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My _guess_ (and, again, unless you give some DETAIL, I can't help much!) is that the one ship that is showing the fault has one of these parts.
Look for that and if you need more help, consider going to my Discord as it is much simpler to discuss in detail what you have in that ship, etc.
As the error says, though, you are sending something 'illegal', like the characters shown in the error - check all ships naming.
"I: Started...
E_ Loading error: Key contains illegal characters (\r, \n, l, =, ,)"
The ships show up on the lcd with Vtelemetry tag but they dont report damage... any help?
Sorry if im doing something wrong
Rewrote the code for my specific purposes. You can modify this script to interact with other grids. You've even put in the ability to Write to Sub_grid panels which you can then use to Store temporary information and Use another programming block to parse that information and run it's own functions base off that information.
Great work. I'll be building an array of scripts off this to run an automated armada, production & Assembly, tracking, automated interstellar defense, ect.
+ "GasTank" as defined by the game (O2/H2 Large/Small) https://github.com/malware-dev/MDK-SE/wiki/Sandbox.ModAPI.Ingame.IMyGasTank
+ "BatteryBlock" (same link change to IMyBatteryBlock)
+ "Thrust" (same link, IMyThrust)
If no core fault (MISSING from the original check when you Compiled TP), then we check for 'integrity' of the blocks and that is the 'Damage' and likely to cause a 'Mayday'.
It is not possible to be a 'false report' - though if you did not recompile TP after you made a core change, there certainly will be a report (TP has to store the 'core' info when you start it so there is something to compare later when some damage happens - even if the damage is you changing the layout of the ship!)