Space Engineers

Space Engineers

Albion Heavy Missile Launcher
24 Comments
Johnston-0557  [author] Jan 30, 2017 @ 4:47pm 
There will be a stable release with the first weapon pack.

Also use dev it's at least 5 better.
Lock&Load98 Jan 30, 2017 @ 9:28am 
Your mods are amazing, but they are on the dev version. And thus are griup cannot use them. This makes me sad: c

Would ask to change / make a sable version but that sounds like a whole lotta work for our sake lol. Again nice mods.
RivaL ! StatiC Jan 24, 2017 @ 8:01pm 
i enable idle movement, and still
Johnston-0557  [author] Jan 23, 2017 @ 5:14pm 
@Candidaluis It should be under "Albion Corp."
Johnston-0557  [author] Jan 23, 2017 @ 5:11pm 
@Rival Make sure it's set to have idle movement on. It's a known bug with modded turrets.
RivaL ! StatiC Jan 23, 2017 @ 4:57pm 
whenever i first build one of these, they sit still even with idle movement...once you try to take control of them or they try to engage an enemy the game crashes. any ideas?
candidaluis Jan 23, 2017 @ 4:19pm 
I Can't see this mod on "G" menu, not even searching it.
Johnston-0557  [author] Jan 12, 2017 @ 8:31pm 
Try using dev. I've heard a lot of problems about people using stable with these for some reason.
Valadian [GwDR] Jan 12, 2017 @ 8:30pm 
Yup I am. Was thinking though, I recall that I started the world in question on stable version but switched over to Dev over a week ago. Maybe that's where the problem stems from.
Johnston-0557  [author] Jan 12, 2017 @ 8:21pm 
upload all of it to pastebin

so open your client, start a new world with only the launcher mod, and go until it crashes, post the game log from that point on. You using dev version with dx11?
Valadian [GwDR] Jan 12, 2017 @ 7:29pm 
Do you want me to post the whole thing here? It's pretty lengthy, no familiar with a lot of this stuff. What part would help you?
Johnston-0557  [author] Jan 12, 2017 @ 7:57am 
What does your log say?
Valadian [GwDR] Jan 11, 2017 @ 11:29pm 
Heya Painted, I know the guy earlier said that the game crashed when he tried to control this turret in stable, however I'm playing in Dev Mode and noticed tonight that the same thing happened everytime I tried to control this turret. Strangely it seems to work fine in creative mode?? Haven't tried your other turrets. Just an FYI.
Johnston-0557  [author] Jan 11, 2017 @ 2:45pm 
Because A. that's hard and I haven't figured it out yet and B. I'm giving people the option to choose which ones they want to use. Once I finish the first batch, there *will* be a pack with all of them in it, but I would feel pretty silly updating one thing every day when I add something.

There will be a pack with all of them in it, however.
Brainfart Jan 11, 2017 @ 1:20pm 
Why not make a single mod with all your turrets in one?
Ulfgaar Jan 9, 2017 @ 9:39am 
EvE Online <3
Johnston-0557  [author] Jan 7, 2017 @ 1:30pm 
@Captain America I'm working on that right now. It's not meant to have a high vertical traverse. 35 degrees up, 25 down should be the correct value.

It's a really powerful launcher, but you have to position yourself well to use it to its full effect.
Captain America Jan 7, 2017 @ 12:04pm 
One thing that I've noticed about the Heavy Missile Launcher turret is that the vertical angles that it can traverse seem to be, well...backwards. The turret does not angle "up" much more than 45 degrees (or parallel with whatever it is mounted on) but is capable of looking "down" to the point where the barrels are aimed at an angle into the surface of the vessel or installation they are mounted on.
Johnston-0557  [author] Jan 7, 2017 @ 8:55am 
@Hawkwar they are dev mods. Try using dev.
Hawkwar Jan 7, 2017 @ 12:31am 
Nice missile system as well as the other mods you have made. In stable they crash the game when I try and control them manually. Here is the relevent part of the error log if it helps.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyLargeTurretBase.GetViewMatrix()
at Sandbox.Game.Entities.Cube.MyDefaultPlacementProvider.get_RayStart()
at Sandbox.Game.Entities.MyCubeBuilder.CalculateLocalCoordAndMode()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
Johnston-0557  [author] Jan 7, 2017 @ 12:13am 
@DoggyDog WoofWoof I took some creative liberties on my favorite weapon system. This game didn't have quite enough cool modded missile turrets for my taste ;)

I do love missiles and the sharp design of Caldari, but...

My dream ship is the Armageddon with rapid heavies and a brick tank.
Doggydog WoofWoof Jan 6, 2017 @ 11:58pm 
I KNOW THESE MODELS. AMARR VICTOR, SCORCH OP
Asher Jan 6, 2017 @ 5:26pm 
awsome mod!
yellow51 Jan 6, 2017 @ 3:49pm 
This is a very cool mod!