Arma 3
BackpackOnChest
238 Comments
WallaWalla Jun 24, 2024 @ 4:09am 
can you make it so that ALL the AI,when they land, automatically switch the backpack so i don't need to manually go in and change it?
Heepsey10 Jul 2, 2023 @ 1:35pm 
Can you use this with out ace
[+| CL rautamiekka Jun 5, 2023 @ 6:11am 
@akmal1235101

Same answer as for the Redux version (https://steamcommunity.com/sharedfiles/filedetails/comments/2372036642) , although I haven't decompiled this one's code, but I've no good reason to suspect it would work any better. Hell, it probly won't work at all since it's been abandoned since 2017.
Akmal Jun 3, 2023 @ 3:10am 
can you use this without ace?
Hydrux Apr 7, 2023 @ 1:11am 
its on his dic k not his chest
Fercho Jan 27, 2023 @ 4:06pm 
@DerZade, Can I repack in a community pack??? Regards
Bax Dec 10, 2022 @ 12:20am 
Unfortunately screws with Simplex Support Mod. When you want to use parachute you can't open it.
Illu Nov 24, 2022 @ 6:51pm 
how to make backpack weight stay when it's on chest?
Cabana Sep 20, 2022 @ 5:00pm 
Is it alright if I repack this into my unit aux mod?
ᗷᑌᒪᗩᗰᗩTᗩRI Mar 18, 2022 @ 9:41pm 
@SekiGamer Care to provide the link and not just a name while you're at it? Like so: BackpackOnChest - Redux ? No? Never mind.
SekiGamer Dec 27, 2021 @ 9:55am 
Just as a note someone has already made an updated version of this mod. @DerZade maybe you can look into that? It's called BackpackOnChest - Redux
Sopa Sep 5, 2021 @ 2:45pm 
@DerZade i understand, i am starting in the arma 3 scripting and noticed some inconsistencies between windows and linux or different vanilla functions of arma 3, maybe u can use a work around. Thanks u for replay. Also, can i re-upload the mod into a pack to community use with my traduction?
DerZade  [author] Sep 5, 2021 @ 12:18pm 
@Sopa
Indeed I haven’t done a lot since 2018. The time I have for projects like this is fairly limited.
So I’ll invest the little time I have in projects that are fun atm and don’t feel like a chore.
I stopped working on the refactor after realizing once again that Arma’s implementation is shitty af. (See this ticket [feedback.bistudio.com] I opened around the same time)
I hope to get a release ready in October (when I’m in between jobs), to finally get BOC on a technical level I don’t need to feel ashamed for anymore. But no promises. I have a lot planned for that month.
Considering the popularity of this mod, there will probably be some internal testing, after the release is ready so don’t expect a release in October if at all.
Sopa Sep 5, 2021 @ 6:34am 
Hi, can u merge the traduction request in github, and update the mod? I look to the repository and notice that the refactor is in work since 2018
DerZade  [author] Sep 4, 2021 @ 4:10pm 
@heros1945
Are we talking about AI or players?
heroes1945 Aug 28, 2021 @ 4:05pm 
can u explained me how can i make a realistic paradrop witth backpack on chest until land and my soldiers drop parachutes and wear main backpack, because i don`t know how can i do with your mod
DerZade  [author] Aug 27, 2021 @ 3:47pm 
heroes1945 Aug 27, 2021 @ 11:13am 
any sugestion how to spawn unit in plane with backpack on chest and parachute in single player?
Jedi Aug 19, 2021 @ 8:58pm 
Thank you for your reply and suggestions
DerZade  [author] Aug 19, 2021 @ 2:50pm 
@Jedi
Part 1/2
First of all, nice avatar! Bears are always good, but nevertheless: No please don't do that.

Why would you want to reduce the number of mods?
It literally has no impact on game performance or anything.
Arma does not care where the mods come from. It makes a list of all loaded PBOs on start-up and after that it makes no difference if those came from one mod folder or from 100 different folders.

The best analogy I can come up with is the following:
It's like having a USB stick with 10 1MB files. It does not matter if you put each of the files into its own folder or have them in the root directory of your USB stick. The stick will have 10MB of files either way.

I don't get where this misconception is coming from.

DerZade  [author] Aug 19, 2021 @ 2:50pm 
Part 2/2

The only thing I can kind of understand is, that it is easier to just load one mod in the Arma Launcher instead of twenty. I get that the implementation of collections is way shittier than it could be.
But there is a solution if you want ease of use just make a own mod (with absolutely no content) and add BackpackOnChest - and all mods you want - as required items. Then your users just have to load that mod and the launcher will load all the other mods automatically.


Other than that, there are only downsides to reuploading the mod. For you and the author.
The author does not get credit anymore. Even if you add them to your steam page, there is no indication in-game anymore.
And you must manually keep the mod up to date, which is more work than it could be.
If you fail to keep it up to date there may be bug reports, which actually aren’t bugs anymore, but just fucktards using an outdated version, which is annoying af (happened to me more than once)
Jedi Aug 15, 2021 @ 6:39pm 
To reduce the number of mods loaded while playing,I'm going to add your BackpackOnChest”.And upload to the creative workshop for our team members to subscribe to use, may I ask? Do you need any statements?
TESLA. Aug 11, 2021 @ 2:05pm 
alright thanks atleast its good to know that its not all hopeless :D its also a very small thing that barely ever noticed so
DerZade  [author] Aug 10, 2021 @ 5:21am 
@CL rautamiekka
Thank you :D I don't get the question either. There are literally no benifits gained from packing addons from multiple mods into one.

@Satan
Like I said above... I don't get it, but whatever floats your boat. I don't get why repacking it would mean "quicker access" but whatever man.

