Space Engineers

Space Engineers

Arrowhead
3 comentarios
WisdomTooth8  [autor] 30 NOV 2019 a las 11:31 p. m. 
Hi Anon - cool to see this ship still getting some attention 3 years later!

This was an attempt to make a H2 fighter that didn't run out of hydrogen too fast (hence the generators) and was around the time that we got scripts that could project to LCDs so I must admit I was quite spam happy at the time using them.

Nowadays I believe there are scripts incorporated into the game that are self-refreshing and programmable direct from the LCD and workshop scripts are capable of self refreshing from the programmable blocks so no need for the timer blocks.

I can't believe the amount of weaponry I put on this thing! Hardly cheap considering the squishyness
TheFirstAnon 30 NOV 2019 a las 7:29 p. m. 
I suggest figuring out the role of your ship first and then deciding what systems it needs to be effective at filling that role. Form follows function. And to be honest, if a lot of the LCDs you're talking about are in the cockpit, you shouldn't need to fill all of them, since when in use, you're likely not going to see all of the screens inside.

Also, I'm curious: are you able to link all the programmable blocks to a single timer block? That way, they'll all refresh the monitoring scripts at the same time, right? Or do they refresh without a timer?
Neraph 22 NOV 2016 a las 3:00 p. m. 
Ammo counters. Phil's ship diagnostics and readout.