XCOM 2
No Hunter's Lodge
57 Comments
Vegeta002 Sep 2, 2022 @ 12:51am 
I turned this on and it messed up my "Soldier Abilities" screen, making it impossible to promote soldiers.
CaptainBragd Oct 15, 2021 @ 6:10am 
Lovw this mod!
Dragon32 Mar 5, 2021 @ 9:53am 
@Viper123_SWE
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
For future reference: the internet has search engines. Their Github is the first result on DuckDuckGo for XCOM 2 alternate mod launcher
Viper Actual Mar 5, 2021 @ 7:13am 
What's the alternate mod launcher??? @Dragon32
Dragon32 Dec 12, 2020 @ 2:59am 
@bread
Already replied in your Discussion, for future readers: this works fine in WotC. Use the Alternate Mod Launcher.
bread Dec 11, 2020 @ 10:42pm 
Doesn't seem like this works anymore for WotC. Disabled/uninstalled all other mods and ran only this one, hunter's lodge still shows up.
Green Raven May 2, 2020 @ 6:18pm 
I love this mod.
bread Nov 1, 2019 @ 1:11am 
Seems to be broken for me. Going to try just running the game without the hunter dlc :(
Stanley Mar 7, 2019 @ 12:24pm 
Yeah, I have the same issue. Just a small bug with the heads sometimes floating and some crew members t-posing into the Skyranger.
Red Shirt Sep 9, 2018 @ 5:35pm 
Robojumper I don't know if you are monitoring your mod after all this time but I got the same floating head issue that Mertius flagged below.
Ethan Feb 17, 2018 @ 7:54am 
Thank god for this mod. Having installed 'Playable Aliens' and 'Full Crew Avenger' mods surely it's awkward to have the aliens hanging around the lodge.
Mouse Lover Nov 5, 2017 @ 2:27pm 
To be fair, as much as I liked wotc. Watching the chosen heads on the wall is a bit disrespectful for a worthy enemy (even if they are ez 2 defeat of medium dificulty).
I love you for making this mod, it makes the hangar look much better.

I got to ask, is there a way to remove the old xcom flag and change it with a poster (for the custom pictures you take in the battlefield). I would love it if it was posible.
Mertius Sep 11, 2017 @ 11:16pm 
As a heads up, there does appear to be a small bug. Nothing game breaking, just that when going into the Armory Menus, it'll cause a few floating heads, and one of the engineers on top of the Skyranger gets stuck in a T-pose. I copied your mod and manually rebuilt it myself in the WotC SDK to make sure it wasn't some minor issue between versions, and the bug remained regardless. It may be an issue with the actual "AVG_Armory_A_Anim," so I'm not sure what can be done to fix it, but then again I have absolutely no idea how it works.

I don't remember if it happened in Vanilla, but I figured I should give you a heads up anyway, in case you had any insight on how to fix it.
robojumper  [author] Aug 31, 2017 @ 2:05pm 
@Cato Heresy
I call bullshit on that explanation. The only thing different if I republished it would be a flag that's only checked by the vanilla launcher.
AlpineKitty Aug 31, 2017 @ 10:49am 
I am so glad this mod still works in WOTC. I cannot tell you how much I loathe the alien heads on walls. Not on my ship mister!

Thanks so much for this!
Rabid Dutchman Aug 29, 2017 @ 2:07pm 
This mod works with WotC
macelharen Aug 6, 2017 @ 12:28pm 
lol @ Bunions. wouldn't that be funny, eh?
Bunions Jul 25, 2017 @ 6:42pm 
No relation to UberJumper from the Relic forums @Robojumper?

