Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any direction of displaying a LCD screen to one connector? Obviously over multiple times.
I've actually chucked this script in favor of Telemetry Plus
https://steamcommunity.com/sharedfiles/filedetails/?id=2856836020
Same info and more; regardless of docking state.
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.IJ()
at Program.Main()
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass43_0.<ExecuteCode>b__0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramActionCore(Action`1 action, String& response)
For a docked LG ship with 1x O2 tank (volume 100KL) and 1x Small H2 tank (volume 1ML), the display reads.
[IIIIIIIIIIIIIIIIIIIIIIIIIIIII] H2 Tanks 8 ML / 8 ML 100%
[IIIIIIIIIIIIIIIIIIIIIIIIIIIII] O2 Tanks 800 KL / 800 KL 100%
Example
Main ship running this script.
Large grid miner docked to main ship.
Small grid drones docked to miner.
On the displays in the main ship, I don't need to see the drones docked to the miner.
Put a single connector name or a groupname here.
Leave blank to monitor all!
monitoredConnectors=MY CONNECTOR GROUP
showGroupHeading=true
Put a single connector name or a groupname here.
Leave blank to monitor all!
monitoredConnectors=MY CONNECTOR GROUP
showGroupHeading=true
Put a single connector name or a groupname here.
Leave blank to monitor all!
monitoredConnectors=
showGroupHeading=true
For example: If your group of connectors is named "Drone Connectors", it should look like this:
Put a single connector name or a groupname here.
Leave blank to monitor all!
monitoredConnectors=Drone Connectors
showGroupHeading=true
- Added: Debug font support. Finally!
- Added: Support for rotated LCD panels.
- Added: Support for LCD panels on many different blocks, like cockpits, programmable blocks and so on. Just tag the block, you want to show the information on, with your wanted keyword, like '!IDS-main' and the script will automatically assign the first free LCD with your screen and set everything up for you in the custom data. The tag will then be replaced with the new generic [IsyLCD] tag. This also work together with other scripts like MMaster's Automatic LCDs 2!
- Added: A new bar was introduced: Health. This bar shows, how many of your ship's blocks are damaged.
- Added: A warnings and performance LCD was added to show various informations about the script. The warnings LCD for example shows damaged blocks on docked ships.
- Added: The default font, fontsize and padding for new LCD screens can now be set in the config topic 'LCD Panels'.
- Fixed: The script won't crash while docking / undocking anymore.
- Internal: Rewrote 90% of the script's code and kicked out old, clunky code.. The script should now run better on larger grids.
I have verified that the ships are named correctly in the info panel and I am the owner of the ships.
The ships connectors are on pistons to extend their reach for docking in tighter areas. Could this be causing the issue?
It was working in this world earlier in the week. Anyone know what might be causing me problems?
and it worked for me for quite a while in another save/world/game/thingy
now though I seem to be getting crashes when ships undock.
the display ends up stuck showing just the name of the ship that was undocking but none of the rest of the info of it.
I assume that it tried to scan the ship's stats but got interrupted by the undock, thus being unable to continue/complete the scan, thereby having the script trying to access a no-longer valid/available entity and thus crashing.
it doesn't always show an error on the programming block, but when it does it says "index out of range in CreateScrollingText" plus a traceback
could you kindly take a look at that?
note: I use the PAM autominer script and have 4 miners come and go as they please.