Team Fortress 2

Team Fortress 2

Bloodwater
185 Comments
Ultimate Luki Sep 9 @ 9:27am 
Also, the blood water is blinking.
Ultimate Luki Sep 9 @ 9:25am 
This map is too close to the edict limit on load with 32 players, sometimes crashing the server because of that. You need to reduce the number of entities as 32 is the official player limit. You have over 200 particle entities alone!
unemployed virgin Oct 31, 2023 @ 6:18am 
can Monoculus ever spawn in the current version ? it seems to always be the Skeleton King, I've had it about 15 times in a row. As a result, the underworld is inaccessible
ShadowMan44 Oct 9, 2023 @ 10:26pm 
Like I've said before: the lighting needs some serious reworking, some areas are still too dark (even for a Halloween map). Monoculus should be removed entirely or maybe spawn a lot less than they normally do. The Skeleton King should also be removed entirely, there isn't a real reason to have them there either other than the "god spell". Skeletons are already pretty bad in general but my goodness the king is just... why?
the divorce horse Mar 4, 2023 @ 5:05am 
There are so many things happening that i can't do anything about it, i don't really enjoy this one
Ryan "Chill" Foy  [author] Oct 23, 2022 @ 11:09am 
@Zeugziumy I've added you on steam to figure this out!
Zeugziumy Oct 23, 2022 @ 11:07am 
Hello. Would there be a way to load the payload model via HLMV (Half-Life Model Viewer)? I'm from the Wiki and when a map has a custom Payload model, we include on the gallery section for the page. Although we have one for Bloodwater, it requires some improvements.

It seems that the model is just a standard wooden cart, and every object on top is placed on top of it "externally" (separate models). This is evidenced by the outline only affecting the wood part and not the rest.

Would there be a way to export the wood part + everything on top of it as a model? I don't know how to use Hammer, and if that's even possible to begin with. If you could help, that would be extremely useful, thank you.
Ashe is Kiriko main Oct 15, 2022 @ 8:36pm 
Please remove color correction!
ShadowMan44 Oct 8, 2022 @ 3:43pm 
This map still needs a bit more work. The lighting in some areas (especially at last point where most people have sentries) is really bad. The Monoculus should also just be removed entirely, it's really annoying having to stop the main objective just to fight it or to avoid that area entirely. I think there should just be the spell books.
Ryan "Chill" Foy  [author] Oct 5, 2022 @ 8:16pm 
@indefatigable Thanks to this map being added i've had the passion and motivation to work on such offical maps as los muertos, helltrain, polar... Please keep your comments constructive so we can improve on our maps my friend! Why do you think bloodwater unfun?
pigpig Oct 5, 2022 @ 7:44pm 
Incredibly, incredibly unfun.
Ryan "Chill" Foy  [author] Sep 17, 2022 @ 9:18am 
@Pimenov Ivan Yurievich The blood water texture was indeed made custom for the map :winter2019happyyul:
Pimenov Ivan Yurievich Sep 17, 2022 @ 8:48am 
Where did you get the assets for the blood water used in the blood pond, or did you make it yourself?
Ryan "Chill" Foy  [author] Jun 3, 2022 @ 2:18pm 
@coquette1105 Derien! :winter2019happyyul:
coquette1105 Jun 3, 2022 @ 11:57am 
merci :steamthumbsup:
Mac Ripley Jan 23, 2022 @ 11:14am 
Dude this is INCREDIBLE
coquette1105 Mar 7, 2021 @ 12:39pm 
MERCI.:steamhappy:
Mister Jae Feb 13, 2021 @ 12:49pm 
Best map ever LMAO
you left the stove on Feb 2, 2021 @ 7:17am 
YES! YES! YES! YES!
Big man Nov 6, 2020 @ 12:57pm 
Why the FUCK is the Underworld ONLY accessible from Monoculus portals?? There should be portals to the Underworld in some spots of the map considering it has a Witching Hour mechanic already. everybody knows having Monocolus-only portals works well only on eyeaduct, every other Halloween map fails at it 😤

I don't know if it was y'all's decision or Valve's but Monoculus had his spawn rate wildly reduced. I played 6 long games on this map this week and not ONCE did he spawn in, meaning there were zero opportunities to even... get into the Underworld! 😡

sorry if any of this comes across as rude but getting rare spells/into the Underworld is incredibly poorly designed. nice work on the kart tho 👍
Jakapoa Nov 2, 2020 @ 9:07am 
Please no.
Mайкл282 (Michael282) Nov 1, 2020 @ 6:28pm 
While I am happy to have the voice responses of the Talking Pumpkin, I wish it was intelligible to understand. In combat, the voice is too quite to be sure you hear it at all, and on any empty map right next to the cart, I can't understand what it is saying. Could the response volume be increased, please?
ELI (✿˵✧ω✧˵)  [author] Nov 1, 2020 @ 4:40pm 
@Mr. Pink Yeah, you see, the HHH didn't really bring anything, the Monoculus and the Skeleton king lead to rare spells/crits, the HHH doesn't, and players just seemed annoyed by it
I hope you understand my reasoning
Mr. Pink Nov 1, 2020 @ 4:11pm 
Delete the HHH from the map was really necesary?
ShadowMan44 Oct 24, 2020 @ 1:17am 
Hey so is this the first time that talking jack-o-lantern from the comics has appeared in the full game?
Антон Oct 14, 2020 @ 1:36pm 
This map is really great!
Thanks you very much, especially for talking pumpkin =)

Also, what is in the vase which is on the cart =D?
fiend Oct 9, 2020 @ 11:55am 
Is it possible that the edict crash is related to the server crash issue, or has that been fixed already?

