Hearts of Iron IV

Hearts of Iron IV

100% non-core manpower
57 Comments
Wzar Jun 18, 2023 @ 4:21pm 
update
jetblade545 Mar 1, 2022 @ 2:38pm 
update please
TaintOfTheForbiddenOne Feb 15, 2021 @ 10:48pm 
needing that update to fix the warning again!
ka$h money Apr 18, 2020 @ 1:46am 
fdgsijn:steammocking:
Bvisi0n  [author] Mar 12, 2020 @ 10:59am 
Updated to 1.9, again for future reference; nothing had to be changed besides the version number to get rid of that warning.
Do tell me about it tho but don't have it stop you from using it while it's "outdated".
TaintOfTheForbiddenOne Mar 9, 2020 @ 7:41pm 
mod needs an update to 1.9 sadly
Bvisi0n  [author] Dec 30, 2019 @ 12:40pm 
"This one I can garuantee you only contains the one line it needs and wont overwrite the whole base file causing massive compatibility issues like some others out there."

TGW mod doesn't follow this rule so either they don't know about it or they don't want you to combine the mods.

They need to remove THIS [github.com] line (line 203) in their defines file which is the default value anyway.

It's a great idea especially in big mods like theirs to only write "code/data/script" for the values you want to change and let the game take the other data from its original files.
This makes your mod easy to read, change and maintain with a game that still receives updates and new content. It also prevents compatability issues like this from occuring and makes them easier to fix.

tl;dr
Problem is not with this mod, it's with theirs.
ALEX Dec 30, 2019 @ 9:04am 
not work with TGW mod
Bvisi0n  [author] Nov 17, 2019 @ 12:23pm 
Whew, what a messy launcher...
Fixed it! Might have to drag em to the top of list using manage mods button so you can enable em.
Bvisi0n  [author] Nov 17, 2019 @ 1:08am 
Mod so small should still work, try it out before disabling it.

Not home for the weekend and don't have it installed on the laptop to remove the warning.
Within 48 hours
ChancellorCat Nov 17, 2019 @ 12:57am 
when will this be updated to 1.8?
Bvisi0n  [author] Sep 14, 2019 @ 9:19am 
Yes, this effects AI as well.
syntax Jul 2, 2019 @ 4:50am 
Maybe turn other manpower mods off (if u have some on). do u use the newest version?
Niacyn Jul 2, 2019 @ 3:01am 
its not working, how can i repair it?
Bvisi0n  [author] Jun 26, 2019 @ 10:10am 
By default any territory that does not belong to you but is pretty much an occupation (even when annexed) will only give you 2% worth of it's manpower. This mod changes that 2% to 100%.

For UK only England, Wales, Scotland and Northern Ireland are cores and will give 100% everything else is pretty much an occupation and will only provide 2%. This mod changes this.
RAiD Jun 26, 2019 @ 6:15am 
what does this mod even do
Bvisi0n  [author] Jun 10, 2019 @ 1:48pm 
np, It's a willing choice to dive deep in a passion. I'm fortunate to be able to do something I love!
Wilma von Hinten Jun 10, 2019 @ 9:21am 
Hey mate thank you very much for updating it :) Even if you said thta you don't have much time left I hope that you can still find some sort of free time
Bvisi0n  [author] Jun 9, 2019 @ 4:05pm 
Updated for 1.7.*
No changes.
PFC D. Wells [29ID]  [author] Jun 8, 2019 @ 1:32pm 
I can become a creator and handle the updating for you since you have no time anymore.
Bvisi0n  [author] Jun 8, 2019 @ 5:32am 
I will at some point however the mod is so simple, the only thing I'll change is 1.6.* to 1.7.* in order to remove the warning.

I have just checked and it still works as intended, you can check it yourself by starting a game as France and seeing if your non core manpower pool is also at 2.2% (same as your core manpower pool)

If anyone wants to take over this job I can add you as a creator or you can just re-upload it with the change.
I'm saying this because starting the first of this very month I have almost no free time left in my life for about 4 years or more and looking after mods is not really how I want to spend this litlle bit of time I have left.
Wilma von Hinten Jun 8, 2019 @ 5:02am 
Are you gonna update it to 1.7?
Bvisi0n  [author] Mar 2, 2019 @ 10:10am 
Updated for 1.6.*
No changes had to be made, you can check if it works for yourself by starting up as France 1936 and hovering over the manpower pool. If both say something like I believe it's 2.2% then you are good to go. The digit doesn't matter, they just have to be the same for both core and non core (non core may have additional 0's after the dot or be like 999999999 but it's still fine).

Not updating for you?
Check your steam downloads, it may be queued up and waiting.
Try the clear user directory button at your own risk as it will delete your saves.
Me Nov 17, 2018 @ 6:51am 
I've tried that mod, and it also doesn't work. Same situation: it says I have 82k available manpower from my new core, but I'm not getting any of it, only my original core manpower.
Bvisi0n  [author] Nov 17, 2018 @ 4:08am 
Also if the mod keeps failing you or the mod that causes the conflict is to important to give up or you just like the idea of the mod I'm linking you here more, you should go grab it instead Coring Decisions
Bvisi0n  [author] Nov 17, 2018 @ 4:04am 
Odd, it still works fine for me.
Perhaps another mod is causing a conflict.
Some modders make a copy of the file that contains the single line changed by this mod and then change the lines they want to tweak and leave the others at their vanilla values while they are supposed to not include all the lines they don't want to tweak in their modded file.
Me Nov 16, 2018 @ 5:17pm 
Hey I used this mod a year ago and it worked great. Playing El Salvador now, just like I did a year ago, and I'm not getting the non-core manpower at all. When I hover over the manpower tooltip, it says "2.499% of eligible non-core population available", but I don't actually get any of it. I only have my core manpower and the 100 I gain every month from default population growth.

