Age of Empires II (2013)

Age of Empires II (2013)

Magyar Buildings fix
163 kommentarer
Frayo 12 maj, 2022 @ 7:30 
Extremely beautiful, love your work on the details
Silver 8 apr, 2022 @ 10:37 
wow the university overhaul is insanely good. market as well.
[GDL] Doña Gaby 6 dec, 2020 @ 16:47 
Excellent work! I hated the quality of the buildings that the devs gave to the Forgotten pack. Now I can be happy.
afzer 16 maj, 2020 @ 11:39 
These buildings fit in quite well :steamhappy:
Soldado 1103 15 maj, 2020 @ 23:50 
I love this redesign!
Raider 17 jan, 2020 @ 16:52 
Man, you just did art. Thank you so much for sharing!
rocky 13 mar, 2019 @ 23:59 
Mas +10 lince papu
marckpablo22 25 feb, 2019 @ 12:55 
esta genial
Damo 22 dec, 2018 @ 17:17 
I must say the original looks so Blocky compared to this redesign! I Love it! :D
Tadgu 5 okt, 2018 @ 4:59 
Most architecure mods have a problem... they too bşg or too tall... they dont fell like they are part of the game... but this one is extremely good...
AlienPornStar 22 aug, 2018 @ 15:03 
Very beatiful buildings, much better than the original version
LiveLeak Superstar 19 jun, 2018 @ 10:38 
good stuff man! your architecture is very detailed, can you mod the vanilla european architecture next time?
Saint_Michaels_ 4 apr, 2018 @ 18:25 
Anyone who is asking for IA Versions, I've already done so on Gwotyng's behalf. This includes the Huns, Slavs and Vikings. Gwotyng's original mod, which is this one, can be used to only affect the Magyars since the Magyars for IA still uses the original ID's.

They can be found by just searching "gwotyng" or even "magyar" on the Workshop.
Andstopher 18 jan, 2018 @ 17:10 
Can you make this an IA for the Huns? Or at least give the files over to someone who would make the IA for the Huns? I would love to use this mod(I do when I play the magyar campaigns and such) but would love for it to work consistently with my use of it for the Huns.
robert.kis.rath 13 jan, 2018 @ 15:08 
This is a really fine mod with great attention to detail. I've always thought that brick architecture fits the teutons more than the magyars or slavs who usually plastered the walls if we look at old towns in poland/hungary/czechia. Have you thought of replacing the german architecture with this set or even creating an IA teutonic set with these slps?
Saint_Michaels_ 7 dec, 2017 @ 20:07 
@Haiduch' - This is because Independent Architecture makes the Slavs use their own unique SLP Files, meaning that they have to be modded independently. Gwotyng's Magyar Buildings are already ported for the Slavs (And other Civs such as the Huns & Vikings) for IA. Searching with "[IA]" or even "Gwotyng" should find them.

