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Now in the second scenario (without references!) The king to be protected endlessly far from the army.
At the same time the opponent (without hints!) Immediately attacks the defenseless king.
At the same time, the route search is so bad that the troops are stuck in the narrow barracks .....
Since considerable rework is necessary, with permission.
Best wishes
Actually you can defend the village with walls if you produce soldiers fast, using for exemple the production of phalanx at Macedonian Barracks. For the patrol stuck I know what to change I will do it no problem :)
Yeah and Roman cities are not producing soldiers I dont know why I dont understand why they do nothing for this... I will take a look xD
But if you know some tricks about the editor to avoid this I would be glad to hear it. I didnt changed anithing about the AI it's just normal AI they should act normally.
For the light blue player there 3 quests :
- One is accross to the bridge north of your base, you just need to speak to the emissary
- The other emissarry you should click on him when you have 300 gold ready it should works but I will test again i promise
- The third quest consist in speaking to the emisarry stucked in the base at the Far East, you should destroy the wall that is stucking him to free him and youll get elephants (on the tent with spearmen actually)
Ha also as soon you should get to Rome the AI will be ennemy with the Macedonians they will not wait for this (it's normal I did it on purpose), maybe that's why one quest was missing.
Your map need a redesign. ;)
nice idea, but not funny ;) but thx for your work
Is this Beta? ;)
By the way i would like to see some war elephants, that helped a lot to defeat the romans