Any help would be appreciated, really love the mod!
Bvisi0n  [author] Mar 8, 2018 @ 7:30am 
Updated for 1.5.*
No changes had to be made, you can check if it works for yourself by starting up as France 1936 and hovering over the manpower pool. If both say something like I believe it's 2.2% then you are good to go. The digit doesn't matter, they just have to be the same for both core and non core (non core may have additional 0's after the dot or be like 999999999 but it's still fine). Your manpower should be like 1.87 mil or something... over 1 mil, unmodded would give France 1936 like 267k or something.

Not updating for you?
Check your steam downloads, it may be queued up and waiting.
Try the clear user directory button at your own risk as it may delete your saves or some such.
Luminous Feb 11, 2018 @ 11:41pm 
Will it work with Kaiserreich?
Steve Jan 21, 2018 @ 8:07am 
be me, Stalin playing against hitler, "oh no he got the allies" but at least he is down to 150,000 manpower and im almost in berlin. Annex The Raj, holy mother mary of way to much fucking manpower, invades china with japanese buddie, i miss the starvation, look as i face defeat into the "balance"of this mod

sitll turn it on next game
BobbyDisastrous Dec 23, 2017 @ 8:17pm 
skydive attached to a fridge
Atunda 7 Dec 1, 2017 @ 5:17pm 
Thank you
Bvisi0n  [author] Nov 25, 2017 @ 3:32am 
Multiplayer only works if everyone you want to play with is using the same mods.
Atunda 7 Nov 24, 2017 @ 11:11pm 
Hello, Im new to this game so if this is an obvious answer I apologize but, will this work in multyplayer?
Bvisi0n  [author] Nov 18, 2017 @ 2:07pm 
Anything that changes a mechanic of the game will never allow achievement.

No this is will not allow you to earn achievements. It significantly changes the balance in europe by giving France and UK a significant boost in manpower from all their colonies, especially France.
techno gimp Nov 17, 2017 @ 2:47pm 
Is this achievement and ironman friendly?
Bvisi0n  [author] Oct 14, 2017 @ 9:17am 
It's up to date right now. This mod is so simple that it will only break if the devs rework the manpower functionality.
Pupsiks Oct 13, 2017 @ 9:01am 
will you be updating the mod?
ARollofCarpet Aug 23, 2017 @ 12:29am 
That's cool :) No I'm not a multiplayer so wouldn't know sorry
Bvisi0n  [author] Aug 22, 2017 @ 2:49pm 
Just you, happens sometimes but rest assured that nothing had to be changed so it should still work regardless. Don't know about the checksum however if your friends do get the update on their clients. (if you multiplayer)
ARollofCarpet Aug 22, 2017 @ 11:34am 
Okay maybe it's me as it says the mod supports version 1.4.1 not 1.4.2.
Bvisi0n  [author] Aug 22, 2017 @ 7:48am 
Should be updated.
ARollofCarpet Aug 22, 2017 @ 6:06am 
Sorry to be a pain could you please update for 1.4.2. Thank you. Great mod I always use it :)
I know da wei Jul 11, 2017 @ 6:00pm 
They are American, they are part of the Belgian expedition. Thanks for the link :)
Bvisi0n  [author] Jun 29, 2017 @ 9:08pm 
Allright, far from an expert and just making wild guess. If the US is the only one using those chevrons then obviously US, they seem caucasian so that also rules out several options and the shape of the helmet and just the uniform also rules out germans, they are wearing thick gloves and there seems to be frost on the ground so there is that aswell. Obviously either American soil training march or somewhere in europe. That's all I've got.
Bvisi0n  [author] Jun 29, 2017 @ 8:49pm 
I actually don't know, I made this mod in a quickie as in really a quickie about 5 minutes total. What I do know is that upon using google I get alot of WW1 references but no real confirmation on who exactly these men were. I have considered changing the image but I think it would be easier for alot of ppl if I just let it be just so they can recognize it from visual memory given that it has a bit over a thousand players who use(d) it.
Biggest version I could find [1.bp.blogspot.com] Incase you want to take your shot at inspecting uniforms a bit better.
I know da wei Jun 29, 2017 @ 7:53pm 
Just curious, what nation are those soldiers from?
Bvisi0n  [author] Jun 29, 2017 @ 7:16am 
Updated for 1.4.1

Let me just comfort everyone here.
The reason I made this mod was because all other alternatives I found at the time copied the entire base file which covers a ton of things if not most of the things from manpower numbers to production numbers and nuke damage and so forth and so forth.
This annoyed me because if every mod does this then how would the game know what values to use if all mods are saying "hey use this one, no use this one".
Not to mention the headache if paradox decides to tweak one of these values.
What I did is create a new blank file with only the single line (value) I want to change which is the manpower for non core population.
This means that unless paradox decides to change the name/id/tag of this value it does not need updating unless you really wanna get rid of the red !, which I personally do wanna get rid off lol.

tl;dr: No changes made only changed a 0 into a 1 to get rid of red !.
mushriks Jun 29, 2017 @ 6:42am 
please update for 1.4.1
Bvisi0n  [author] Jun 15, 2017 @ 1:01pm 
Updated for 1.4.0