Space Engineers

Space Engineers

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Type: Blueprint
Mod category: Exploration
File Size
Posted
622.507 KB
Nov 22, 2016 @ 1:45pm
1 Change Note ( view )

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Description
VANILLA

Pics: http://imgur.com/a/Bs7sr

I have 10 LCD's up front and can't fill them all!! Loads of programmable locks and timers built into the ship. Suggestions?

Already have:

Ice Management

Ship status

Radar

Horizon

3 Comments
WisdomTooth8  [author] Nov 30, 2019 @ 11:31pm 
Hi Anon - cool to see this ship still getting some attention 3 years later!

This was an attempt to make a H2 fighter that didn't run out of hydrogen too fast (hence the generators) and was around the time that we got scripts that could project to LCDs so I must admit I was quite spam happy at the time using them.

Nowadays I believe there are scripts incorporated into the game that are self-refreshing and programmable direct from the LCD and workshop scripts are capable of self refreshing from the programmable blocks so no need for the timer blocks.

I can't believe the amount of weaponry I put on this thing! Hardly cheap considering the squishyness
TheFirstAnon Nov 30, 2019 @ 7:29pm 
I suggest figuring out the role of your ship first and then deciding what systems it needs to be effective at filling that role. Form follows function. And to be honest, if a lot of the LCDs you're talking about are in the cockpit, you shouldn't need to fill all of them, since when in use, you're likely not going to see all of the screens inside.

Also, I'm curious: are you able to link all the programmable blocks to a single timer block? That way, they'll all refresh the monitoring scripts at the same time, right? Or do they refresh without a timer?
Neraph Nov 22, 2016 @ 3:00pm 
Ammo counters. Phil's ship diagnostics and readout.