Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would it be possible to use your mod in a weapon mod pack I made? I made an ion missile from this mod and I want to include it in the weapon pack that you will upload soon.
At some point I'll get a chance to check the particle effects and see if I can fix, but it should work in a modpack if you want to integrate it.
This mod has soooo much potential! I love it :)
I agree with Spineking, a way to adjust the time the emp effect lasts would make this all the better! Keep up your great work!
I mean it would be awesome right?
It wouldn't be massively difficult to add code for a blacklist of blocks that this didn't affect, but I lack the time needed at the moment.
Thanks everyone for all the comments; as you can probably tell from my little /rant I shelved the game for the last six months. I'm back playing, still disappointed that AI turrets can't hit the side of a barn and ships teleport around horribly, but sticking it out for now.
Is there a pre-existing verion with longer duration effect and longer refire rate?
Not likely, as the shield mods all use different methods of achieving a proper shield effect, and that would mean the author would have to add thousands of lines of code for compatibility with all of the mods.
You're probably thinking: "But shields just nullify the damage incoming, right?" The answer is simple: this is just about the third proper mod with an EMP weapon, that means most shield mods are NOT compatible with this kind of warfare.
If you're thinking about those old shields that just make a small field around the ship, those count as armor blocks unless they can be turned On / Off, and in that case, they will be disabled like other blocks.
I definitely want to play around with this, looks like it'd play great with EEM, but not at the cost of my hearing / all other sounds. If I'm just an idiot overlooking something, that'd be a relief.
The ultimate ION cannon mod.
1. Sektan's model.
2. This mods effect.
3. Large block only.
4. Heavy energy draw, requiring many reacotrs OR a capacitor mod.
5. Slow tracking speed.
6. Very fast projectile speed.
7. Slow reload.
8. Extreme range 50+ KM with no inaccuracy.
Cannot be used to permenently lockdown a ship. Effects lasting 30 seconds, with 1 minute reload. Be awesome planetary defence against large ships. Any large block ship getting nailed by this in a gravity field is gonna have a bad day.
Please somebody run with this!
elilorden it was actually my original plan to make an electrically-powered device. During testing I decided to keep the script simpler (and therefore a lighter burden on the engine) by using the inbuilt projectile rendering for the "beam" effect, rather than having the script do it.
Also, the sound is considerably louder on the Ion Cannon than the rest of my sounds. Perhaps it's because I have my main sounds turned down and the cannon doesn't recognise that, or perhaps something else. Either way they are quite loud.
I have your tractor beam and cloaking device mods installed as well.