Adil3tr Mar 4, 2020 @ 6:41am 
Are you affiliated with Valve? Do you know why no one has made anything this ambitious?