Distance

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Ice Realm [Omega Redux]
18 Comments
KoloPa Dec 20, 2018 @ 8:40am 
Talking about the Acceleron Run?
Justinlol Sep 14, 2017 @ 5:07pm 
The corkscrew checkpoint is still backwards, and MAN this realm is hard. Those icebergs cover up 80% of the track I tell ya! Well, luckily I beat it after like 3 tries and got 29th on the leaderboard. No borders is pretty tough, so I just use the Taro version.
-Ω-  [author] Mar 19, 2017 @ 2:36pm 
Interesting perspective. I could definitely do with adding more to the alt-route, especially since the terrain is so enormous.
Flynnpunzel Mar 19, 2017 @ 2:09pm 
Some of the visual effects on the off-road route make it feel boring at times, and obtuse at others. The glow on the glaciers completely washes out arrow markers and even parts of the HUD, leaving you to have to guess which way you're supposed to go, and some of the ice lake parts are so huge and the floor texture so transparent that I actually had to stop in the middle of traversing one to figure out if I was moving at all. could do with the off-road route returning the player to the track at a few points, otherwise the course turns into one very difficult obstacle-heavy track, and another long and boring "I'm doing so much wall-riding across huge featureless terrain I must have done something wrong" track, and they don't rejoin or cross again until the very end.
-Ω-  [author] Mar 17, 2017 @ 11:00am 
I share your opinion. This realm was the result of a streak of inspiration.
5el. Mar 17, 2017 @ 7:12am 
Thanks for the tip Omega, 'twas fun playin' around with it. This realm is definitely your best work if you ask me.
-Ω-  [author] Mar 17, 2017 @ 7:09am 
How did I miss that checkpoint? Might have been left over from the previous version ... at any rate, I'll get those fixed, thanks for the feedback!
screeno42 Mar 16, 2017 @ 9:05pm 
Great track, but I found 2 problems:
First, there were a few times where the ice blocks on the track blended in with the background, so I couldn't see a few of them until I was really close.
Second, the checkpoint before the corkscrew through the glowy cave is backwards.
-Ω-  [author] Mar 16, 2017 @ 7:25am 
Gravity triggers for angular momentum. I reduced it as close to zero as it would go.
5el. Mar 16, 2017 @ 2:02am 
How did you get the car to rotate so freely in this level? (How did you reduce the Angular Damping?)
Geeso Mar 13, 2017 @ 4:27pm 
I really dig the fact that if you fall off, there's still a chance to make it to the end, but the obstacles really are too big. Great work though!
Hakyra Mar 13, 2017 @ 6:08am 
The hardest realm track so far, i don't think that the obstacles are an issue, it forces you to drive more carefully rather than just sprinting to the end, it's perfect for me.
-Ω-  [author] Mar 12, 2017 @ 8:38pm 
The obstacles are rather too large, indeed. I think a slight widening of the track and rearrangement of the ice blocks is in order.
HyperFlare957 Mar 12, 2017 @ 8:36pm 
Was the Ice Realm always this tedious? I'm just saying 'cause the Ice on the track seems to take up almost the entire track at times, forcing you to risk falling into the Icy abyss.

Otherwise I like the design of it. Keep it up! ;)
-Ω-  [author] Mar 12, 2017 @ 4:20pm 
Thanks! So glad you liked it!
Xiooo Mar 12, 2017 @ 3:41pm 
10/10 alternate route, would become snowblind again.

Seriously, amazing as usual.
-Ω-  [author] Mar 10, 2017 @ 1:08pm 
Yeah, I'm considering widening the track.
TrialSpace Mar 9, 2017 @ 11:22pm 
Maybe it's just because I suck at this game, but this track is really difficult. The ice is really hard to avoid even when going slow.

But on a positive note, the track looks very nice, and feels more complete. :)