Arma 3
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DP Build Everything Arma Core
   
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Data Type: Mod
File Size
Posted
Updated
4.498 MB
Mar 26, 2017 @ 8:23pm
Sep 14, 2020 @ 7:43pm
7 Change Notes ( view )

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DP Build Everything Arma Core

Description
DP Build Everything Arma
Core / Expansions
Made for all Arma 3 gamemodes
MultiMod Support
NOW SPECIFICALLY SUPPORTS:
Epoch / Exile / Wasteland / Altis Life

Original Release Thread on DPCG: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0

DPCG Dev Community : https://discord.gg/donkeypunch
Weapons Free Gaming : https://discord.gg/weapons-free


DP Build Everything Arma Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083
DP Build Everything Arma OCP: Built into Open Chernarus Project
DP Build Everything Arma JBAD: http://steamcommunity.com/sharedfiles/filedetails/?id=897730436
DP Build Everything Arma +++: SOON

Addon Features

[NEW] Persistence for all game modes unless compatiblility for mod was added directly to DPBEA
- 2300+ inventory items and 2300+ objects ported from Arma 3 / DLCs including APEX
- Now in Core and Expansions split workshop items for those without the DLC's and Expansions
- Single Player / Co-Op / Campaigns / Editor Preview + anything else you can think of, compatible
- All of the newly compatible mods trip a check that turns off the Crate Menu and AddAction capabilities
- If you have a mod that you would like to add to the above check please get in touch on Discord or Teamspeak
- https://discord.me/eXpoch or ts3.eXpoch.INFO
- All original features of each object are inherited properly and fully
- All objects inherit damage properties as intended. 2-Story barracks becomes ruins when destoryed

**While in your inventory screen, double left click the item you want to build**

Shift = Fastest stepping
Ctrl = Step Down
Alt = Precision stepping

Keys Q and E as well as NUM7 and NUM9 will rotate the object
Keys PageUP and PageDOWN take care of Height of the object
Keys Home and END as well as NUM8 and NUM2 will move the object farther and closer
Keys NUM4 and NUM6 will move the object left and right
Keys NUM5 as well as BACKSPACE will reset the object to a [0,2,1] attachment point
Key NUM0 while looking at a built object will prompt you to SNAP
Key ESC will cancel out building and return the item to your inventory
Key SpaceBar will build the object

Ctrl+B for the Build Everything Arma Menu
Delete to remove the crate when empty or finished using it
Left Windows key to remove the object and get it back in your inventory
Ctrl+LeftWindows to move an object you are looking at
ALT+LeftWindowsKey to delete all objects saved in profile
BlackListing of Categories and/or Objects is now added

If you would like to use the blacklist add this to your config(description.ext)
class CfgDPBEA {
blacklistCategories[] = {"DPBEA_Core_WallsNFences_Crate"};
blacklistBuildables[] = {"DPBEA_Item_Sign_Arrow_F","DPBEA_Item_Sign_Arrow_Green_F"};
};

Here are Core categories available to blacklist:
"DPBEA_Core_WallsNFences_Crate","DPBEA_Core_Signs_Crate","DPBEA_Core_PiersNCanal_Crate","DPBEA_Core_Military_Crate","DPBEA_Core_Flags_Crate","DPBEA_Core_Airport_Crate","DPBEA_Core_Industrial_Crate","DPBEA_Core_BuildingsNSheds_Crate","DPBEA_Core_FuelNPower_Crate","DPBEA_Core_CliffsNRocks_Crate","DPBEA_Core_Wrecks_Crate","DPBEA_Core_ShootingRange_Crate","DPBEA_Core_Crates_Crate","DPBEA_Core_HomeNOffice_Crate","DPBEA_Core_LargeEquipment_Crate","DPBEA_Core_LargeStructures_Crate"


DPBEA Core object are the arma 3 classname with DPBEA_Item_ added as a prefix as in the example config above.
109 Comments
MusTanG  [author] Jun 2, 2023 @ 7:16am 
Sorry @Avibird,

You mistake, the core is needed for arma 3. The others are addons to the core for arma expansions and mods.
Avibird May 15, 2023 @ 1:05pm 
You have three of the same mod which is the updated one
MusTanG  [author] Jan 23, 2023 @ 1:32pm 
@SpaceGhost,

Thank you very much for the reply been a long time since your last reply down below.
I am doing some updates in the background for this mod and expanding into more for the new DLCs.

I will make a note of the multiple placed items causing possible issue(damage related)

Have a great week ahead
SpaceGhost Jan 23, 2023 @ 9:49am 
@Mustang, for the wall thing a lot of my guys experience it. It is random to reproduce. Place a wall, and run up to it. Run along the wall back and forth and you take damage from it. If an object is causing damage, it will cause damage for every person who runs into it, but not ever object causes damage. It's not the type of object either, it's the specific one that was placed. So placing 5 of a small rock wall could result in only one(or possibly none) having the damage issue.
MusTanG  [author] Jan 22, 2023 @ 12:42pm 
Will look into a few of these comments as the group I am with is looking into using this for their modded ops and they too will have a few such as Windows Key and ACE conflict.
and possibly the need for a placement timer.

Die when you touch the walls? @Civdiviyoyum that was not experienced during original testing and use over the years. Can you elaborate
Multi Colored Psychopath Jan 19, 2023 @ 3:38pm 
you don't need a mod for that to happen?
Civdiviyoyum Jul 28, 2022 @ 1:47am 
I die when I touch the walls I've built wtf
Boz Apr 10, 2022 @ 3:22pm 
Hi is there any way we can increase the build time? I want to use this mod in a PvP environment, but it's simply too OP in it's current state as things are placed instantly
ShadowzWolfz Apr 11, 2021 @ 5:20pm 
We are still getting the thing where stuff goes away after logging off the server and back on again. Anyone able to help get stuff we build to stay on the server permanently?
SpaceGhost Jan 6, 2021 @ 6:33am 
Oh, also, the windows keys conflict with default Ace keys. Is there any way to change those?