Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are a few environments that use the spawn menu from this to let you spawn the locomotion tool, but I don't think many authors even know it exists.
Thanks!
Thank you again for all your work!
This is something that I've been wondering for quite awhile now.
As far as I'm aware, you seem to be the ONLY environment author who has unlocked the mysteries of true locomotion! (Why Valve never made this a default option or added it in an update is baffling beyond relief to this day, especially since you've clearly demonstrated that it's possible - YEARS AGO.)
That being said, would you be willing to upload your locomotion tool here to the Workshop as a standalone download (or as a link to a repository and/or instructions) for people to add locomotion to their own projects?
I'm not an environment author myself (or a coder, or a modder of any kind), but I feel like everyone who makes environments for SVRH seriously needs to know about this gadget you made, and how/why it works - especially since to this day, Valve refuses to add simple movement as an option themselves. Just my two cents.
Your thoughts?
i'll be honest, my pc is kinda sketchy tho lol
This list in the wiki should be comprehensive for native functions, unless Valve has added any new functions that I haven't noticed.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Scripting/API
There are a few utilty scripts, like a class system, that aren't documented. You can open up the vpk files from steamvr_environments\game\core\ with something like GCFScape to look at those.
Map scripts also get access to a few more functions and callbacks.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Scripting/Map_Scripts
I am about to graduate with an associates in programming and am really trying to learn more.
I have been reading on the valve steamVR wiki and am finding it difficult to truely understand what functions are available to me for lua vscipts. I have been unable to find a similar site like the gmod wiki to get a comprehensive list of available functions. Does such a place like this exist or should I just be looking for the dota2 source 2 similar site?
Highlights include a new much improved gravity gun, spawnpoint relocator, item spawning access controls and more locomotion options.
There isn't really much content to mod, and it's way easier to make a full game with Unity or UE4, so I don't think there is much incentive for most people to make any interactive stuff for Home. Valve also hasn't really advertised the tools much, and VR is still a very niche market.