Age of Empires II (2013)

Age of Empires II (2013)

Ragnar's Raids
116 Comments
Naeramarth Nov 9, 2024 @ 12:48pm 
very nice!
Raamiah Aug 18, 2022 @ 5:11am 
Great campaign
CaioCosta07 Jan 12, 2022 @ 2:54am 
muito bom
Thanrill Jan 1, 2021 @ 7:09am 
I played this campaign for 20 hours or so.There are so many different ways of playing it.It doesn't restrict you to follow a path, pick way and take up your arms.I recommend!
mmmcheesywaffles Oct 1, 2020 @ 6:07pm 
Finally tried this scenario out. I ended up getting hooked on improving my fun by converting loads of ships; trade cogs; soldiers and cavalry.

At one point I had over 100 trade cogs raising 123 Gold per trip and took my Gold up to about 800k before I got bored and sunk them all. Whilst I probably could have played it as you intended I managed to get at least a week of play before I finally killed off the excess units and used them to wipe the final castles. The enemy monks were just the right amount of nuisance that I had to keep alert to stop from losing important units.

I had kept Alba's port alive for the trade. So I had to keep forces stomping on the Woad warriers and their barracks. Easily resolved when I captured 6 Elite Boyers.

Excellent scenario. One of the best single gamer scenarios I have seen. This is what makes AoE2 still a great game worthy of keeping installed.

Krirak Aug 3, 2020 @ 9:01pm 
Can you port this to Definitive Edition??
Ruination Jun 24, 2020 @ 11:46am 
This is such a great campaign. Thanks for making this!
Paulica Windrunner Jan 9, 2020 @ 11:57am 
love the mon sound you put in from the 1st aoe
Monkeys enslaver Jan 2, 2020 @ 3:15am 
the monk soundtrack is so funny, thank you and your masterpiece. waiting for your next one!
Filthydelphia  [author] Oct 25, 2019 @ 11:23am 
DoomedPaul772, thank you. No, conquering Sweden and Denmark will not end the scenario. You still have to destroy the enemy Castles and Cathedrals.
DoomedPaul772 Oct 25, 2019 @ 12:06am 
Very fun scenario! I just need to know if I crush Sweden and Denmark, which I've probably been able to do for a while, would I win the game or would I still be able to finish my raiding objectives against the others?
Fake Oct 20, 2019 @ 2:30am 
always wanted to play this without my dlc

when i got it
instantly downloaded, was worth it
Azfe Oct 14, 2019 @ 3:31pm 
como evito las rebeliones?
Consider3th Jul 27, 2019 @ 7:55am 
Great job! Great dialog making it very fun to play through.
Der Krieger Jul 14, 2019 @ 12:43am 
I was a huge fan of this. Put a solid 2 hours into it until I've recently went to load in, and it only crashes my game. The only other option is to start a fresh file. It's a shame
Chris May 26, 2019 @ 12:23pm 
Awesome scenario! I also experienced the Heresy/Faith not being researched bug. In the second playthrough, I got the message that it was researched several times but each time checking the tech tree, it didn't work.
Miaginary Apr 28, 2019 @ 2:38pm 
<3 :steamhappy:
Mr.Frog Mar 24, 2019 @ 9:08pm 
Oh , there once was a hero named Ragnar the Red who came riding from Whiterun to old Rorikstead. Take it away if you know the rest :steamhappy:
okikoki Jan 22, 2019 @ 7:20am 
I encountered sth strange after getting a rebellion i keep getting gold with amounts of 10 and it doesnt seem to stop any fix for this?
Filthydelphia  [author] Jan 14, 2019 @ 10:31am 
This scenario uses many terrains and decorative objects (bushes, huts, etc.) that were made available in the African Kingdoms DLC.
Fake Jan 14, 2019 @ 10:23am 
why african kingdoms
The Watman Jul 21, 2018 @ 12:58pm 
How do i prevent people from betraying me? Great job on the Campaigns. Hope you add more to each of them. Do you take comissions?
Henry-3 Jul 18, 2018 @ 6:50pm 
sounds pretty good, i tried out ironside and it was good, some aspects slightly better, the continuity of base was nice although the progression was slightly lacking and unlike ragnars raids i kind of felt like i reached a point where i could no longer progress and just had to grind through the remaining areas of the map
Filthydelphia  [author] Jul 12, 2018 @ 7:28am 
bester106, glad to hear you liked this scenario! I used similar mechanics in another Viking-themed campaign called Ironside (link: steam://openurl/http://steamcommunity.com/sharedfiles/filedetails/?id=1349817519) . It is about Bjorn Ironside's raids in the Mediterranean and features many diverse enemies and locations. I am also working on another raiding-based scenario set in Mongolia and covering the rise of Genghis Khan.
Henry-3 Jul 11, 2018 @ 5:45pm 
itd be cool if you did somethning similiar along the lines of maybe the barbary islamic pirates from a similiar time, the carribean and maybe the republic of nassua, or even the american civil war i can see the mechanics of this map (which are incredibly satisfying) playing into those events quite well
Henry-3 Jul 11, 2018 @ 5:43pm 
absolutely fucking brilliant this is by long and far the best campaign official or otherwise i have ever played, the rebels were annoying but as duck pointed out it didnt take me long to figure out stationing a handful of berserks, just a note to duck, i woulkdnt station a hero there because they can get techs by raiding so best to have them in your warbands
The Witch King (chris) Jul 10, 2018 @ 2:46am 
ok thanks
Filthydelphia  [author] Jul 8, 2018 @ 6:36pm 
The Witch King, I used triggers for this effect. There is a special tool called Age of Kings Trigger Studio (available at the website AOK Heaven) which allows me to tribute the Player gold whenever enemy buildings are destroyed.
The Witch King (chris) Jul 8, 2018 @ 4:04am 
Love this mod and was wondering how you set all of the buildings to give you gold when ever they are destroyed ?
PoorlyDrawnDuck May 11, 2018 @ 9:42pm 
Hey Borknagaar, I think some buildings respond, like the barracks in Alba, because they are only meant to raided, not destroyed completely (I wasted way too much time before I figured that out).

