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You mistake, the core is needed for arma 3. The others are addons to the core for arma expansions and mods.
Thank you very much for the reply been a long time since your last reply down below.
I am doing some updates in the background for this mod and expanding into more for the new DLCs.
I will make a note of the multiple placed items causing possible issue(damage related)
Have a great week ahead
and possibly the need for a placement timer.
Die when you touch the walls? @Civdiviyoyum that was not experienced during original testing and use over the years. Can you elaborate
thank you very much for your help
Here is the BI Wiki page about the description.ext
https://community.bistudio.com/wiki/Description.ext
https://discord.com/invite/zVjeBRY to discuss further and/or direct help with it
Hello, Im having trouble finding the config(description.ext)
to blacklist core categories. where could i find it?
Sorry for the very delayed reply.
@Yanoee came to our discord and asked the same question this evening!
Double Left Click on the item in your inventory.
I have included the info in the description.
Game ON!!!!
-sTanG
-also, the loot spawns in ravage mod(when activated) are empty.
What am i missing here?
Wrt the keybinds, could 'insert' be used instead of the windows key?
Really liking this mod btw!
cheers
That would be about 4000 to 5000 more pieces.
I did have some work related to that for exile but its been a long time since I have looked for that work.
Maybe as dayz sa development winds down, I can take a look for that old work.
Ravage v0144 and loot changed?
@PageyxBrea, do you know what they changed that caused the incompatibility?
Sure, I'm using:
Simple Single Player Cheat Menu
CBA_A3
Operation TREBUCHET
Ravage
UTS-15 Shotgun
C2 - Command & Control
Enhanced Movement
Benelli Shotguns by Purple
Titus
TOH - Static Civilian Ships
UH-60 Pack A3
CUP Terrains Core
RHS - USAF
- AFRF
- GREF
It sounds like maybe a conflict with keyPress with another mod then.
Could you please share what addons are your loaded up with when this occurs?
Thanks ahead of time!
Hi good sir, unfortunately you are referencing a different script release for Altis Life.
In fact DPBuild Everything Arma series does not use the _furniture variable at all.
I think you are referencing a very old script release for Altis Life called eXpanded furniture with vector building which is not a part of this addon DPBEA.
This addon is compatible with that script release but its not necessary as Altis Life allows for any of these buildables as virtual items in your inventory.
However,
There is a public github repo the altis life expanded furniture with that code if you would like to make the fix and request a pull merge.
Thank you
You should look on file deletecontainer.sqf in core/action , there is an error _furniture variable is not set.
What it does is messing with looting, it basically makes no loot spawn in the stuff you search, wont let you pick items up and place them if you do find loot in a car (when all there is packbacks) and finally it disables the ability to double click an item in inventory to use like food water bandage ect.
Just thought I let anyone know if they wanted to try this mod with it.
I am very sorry, the repo on github for altis life is what we have. I believe it shows the changes made to the original code.
Yes for instance here:
https://github.com/ravmustang/AltisLife-eXpandedHousing/commit/8840d055cc8d9dc5e74c1ea01b31e18bd1460a67
It shows the additions made. If you follow the history you can see where it all goes.
My discord is open for help, but I do ask that you try to work from the existing github changes first, then if there are some issues we will be glad to help
Thanks, but do we have to use this mission at a base ?
is'nt there a folder to directly install in on existing missions ?
Once you have the item in your inventory you double click it and it will attach to your player for building mode, then hit Spacebar to place it down. ESC will cancel it out.
@Godefroy,
Altis Life received better treatment, they have the eXpanded Housing System which adds furniture items and much much more to the lacking buidling mode.
Check out the altis life forum or this link for more info.
Not sure if Altis Life has updated since the last update but I have not seen anyone approach it having bugs at this time.
https://github.com/ravmustang/AltisLife-eXpandedHousing
This has broad compatibility for Arma 3 gamemodes and mods.
Some mods have their own building systems and thus when those mods are loaded up, I disabled the built-in building scripts as to not interfere with theirs.
I also made scripts to integrate the building scripts into their mods.
Any other mods being used at the same time?
I do not have any knowledge of the development side of things of the game, I am a player just enjoying people's creations on the workshops with some missions I put together in the editor. Basic ones at that.
Well I have to agree that might happen.
This mod overrides all base classes with new information or inherits, which then in turn modifies all classes that inherit from those base classes.
I would love to work "with" you on this situation.
Do you have any knowledge of Arma 3 or just a player enjoying the creations?
Chat soon
It seems, when having this mod enabled, loot spawning in objects that are vaguely similar to crates, almost everything, does not work, despite me, the player, having the inventory pop up signifying something is there.
After disabling your mod for a quick test, it seems it works without the mod being enabled. There might be something conflicting between the two mods. I hope you can fix this whenever possible, at a time you find convenient. Thanks for this wonderful mod!