Age of Empires II (2013)

Age of Empires II (2013)

[EN] Greek VS Romans ( 1.5 )
14 Comments
kzdy92 Feb 5, 2017 @ 11:55am 
on the first scenario, AI nonstop sends "send me 500 for alliance"
Maennchen Nov 27, 2016 @ 3:08am 
Hello,

Now in the second scenario (without references!) The king to be protected endlessly far from the army.
At the same time the opponent (without hints!) Immediately attacks the defenseless king.
At the same time, the route search is so bad that the troops are stuck in the narrow barracks .....

Since considerable rework is necessary, with permission.

Best wishes
Sir Chriskurt Nov 23, 2016 @ 7:31am 
Hi Bloboxo, maybe that could work, i don't understand why either, i try some things to change the AI but it always do the same, a few units made and nothing. i never made a map so i can't help you much :(
Maennchen Nov 22, 2016 @ 12:20pm 
I want not affront / flame, my writing is autotranslated in the english language ;)
Bloboxo  [author] Nov 21, 2016 @ 2:58pm 
Thx you for the support guys aniway :)
Bloboxo  [author] Nov 21, 2016 @ 12:35pm 
Hi luckyjoker It's the first campaign i ever published on Steam so I am facing some problem inherant to the game I think I should create an AI from nothing.

Actually you can defend the village with walls if you produce soldiers fast, using for exemple the production of phalanx at Macedonian Barracks. For the patrol stuck I know what to change I will do it no problem :)

Yeah and Roman cities are not producing soldiers I dont know why I dont understand why they do nothing for this... I will take a look xD

But if you know some tricks about the editor to avoid this I would be glad to hear it. I didnt changed anithing about the AI it's just normal AI they should act normally.
Bloboxo  [author] Nov 21, 2016 @ 12:28pm 
Yeah thx you mates to have take a look on it ! cnk_09 I am surprise that AI act like this because there is no reason they have ressources, buildings... I think I should create my own AI maybe.

For the light blue player there 3 quests :
- One is accross to the bridge north of your base, you just need to speak to the emissary
- The other emissarry you should click on him when you have 300 gold ready it should works but I will test again i promise
- The third quest consist in speaking to the emisarry stucked in the base at the Far East, you should destroy the wall that is stucking him to free him and youll get elephants (on the tent with spearmen actually)

Ha also as soon you should get to Rome the AI will be ennemy with the Macedonians they will not wait for this (it's normal I did it on purpose), maybe that's why one quest was missing.
Maennchen Nov 21, 2016 @ 11:42am 
Rome itself can be overrun by onagers (without doing anything as face rolling)....its buggy. wont play scenatio too, senseless.
Maennchen Nov 21, 2016 @ 11:18am 
Roman Cities does nothing, i left after the first city....come back after 3:00 hours "ingame" time....all has survived.

Your map need a redesign. ;)
Maennchen Nov 21, 2016 @ 10:31am 
hi, ok, you can do it with all double walls....but is this funny? the knights lose 3-4 hp from one tc shot cause they go all time forward and back.

nice idea, but not funny ;) but thx for your work
Maennchen Nov 21, 2016 @ 10:21am 
Hi, the map is interesting, but the roman patrol overrun the city without defense possibility.

Is this Beta? ;)
Leofric Nov 21, 2016 @ 8:07am 
I would like to add that i already like this map alot even while playing it shortly. I would balance it a bit though. the knight rush is nigh-impossible to defeat, and besides that comments below are worth to consider as well i think. I encourage you to make the map as awesome as possible, since it has alot of potential!
Sir Chriskurt Nov 21, 2016 @ 5:27am 
One more thing, the light blue player gives some hints and help a lot, but i thing there's 2 triggers that are not working, the emissaty in the north of the city says something like a macedonia knight will be coming periodical or something like that, but nothing happens, and in the east part there are 2 spearmen guarding a tent but nothing happen, send my hero and nothing.
By the way i would like to see some war elephants, that helped a lot to defeat the romans
Sir Chriskurt Nov 21, 2016 @ 5:14am 
Hi Blobloxo! Yesterday i tried the new version of the first map, i like the changes you did a lot, but the same things happened. Once you kill the knights patrol the roman army don't attack anymore, also the violet (don't remember the tribe name) don't make a challenge, they only make a few spearman and mangonels and that's it, the first and only attack from my army end the game and even without any rams, the roman army surrender without given a fight, and rome was passive all the time except for the default units. You should take a look with the AI. The rest of the campaign is great! Hope to see more of it!