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Download the mod externally and edit a file called PlanetJupiter.sbc (or PlanetJupiterHD.sbc - I don't remember off the top of my hat) with your favorite editor software, like Notepad, Notepad ++, Atom, etc.
In there, you will find the value <gravity>xx</gravity>
Change whatever the xx value is to whatever you want.
Base value of 1 is earths gravity of 9.8 m/s
Hmm. Ill have to look into that
This is what I've been working on.
I don't much have time to work on it with any regularity. If you want to contribute, send me a message through github.
Please do NOT create a new fork of the project.
-Adria
the planet does indeed have a surface on it. In this version, the gravity it so bloody high that you won't be able to take off from it.
Which gives our cube of steel 39,687 Kgf. Which would Easily be able to withstand it's own weight. If our cube of steel had a base of 1 square meter, it would feel 0.389 MPa of pressure. But the yield strength of steel is 250 MPa. The steel structure would EASILY be able to handle the gravity on a planet like Jupiter. In fact, You could stack these blocks of steel about 380 blocks high. If you Made the base thicker and the top taper to a more narrow point you could start thinking about constructing a skyscraper.
Now, As for wind, Pressure, Temperature.. The forces are so extreme you can't really do anything to protect your structure from those forces.
The gravity was set ridiculously high as a means to ensure that flying anything close to the planet was meant to be a death trap, not actually have someone on the surface.
So when I read build a giant right I assumed they were talking about the giant ring, as it would fit the rest of the context they were talking about.
I didn't talk about the other major problems of the structure itself, like problems of materials would be so great one would pretty much deplete a small planet worth of iron (the size of Mercury), and how air distribution would kinda be impossible due to the inability to maintain atmospheric pressure inside such a large structure. I really, really, didn't want to try and show why using fluid dynamic calculations as it was 4:30 in the morning.
Pentasquares was talking about it, I actually just didn't understand
what thing he was talking about putting around Jupiter. He said "put a
massive (blank space) around it, and in my head I was like "a
massive WHAT?!" XD
No substance can survive that at all.
Secondly, pressure isn't the only killing force here. You also have to contend with forces like the winds, which can reach speeds up to 1,800 km/h should this structure be in the atmosphere.
Secondly, the strength of the material would have to be unimaginably massive, as it's overall mass would be wildly huge.
" just build a massive right around it. or just build something strong enough to take the pressure (which probably nothing can)'
The problem with a massive ring has several problems, past getting enough material to circumnavigate around the planet.
The planet is currently traversing around the sun at a velocity of ~9.69 k/s. However, it's actual velocity varies due to its relative location to the sun, as (like all planets), its orbital path is slightly eliptical.
In the update that I'm working on, I will have a script that will make landing on it hazardous, but I'm updating almost every planet that Ghost made and that exact feature is on the back burner. That's pretty much the best one can do with what one is given.
I've played with this planet and found the same things. I'll be updating this as soon as I get time. I have been hella busy with trying to get a job, as well as giving a look at all of GHOSTXV's planets to try and compile a list of things that I need to fix with each of them.
Many of them have missing textures, some have had the file names for the textures changed, but did have therm updated in the config files so they show up pink, and virtually all of them need to be updated to the 'proper standard' that Keen is using for planets.
I'll also make sure that things like heat and what not are accounted for, if there's some setting that needs to be added in.
Keep in mind, there's a load of planets that I need to fix, and I'm currently trying to balance mod work and getting my work situation squared away.
AND the files that was supposed to be downloaded at /mods folder now is an bin file ... i managed to extract the bin file itself and follow the instructions. but i dont see the textures working btw (tested on jupruna)
https://steamcommunity.com/sharedfiles/filedetails/?id=1491171130
It is kinda awesome trying to land on it. Every single piece of the ship explodes on it making massive holes. The land visually warps around you when you're down there too. Its impossible to escape from.
i do apologize for not answering i havent been on lately an it looks like alot of my planets are in need of updating
the way the new mod system in space engineers works is that it will automatically download all the listed "required" mods
gravitation on earth in real life and in game is 9.81m/s² = 1.0G
gravitation on jupiter in reallife is 24.79m/s² = 2.52G
gravitation on jupiter in game is 24.7G = 243m/s²
i think this is mistake and you could fix it easy