Although the betrayals are annoying, still a fun Campaign 10/10. If you station 2-3 Elite Beserkers + a hero (since Beserkers and heroes heal themselves) at the Jarl Halls the revolts are easily quelled.
kajok Apr 27, 2018 @ 2:09pm 
Very good. THX
GreyStash Apr 3, 2018 @ 6:43am 
As mentioned, on the whole it's very fun, but the constant betrayal is really quite annoying
Yep Mar 28, 2018 @ 9:48am 
Really fun mod but the whole Viking rebellion mechanic (after the first three times) gets really tedious and annoying. I played this campaign for around 9.5 (in game) hours and the constant rebellions every 15m were tedious. I know there is one substantial invasion but I'd prefer them to be more rare but maybe be more than just four guys. Overall great mod.
The Watman Mar 19, 2018 @ 2:51pm 
Great mod. The only thing i dont like is the constant betrayal of the other vikings. My opinion though.
TipperaryKebabatürk Mar 9, 2018 @ 6:58pm 
I love this campaign even though the last part was a bit dragging. Thank you.
Swagrath Feb 25, 2018 @ 9:50am 
why do some building just respawn out of nowhere?
YASiR Jan 25, 2018 @ 9:29am 
Very nice. Thank you.
Filthydelphia  [author] Jan 21, 2018 @ 7:58am 
mad-dog, sounds good! I look forward to seeing it!
mad-dog Jan 21, 2018 @ 1:40am 
Thanks for the prompt reply, your method sounds rather intuitive in hindsight. I really appreciate your offer of more assistance. I am trying to create a scenario capturing the life and times of Cesare Borgia, so yeah It'll be similar to the fourth scenario from the Sforza campaign with some narrative elements similar to your Ragnar's raids.
Filthydelphia  [author] Jan 20, 2018 @ 7:09pm 
mad-dog, it's a trick that takes advantage of the fact that if you change ownership of units or buildings, subsequent technologies have no effect. York is actually Feudal Age at start. Triggers have certain outlying buildings (but not the ones in the city) convert to another player and then back to the York player. I then have a trigger that researches Castle Age. The converted and re-converted buildings do not 'receive the technology' and remain Feudal while the buildings that were never converted upgrade to Castle. Let me know if you have any questions and I look forward to seeing what you come up (a Sforza campaign?).
mad-dog Jan 20, 2018 @ 11:14am 
The York player has architecture from the Feudal age around the main city, while said city had Castle age architecture. How did you manage that? I am trying to make a campaign about late medieval Northern Italy and a similar feature would really enhance the aesthetic of the "City-State" concept. It would be a great help if you could reveal the trick to this.
sebastiaanvans Jan 2, 2018 @ 12:29pm 
Excellent campaign, took me quite a few hours to complete on the hardest difficulty.

I can recommend anyone to try it out.

few critiques though: since it's an amazing mod these should not deter you from trying it out.