Thanks for a senational mod, and the rest of your work as well.
Wolf Jul 23, 2017 @ 11:54pm 
"Space is at a premium on the Avenger." | "Then why don't we throw out some of those alien corpses in the hangar?"
Dragon32 Apr 20, 2017 @ 12:50pm 
Thanks for giving me back the original armory, I didn't realise how much I'd missed it.
CommanderXD Feb 24, 2017 @ 12:06am 
I acturally like the Hunter's Lodge. This mod is pointless in my opinion.
Cato Jan 31, 2017 @ 1:00pm 
Yep, works fine for me and it's listed as compatible on the official LW2 mod spreadsheet: https://docs.google.com/spreadsheets/d/128xHU4ZyB7pxQiFZxVoUinpxLzpiUPXql7Co_-oybX8/edit#gid=0
Rectified Jan 31, 2017 @ 10:19am 
Is this compatible for LW2?
Cato Jan 29, 2017 @ 2:40am 
Awesome. My squad needs space to prep gear and weapons before going on mission, not a ridiculous bio-hazard wall of decaying xenos.
Pspritechologist Jan 20, 2017 @ 1:21pm 
Oh. Well, is there anything I could do? It looks really cool and I love little progress trackers like it
robojumper  [author] Jan 20, 2017 @ 4:53am 
@Naaron76
That's a bug then, it should show up regardless of when the DLC was enabled.
Pspritechologist Jan 19, 2017 @ 10:26pm 
Hey, does anyone know of a mod that does the opisite of this? I added AH to an in-progress game and, although the content works fine, I don't have this room. Is there a mod or a fix I can do?
trsand98 Dec 2, 2016 @ 4:32pm 
@Arkhangel: True, but that's a scenario that requires mods that I don't have.
Nanban Jim Nov 29, 2016 @ 8:48pm 
Glad to have this. The Lodge should have been a subsection of the hangar, sorta like the memorial in the bar. Replacing hangar with lodge was just like... hi, well, never realized the Commander was Hannibal Lector!!!!
Arkhangel Nov 16, 2016 @ 9:16pm 
@tr: it might be slightly disturbing to some of your troops if you use the Playable Aliens mod and allies unknown, given you HAVE aliens on your roster.
trsand98 Nov 4, 2016 @ 7:20pm 
I don't understand why people who have the Alien Hunters DLC would want to disable the hunter's lodge, but to each their own.
AlpineKitty Nov 4, 2016 @ 5:18pm 
Thank you! I've wanted this since Alien Hunter's launched. Loved the DLC, but the dead heads were a bit to much to my Geneva Convention state of mind :D
T'erissk Nov 3, 2016 @ 2:29pm 
I'll give this a shot, yeah :)
I don't like the idea of leading an army of hannibal lecters.
criminelis Nov 3, 2016 @ 2:11pm 
I hate almost everything about alien hunters, including the hunters lodge. Thanks!
Cobar Nov 2, 2016 @ 5:41pm 
Great mod, really missed the old hangar.
DerBK Nov 2, 2016 @ 7:27am 
I didn't even realize how much i wanted this until now. Thanks.
[EFFvM] ARC Trooper Star Nov 1, 2016 @ 12:31pm 
Thanks for making this much needed mod. The hunter's lodge just didn't fit in well with the semi-realistic military theme I've got going with my current game.
SparraNova Oct 31, 2016 @ 4:08pm 
Thanks. Felt a bit weird using Vipers from Playable Aliens with a Viper head mounted on the wall in the armory.
Arkhangel Oct 31, 2016 @ 2:12pm 
@Dragon: actually, there IS one thing this does. there used to be a chair and stuff by the gun rack that you'd often see two troopers hang out at. they don't if the HL is there.
Sidewinder Fang Oct 31, 2016 @ 9:47am 
Nice mod, hunters lodge always felt a bit tacky to me.
Green Raven Oct 31, 2016 @ 5:38am 
Oh God bless you...
Trencher_1375 Oct 31, 2016 @ 12:23am 
Thanks for this. The hunters lodge gave off such an anti humanist pro primitivism vibe.
Dragon32 Oct 30, 2016 @ 3:28pm 
@Vaeringjar:
It doesn't do anything, it's just a room filled with arms and armour. It forms the backdop for promotions and the like, IIRC. You can see it in the main screenshot of this page.
Terrymiksis Oct 30, 2016 @ 2:29pm 
I kinda enjoy the trophy room-keeps track of what and how many of the enemy you've vapourized.
Vaeringjar Oct 30, 2016 @ 1:42pm 
how does the pre-DLC armory work? I've only experienced the post DLC one
Punished Jeremy Oct 29, 2016 @ 10:25pm 
Wait i never got this dlc, it completely replaces the regular armory?
Thats so shitty
Meatbang Oct 29, 2016 @ 9:39pm 
Oh thank you goddammit I've been wanting this, Robojumper you fucking beauty.
K. Constantine Oct 29, 2016 @ 4:00pm 
Thank you. I have no idea what Firaxis were thinking, making the game worse with every DLC. They did more wrong than good with XCOM 2.
Arkhangel Oct 29, 2016 @ 12:01pm 
"SWR Full Avenger" is a mod that shortcuts the ini. it's quite handy.
Arkhangel Oct 29, 2016 @ 12:00pm 
I have that mod ;) what i mean is pre-hunter's lodge, you can see two troopers hang out by the gun rack. they don't show up if the HL is there, even with that.