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They're not exactly normal shelves, but they _will_ help greatly in cleaning up your stockpiles. If multiple of the extended storage units are in the same room, pawns will try to merge goods as much as possible.
If you can right click a stack to manually make pawns merge it, that means it's working. If pawns aren't doing it automatically, something else is wrong. A common problem is that you have too much hauling jobs, as merging is a low (the lowest) priority task. Make sure you have enough pawns set to hauling, or use mods to increase the priority of the merging job specifically.
Or is it just me?
This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated."
So yes, caching stacks eligible for merging does make sense. If you don't believe me, maybe you'll believe Tynan, as he's implemented the mechanic using almost exactly the same caching approach.
I was comparing this mod to another, and noting their differences. I stand by the observations I made, for two main reasons;
1) RimWorld is heavily CPU bound. RAM is almost never a concern except in the most modded of games. As such, it's CPU load that matters, not memory used. In addition, we're talking caches of several hundred references at most here - that's not going to put a dent in your memory usage.
@james76543; while I'm certainly flattered, the code is actually virtually identical. You could increase the priority of hauling (or merging with my Work Tab mod), or just add more haulers?
(YES, I'm very punny)
If all that fails, I'm sorry, I can't help you. If you can get it to fail without any mods, report it as a bug. Otherwise, I'm afraid you'll have to go on a conflict hunting mission by enabling mods until it fails.
It's because stack merging has the absolute lowest base priority in the game.
PLEASE READ THE FIRST TWO LINES OF THE DESCRIPTION.