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Ice Realm [Omega Redux]
   
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Difficulty: Expert
Mode: Sprint
Tags: level
File Size
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634.494 KB
Mar 9, 2017 @ 9:30pm
Mar 27, 2017 @ 7:31pm
7 Change Notes ( view )

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Ice Realm [Omega Redux]

In 1 collection by -Ω-
Omega's definitive movie realm collection
14 items
Description
Welcome to the Ice Realm.

Be careful on the turns, you'll fly off if you don't slow down. Additionally, if you venture too far into the icy trenches, beware of snow blindness, and hazardous icy terrain.

A redux of Alex's ice realm, utilizing some unfinished assets he had laying around.

Enjoy!

**Update 1**
Tinted ice blocks on track, added ice maze
18 Comments
KoloPa Dec 20, 2018 @ 8:40am 
Talking about the Acceleron Run?
Justinlol Sep 14, 2017 @ 5:07pm 
The corkscrew checkpoint is still backwards, and MAN this realm is hard. Those icebergs cover up 80% of the track I tell ya! Well, luckily I beat it after like 3 tries and got 29th on the leaderboard. No borders is pretty tough, so I just use the Taro version.
-Ω-  [author] Mar 19, 2017 @ 2:36pm 
Interesting perspective. I could definitely do with adding more to the alt-route, especially since the terrain is so enormous.
Flynnpunzel Mar 19, 2017 @ 2:09pm 
Some of the visual effects on the off-road route make it feel boring at times, and obtuse at others. The glow on the glaciers completely washes out arrow markers and even parts of the HUD, leaving you to have to guess which way you're supposed to go, and some of the ice lake parts are so huge and the floor texture so transparent that I actually had to stop in the middle of traversing one to figure out if I was moving at all. could do with the off-road route returning the player to the track at a few points, otherwise the course turns into one very difficult obstacle-heavy track, and another long and boring "I'm doing so much wall-riding across huge featureless terrain I must have done something wrong" track, and they don't rejoin or cross again until the very end.
-Ω-  [author] Mar 17, 2017 @ 11:00am 
I share your opinion. This realm was the result of a streak of inspiration.
5el. Mar 17, 2017 @ 7:12am 
Thanks for the tip Omega, 'twas fun playin' around with it. This realm is definitely your best work if you ask me.
-Ω-  [author] Mar 17, 2017 @ 7:09am 
How did I miss that checkpoint? Might have been left over from the previous version ... at any rate, I'll get those fixed, thanks for the feedback!
screeno42 Mar 16, 2017 @ 9:05pm 
Great track, but I found 2 problems:
First, there were a few times where the ice blocks on the track blended in with the background, so I couldn't see a few of them until I was really close.
Second, the checkpoint before the corkscrew through the glowy cave is backwards.
-Ω-  [author] Mar 16, 2017 @ 7:25am 
Gravity triggers for angular momentum. I reduced it as close to zero as it would go.
5el. Mar 16, 2017 @ 2:02am 
How did you get the car to rotate so freely in this level? (How did you reduce the Angular Damping?)