- Ragnar's sons start spawning well before you capture/rescue/save aslaug. (probably time dependent and I was slow, but ye)

- random viking army from the east came out of nowhere and wiped me, had to reload lol.

- WHERE THE HELL IS LAGERTHA.

- suffers from the same problems as all AOE2 campaigns: can be cleared with range units that have a longer range than others. (in this case the elite longboats)

- I know the rebelling factions are supposed to do that, but eventually it just became a nuisance having to go back and wipe them out. Not difficult, just annoying.

overall it's an amazing mod with nice sound effects, good story and I had 0 bugs.
Filthydelphia  [author] Dec 28, 2017 @ 9:49pm 
Great, josieli! Glad to hear you figured it out! I am always amazed to see how different people approach my scenarios and you're right, I cannot consider every possible playstyle! I'm glad to hear you enjoy the scenario so much. I am amazed you played for 30 hours! I am working on a sequel featuring Bjorn, so be on the look out for that!
Ronald Gordo Dec 28, 2017 @ 9:45pm 
Filthydelphia, actually it was not a bug... in fact, it was an unintended consequence of the way I play...
By custom, I always try to finish the games without losing a single soldier or building ... so I attack with small groups that can quickly escape at the slightest sign of trouble.
At the beginning of the game, I used Ragnar and left a war group in the one place where they would not be at risk of being attacked: exactly in front of Jarl Hall. :steammocking:
When you asked if Bjorn had already been born, I figured that he could have appeared without being noticed and went to look for him... after moving the swordsmen, Bjorn appeared and the game continued. Remember: there is no work so well done that a fool can not ruin it. :steamsad:
Now, I can thank you for the kindness of answering my question and praising this scenario.
Definitely one of the most extensive and fun games I've played in AoE ... and note that I've been playing for almost 20 years.
Congratulations!
Filthydelphia  [author] Dec 27, 2017 @ 9:00pm 
josieli_adv, sounds like you were having a fun game until that hiccup! Sorry about that. I see you kidnapped the princess, but where is young Bjorn, Ragnar's son, right now? You should have left him with the Halfdanr the Norwegian Jarl in the very North of the map when you took Haraldr (the Throwing Axeman hero). You should have an objective telling you you need to rescue him. Let me know if that helps!
Ronald Gordo Dec 27, 2017 @ 1:42pm 
Following the instructions, I let my fellow adventurer die in England, killed the pirates, kidnapped the princess, and practically destroyed all the buildings of England: only York Castle and a few Northumbria buildings are standing, while only the two castles of Wessex still challenge my knights. The kingdom of Mercia lives only in memories.
So far, I've played for 30 hours, killed 1365 evil people and destroyed 356 buildings.
The problem is that some trigger must have been lost... It may be possible to attack York Castle without siege machines, but that would certainly be very costly. The castle of Mercia had not Murder Holes but York (and Wessex) possessed. On the other hand, one of the counties has a siege workshop, and I suppose by that time I should have been using that building.
Btw, I have visited all the lords of all countries several times.
Can anyone tell me which trigger I lost?
Thanks for listening. Sorry for my bad English.
Ronald Gordo Dec 27, 2017 @ 1:39pm 
The map is well designed, but I've encountered some problems.
After looting the monastery and taking possession of the first Jarl Hall, I took the second (northwest) and the third (northeast).
Then I explored the map. I found a war party on an island in the south, then the three lost Vikings. I was lucky to find them before Blizzard recruited them to Heroes of the Storm... after all, they were unemployed for a long time... :steamhappy:
I sacked the island of Mann, and then I found and recruited some shamans. Thanks to the rebellions in Northwest County, I used the shamans to recruit 8 longboats. With these longboats and ten more knights of Wessex, it was a simple task to destroy the barricades and kill the odious tax collectors.
Meanwhile, in spite of killing them, the covetous French continued to send tax collectors. To end the problem, i decided to raze the Frankia.
Then I destroyed the blue cathedral and also sent the kingdom of Alba to Valhala.
(to be continued)


kud13 Dec 12, 2017 @ 12:20pm 
They are supposed to keep rebelling. To make sure the player doesn't get too comfortable.
Druzco Dec 12, 2017 @ 11:33am 
I love it! Only minor problem I have is that the two lords in Norway kee rebelling, even after unifying all of the Vikings and having killed off Alba and Francia and raided more.
egonzalez.ieu2013 Nov 7, 2017 @ 5:16am 
Your campaigns are so perfect, and the best is that you can replay them several times¡
But it has been along time without any of your works, hopefully soon you will release another campaign¡