Space Engineers

Space Engineers

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Ion Cannon
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
9.414 MB
May 1, 2017 @ 1:04pm
Jan 23, 2018 @ 4:26am
6 Change Notes ( view )

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Ion Cannon

Description
This mod adds small and large block variants of a Star Wars-stye Ion Cannon, to let you temporarily disable "functional" blocks on your enemies (or friends, if you prefer.)

The projectile doesn't deal damage to grids, although it will certainly hurt you if you're in the way. When it hits, however, it will affect any active blocks within a radius (about 20m for the small version, 50m for the large version.) All affected blocks will turn off for a few seconds, then back on again in sequence starting with the ones furthest from the impact point. Any blocks which are not active (i.e. turned off) when the projectile hits will NOT be affected.

Obviously the ability to disable other grids is a pretty significant advantage in combat, so these are a few balancing methods I've included:
* Gun fires quite slowly, and area-of-effect is limited. The large block will keep a section of grid "locked down" (i.e. inactive) if continuously fired at, but not the whole of large grids.
* Simultaneous hits from multiple guns do NOT add time nor range to the effect.
* 300m/s speed for the projectile, not super-fast.

Should give some lighting effects to impacted blocks, and tested OK on dedicated servers.

Massive thanks go out to BruceCarcharias for putting the model together for me.

MAINTENANCE NOTE: The 1.181 update which brought multithreaded physics to the game, also brought massive performance drops on my systems. The continuous stream of minor updates and hotfixes since has done nothing to improve performance over 1.180.600, and have solved less issues than they have caused. My own server has been reverted (via subscribing to the 1.180 Beta) to the stable, smooth and enjoyable experience SE gave me back then, and as this mod works well with this reversion I have no plans to keep it maintained for broken later versions.
Please don't use comments below to engage in criticism of the game, and the best of luck to the Keen developers who hopefully will eventually give us the SE experience we all hope for. I'll continue to read comments and respond when I can.
Apologies if this decision affects your enjoyment of the game.
Popular Discussions View All (1)
6
Jan 23, 2018 @ 12:22pm
Got a CTD durring an epic moment
Anubis
100 Comments
aczel2 Oct 30, 2022 @ 6:05pm 
Hi

Would it be possible to use your mod in a weapon mod pack I made? I made an ion missile from this mod and I want to include it in the weapon pack that you will upload soon.
jonn19  [author] Feb 1, 2022 @ 2:03am 
Hi all. I'm on an indefinite hiatus from SE so don't have plans for updating at this time, sorry. Kallisti's rewrite was extensive and I haven't even looked at it - I was obviously motivated by my enjoyment of (especially the original) SW movies which is why I went with an EMP disruption style ion effect. Then I made my EMP blocks which work on pulses from close range, and given Kallisti's rewrite was way better than my super amateur programming, I kinda left this behind. Freeman a beam that kills players but not gear wouldn't be that hard, the Ammos.sbc allows you to ramp up Health damage and reduce Impact damage. You could find a beam weapon mod you like and have a little dig inside (with the author's permission of course.) No coding required for balance changes like that, and it's relatively fun until a game engine update breaks your mod.
Freeman13411 Jan 23, 2022 @ 11:36pm 
john19 I see you are a fan of ion cannons so I've got a request. Would it be possible for you to make a command and conquer style Ion cannon (more or less a ion based death beam) I would do it myself but I have no clue where to start.
Shrekalekalakes Mar 9, 2021 @ 4:44am 
Shouldnt have limited it
Resh Sep 18, 2019 @ 8:24am 
Any plans on updating this or Kallistis? Need my ion cannon bombers! lol Not to mention a working version of this could help the btl y wing kit with it's ion turret. I use the arcade ion by Kallisti but it disables my own ship rather rapidly just from firing it, even if i stick it out without other armor blocks near by.
jonn19  [author] Mar 31, 2019 @ 11:36am 
Thanks guys. I have a feeling that Kallisti's almost total rebuild of this actually works a lot better but haven't tested either for a while (just pulling my finger out updating mods after my big dummy-spit above, from like a year ago.) I'll have a look and advise if I think it's worth updating, and if so nukeguard I'd really appreciate that... also your spinning gyro mod gives me hope I may be able to make my astromech's heads rotate, once I get smarter with the code...
nukeguard Mar 31, 2019 @ 6:27am 
Jonn19 if you want a turret for this I'd be up for making the model
James Fire Mar 31, 2019 @ 5:37am 
Can we get a turret version, since the one on Hoth was a turret?
jonn19  [author] Jan 19, 2019 @ 11:03am 
Hi all. This mod will need a complete rework I think. Have been back in SE world since Christmas, so hopefully I'll get some time and rebuild it in the next few weeks.
Church.exe Jan 17, 2019 @ 8:34am 
@☈EDLINE For me I cant even open the world with it installed now, I checked my log and its casuing an error