@TESLA.HUN
This isssue is known. Tbh my priorities are elsewhere at the moment and therefore do not have the time to work on this mod. I'll hope to get around to finishing the full rewrite in between jobs this October, but I can't and won't promise anything.
TESLA. Jul 27, 2021 @ 6:32pm 
Hey, is it possible to fix the ace gunbags?
When you put them on your chest with a weapon in them, and put them back on your back, the gun inside the gunbag will disappear, since the gun is not actually in the inventory of the bag.
[+| CL rautamiekka Apr 26, 2021 @ 11:54am 
@Satan If it's just a Test Server or some such, not an actual gameplay one, then I don't see why anyone would care, unless they're a huge asshole.
SatangLee Apr 23, 2021 @ 3:16pm 
@[+| CL rautamiekka
I am really sorry for not explaining it properly.
I asked for a repack to practice on my little practice server.
I requested a repack for quick access. I'm really sorry.
[+| CL rautamiekka Apr 21, 2021 @ 12:07pm 
@Satan Why the fuck do you wanna repack a mod on Workshop ? I still don't understand the logic behind that over-asked Q.
SatangLee Apr 20, 2021 @ 12:10pm 
Hello, thank you for making this Mods! Can i repack your mod please?
GetUr_AimUp00G Apr 8, 2021 @ 8:47am 
We've been having in issue where a duplicate backpack spawns and when you switch back to your original pack, items from your inventory disappear. I see that others have had the same problem. Does anyone know what's causing it? Is it this mod and another one that might be interfering? I've been trying to isolate the problem but have been having trouble figuring it out.
Mattsson Feb 23, 2021 @ 7:28pm 
Hey dude! Quick question. Is this mod compatible with enhanced movement? My group experienced difficulties with this about 2 years ago, wondered if this is something that has changed over time?
CuteDroideka Feb 21, 2021 @ 10:11am 
how does this work?
Ghost_Jackal Feb 7, 2021 @ 1:56am 
is this mod by any chance client side
mjc4wilton Dec 29, 2020 @ 11:51am 
@Greifus_OnE This mod should not break any ACRE radios. Most likely it is another mod installed or teamspeak version.
Greifus_OnE Dec 28, 2020 @ 11:41pm 
My group has had some issues with ACRE radios breaking whenever we have used the backpack on chest mod: radios communications being severely limited in range to as little as 10 meters.
Is it safe to assume that this mod is incompatible with ACRE?
mjc4wilton Dec 7, 2020 @ 11:43am 
+LuceArt Issue is with the mod itself. I have a rewrite on the way which will resolve it.
LuceArt Dec 6, 2020 @ 10:24pm 
We've been having in issue where a duplicate backpack spawns and when you switch back to your original pack, items from your inventory disappear. I see that others have had the same problem. Does anyone know what's causing it? Is it this mod and another one that might be interfering? I've been trying to isolate the problem but have been having trouble figuring it out.
Steffie Nov 21, 2020 @ 5:54am 
First off all: Awsome work.

Will there come a fix for the "ACE Gunbag compability" Bug? I saw it is on "invalid", whatever that might say?
Kazashimo Oct 16, 2020 @ 4:40am 
Hey, can I get permission to pack this mod into a Milsim Units additional modpack (trying to get overall mod numbers down and pack all smaller mods together) and upload to the workshop? credit will be given if requested and it'll only be used for the units modpack on our dedicated server.
Sceluswe Oct 6, 2020 @ 11:48am 
There's a bug in this. Sometimes when you're wearing a backpack on your back and swap it to your chest it'll create a copy of your backpack, not a perfect copy but a copy all the same.
EeshSinGer Sep 6, 2020 @ 10:54pm 
hi man question how do you put a second backpack on the Edit loadout for this?
Tyl3r99 Aug 31, 2020 @ 12:25am 
Can i re upload this into a modpack for our group?
It will be listed as private not public and of course will credit the author(s)

Thank you in advance! This is purely so we can collate smaller mods into 1 mod

Thank you in advance!
mjc4wilton Aug 20, 2020 @ 12:28pm 
@Procket12
You can do this by running "[_this] call zade_boc_fnc_actionOnBack" in the unit's init field. Take a look at the wiki on the Github for more info. As a word of warning, the name of the function will change when the rewrite is complete but it should be backwards compatible with just a warning in your log file to update the function.
Sonny Crockett Aug 19, 2020 @ 9:34pm 
Can this work with AI units? I'm making some unit configs and it could be useful for paratrooper units.
Siforox Aug 19, 2020 @ 1:47pm 
Ey man i have a small community mod {with our beret and some insignia's} is it allright by you if i put this one in my community pack you will get the credits for it

it will be posted on the steamworkshop if you have any qeustions you can add me
DerZade  [author] Jul 20, 2020 @ 1:36pm 
@Gilles
This is being worked on :)
もなワールド Jul 20, 2020 @ 11:37am 
https://imgur.com/K2xwUYg we have been experiencing this problem recently. We fill the backpack, put it on chest but it is duplicated (one in the back, one in chest) and they lose the items they had.
DerZade  [author] Jul 3, 2020 @ 11:11am 
@Tungsten
Only via script, but there is no implemention in the command menu or so. But if you want to, you could easily add an ACE interaction to AI teammates.
Tungsten Jun 28, 2020 @ 7:21am 
Is there a way to force your AI teammates to put their backpack on their chest/back?
Thank you for a great mod!
DerZade  [author] Jun 22, 2020 @ 10:38am 
@japonês da federal
Sorry, but this mod does NOT support the ACE arsenal.