Also, Makes sure IA (and all DAT mods) are listed as low on the priority list as possible. That also could be a reason why default graphics are appearing.
Gwotyng  [skapare] 3 dec, 2017 @ 2:49 
Independent Architecture is a dat mod and will change the game mechanism. I play multiplay often, so I don't use any dat mod and don't know how they function.
Haiducu' 2 dec, 2017 @ 9:16 
Love the work and detail put into it. Just sublime. One concern though. When I am using this mod and Saint_Michaels Independent Architecture mod for other civs, it reverses the slavs to their default graphics, only the magyars keeping your mod. Is there a way this can be fixed?
Androide 1042 14 nov, 2017 @ 17:35 
Excellent work. You are very talented
Metopheles 10 nov, 2017 @ 11:57 
I love this mod, really makes the buildings more organic and fitting in the landscape with the added graphical touches and grass etc. Could you upgrade the Imperial set though? The market, university and TC really stick out too much from the castle and military buildings. Like, they should also get new roofs and such.
Other than that, I must say this feels really real and european. Especially the towers and university
Akhandar 7 nov, 2017 @ 8:15 
Amazing work !! It's really beautiful !
Jairo 7 nov, 2017 @ 8:13 
An awesome job with all those buildings. now i really enjoy play with these civs
Frijolito 5 nov, 2017 @ 7:56 
Awesome job !
Rafiki 21 sep, 2017 @ 13:39 
This is incredible. It's what they should've looked like originally. Really impressive work, well done!
klavier 20 sep, 2017 @ 12:06 
great!
Bojsi 19 sep, 2017 @ 3:46 
Excellent work man! Especially that castle is unreal.
clifford stones 8 sep, 2017 @ 9:45 
NOICE
滑个板 28 aug, 2017 @ 21:42 
什么
CommandeR 17 aug, 2017 @ 22:16 
Looks much better, nice!!
Dran_____ 15 aug, 2017 @ 8:18 
So advanced that even bushes change
SeismicShrimp 9 aug, 2017 @ 6:02 
:)
Gwotyng  [skapare] 8 aug, 2017 @ 4:57 
XD
So sad I have no time to fix the wonder.
Σm1lic0 6 aug, 2017 @ 22:16 
You should be proud. the Great Viper suscribed to your Fix :)
sirmenonot 6 aug, 2017 @ 17:30 
The Magyar/Slav textures where the ugliest by far. Great fix! they look like how they should.
Kepper 4 aug, 2017 @ 1:08 
Great job!
Siegfried 3 aug, 2017 @ 19:00 
Someone knows how riverplation has budist monks in their streamings?
Cyber Ps 3 aug, 2017 @ 6:09 
i thinks this will be cool <3
LA-Z R I D E R 2 aug, 2017 @ 18:39 
This is a brilliant fix, I always found the Magyar buildings kind of ugly and blocky which put me off playing them but now they fit so well into the game :)
Advow 2 aug, 2017 @ 14:59 
Great update!
Vince Nys 31 jul, 2017 @ 13:44 
Terrific job man. A big talent, you are. Not only do the new buildings look better, they also fit better in the AoE-world like you said.
Whakahoatanga 30 jul, 2017 @ 2:36 
Thank you for your update! Waiting for Magyar wonder update and then it's perfect ;)
TriRem 28 jul, 2017 @ 19:20 
I think what you have done here is already a fantastic job, I am more than thankful with what you produced. It's true that creating a brand new set is an entirely new matter and requires significantly more work.
Gwotyng  [skapare] 28 jul, 2017 @ 18:54 
I don't have any other plan. I might update current items occasionally if I find errors on them or add a trade workshop in the future but I definitely have no plan to change other existing graphics. The Incan buildings except the wonder just look fine to me. In Rise of Nations, Incans also share the same buildings with Mayans so I don't see any problem. I usually don't use mods to play games and I don't care much about historical accuracy. I only care if the qualities of in-game graphics are equal and stable.

Besides, modifying existing buildings and making an all new buildings set are totally different. I have to start from drawing lots of concepts, do lots of research, and be familiar with 3d tools if I want to create perfect animations. I have much free time 2 months ago but now I don't have time for this...
tkmj75 28 jul, 2017 @ 9:01 
This is beautiful, well done OP. Thanks for the textures, looks amazing. This is what the developers should have originally put in the game.
TriRem 27 jul, 2017 @ 14:43 
This is truly one of the best mods in the workshop, professional quality work, congrats.
I don't know what you are planning next, but as Bassi said Incas would be a great fit !
lonezewolf 27 jul, 2017 @ 13:34 
Ima give this a shot. I see the comments say this is very good.
bassi 27 jul, 2017 @ 8:04 
Excellent work, very professional. This set should replace the amateurish original one. Your talent is outstanding. You could be the right one to make an Inca set that fits their actual Building style, which was not similar to the Mayan or Aztec style. Anyway, thanks for this so far!
Voltoyle 27 jul, 2017 @ 3:43 
The Magyar/Slavic buildings always made me feel uncomfortable somehow, especially the Watch Tower, it seems like a retextured version of the Goth/Teuton one and totally out of place.
Thanks for making this mod.
Gwotyng  [skapare] 27 jul, 2017 @ 0:59 
Maybe. I can't make any promise. Trade workshop is scenario building and wonders are rarely built in multiplayer game. To me those buildings are not big problem.
Xaturnine 26 jul, 2017 @ 19:13 
do you have any plans to fix the magyar wonder, or buildings like the trade workshop?