I seem to remember that Laughter had a similar edict problem (and crash) last year, but that was related to the minigames in each team's spawn that kept creating new entities everytime the minigame reset, so i'm not sure what would cause it here.
Skorpion1976 Oct 9, 2020 @ 5:12am 
Hi! Can there be done something about the edicts amount? Upon mapload, it´s almost 1700, and source engine limits it to 2048. It keeps rising the longer we play until it reaches 2048, then crashes. Seems to depend a bit on player count imho, as with less players it runs stable. I already posted the engine log in the "Discussions" tab last week.

thanks!
ELI (✿˵✧ω✧˵)  [author] Oct 9, 2020 @ 12:27am 
@Tobbby™ gotcha, should be non solid in the next update, thanks very much again!

@fiend Thanks for the reports, yep, definitely a clip brush was passing through the BLU spawn ceiling, from the previous fixed exploit, kinda dumb for my part, I apologize, was a very small area so it slipped by, should be gone in next update, atleast is not gamebreaking but will be annoying, for now.
And about the occluders, your definitely right, I completely forgot about them! I added them back, thanks very much too!
fiend Oct 8, 2020 @ 10:37pm 
Almost forgot!

There are buildings on the Second point (mostly by the upper part) that are visible from first, but in some locations on first are also visibly culled out.

I also noticed that, like Hassle Castle, this map is missing occluders that the original map had.
Newer versions of BSPSource seem to decompile occluders almost perfectly, so I'd love it if you could look into that as well. Luckily the lack of occluders doesn't hit this map as hard as it hit Hassle Castle, so they aren't necessary needed here.
fiend Oct 8, 2020 @ 10:32pm 
Hi, I have a bug report.
It looks like on the new version of Bloodwater, the hallway that leads to the left door in Blu's first spawn has a really big invisible wall in it now (In the corner by the door).

I'm about 90% sure its a nodraw cube since its affecting lighting and its super dark there as well.
It's also visible with r_drawclipbrushes, which reveals there is also a clip brush next to it that matches other clip brushes where there are pillars, but there is no pillar here.

Also the coffin in this hallway is missing some collisions and the player can walk inside of it a bit.

Thanks for the map, It's really good!
Tobbby™ Oct 8, 2020 @ 2:36pm 
Thank you very much! I just tested it and there is one place where the railing still has colission, its on red spawn outside of the right upper exit where the small health and ammo kit on the platform is. I don't think it's that big of a deal, might give snipers a tiiiiny bit of protection but not that dramatic. :OkaySir:
ELI (✿˵✧ω✧˵)  [author] Oct 7, 2020 @ 9:43pm 
@Tobbby™ didn't know it was that annoying, should be non solid to projectiles and bullets next updates, thanks!
@GRN Heavy I agree, I kinda hated them a bit, only the skeleton king will spawn now, should be better, since it actually drops something (the rare spell), thanks too!
Jakapoa Oct 6, 2020 @ 7:43am 
You can use a "filter_activator_class" to stop multiple HHH being on the map at once.
Tobbby™ Oct 5, 2020 @ 8:00pm 
One thing that I noticed is that the railings block rockets. I blew myself up several times because I was used to the original map, where the railing doesn't collide with projectiles. Can you change that?
LogingCoolMario Oct 5, 2020 @ 9:59am 
Kinda wish it didn't have the skeletons. I'm fine with everything else, just not the skeletons, especially the big ones that can hit you through the walls.
FULLFRANIUM puntero Oct 3, 2020 @ 12:00pm 
i agree, this map has been posted 4 years ago and now just got into the game. give the mappers actual feedback on what to improve rather than just dropping an L to them
Younes Tuber Oct 3, 2020 @ 8:13am 
this is a 2016 map, you could help by addressing what's wrong with it and not just saying "improve it" lol
Bearded Expense Oct 2, 2020 @ 3:34pm 
this looks really bad please improve it
FULLFRANIUM puntero Oct 2, 2020 @ 9:14am 
te felicito emolga, es un mapazo. ayer estaba haciendo un contrato feo y la vdd es buenazo el mapa.
felicitaciones que valve te lo haya puesto en el juego, te lo mereces cabeza te dije siempre que tus habilidades con hammer eran de lo mejor :kamina:
Adenis Oct 2, 2020 @ 4:25am 
After 4 years it's in the game. Amazing stuff.
ELI (✿˵✧ω✧˵)  [author] Oct 2, 2020 @ 2:33am 
Thanks for the feedback guys!

We improved what you mentioned and other stuff from other sources.

It will be a while for the changes to be implemented in the game each time something is changed, I hope that's okay.

Anyways, I hope you guys are enjoying this rather old map (from 2016)!

Sidenote, we are working on a "remaster", basically improving the entire aesthetic side of the map. I don't expect the TF Team to ship it, since it will be very different from the original vision of the map launched yesterday. But it will be interesting, we improved a lot since 2016!

Thanks again!
-(TTP)- Demo Oct 1, 2020 @ 3:51pm 
This map is REALLY bright! I like that!
Vicci Oct 1, 2020 @ 3:50pm 
The first area is insanely dark and am having a really rough time seeing anything when i'm attacking.
Glabagogloompagoibo Oct 1, 2020 @ 2:47pm 
This map needs some more/respawning pumpkin bombs and some lighting in some really dark corners, like the one area of last where the sentry goes (you know the one) but otherwise it is very beautiful imo
Giancito Oct 1, 2020 @ 1:02pm 
inssta
Anaerrad Oct 1, 2020 @ 1:00pm 
insta
Koizumi Hayato Oct 1, 2020 @ 12:43pm 
this map got approved! GJ
𝔾𝕒𝕨𝕣 𝔾𝕦𝕣𝕒 Jul 7, 2020 @ 12:07pm 
I like halloween.thanks.:summer2019city:
SWA_Quack May 8, 2020 @ 1:11am 
good job