RimWorld

RimWorld

Defensive Positions
544 Comments
Make-Make Nov 8 @ 10:15am 
doesn't work
Cat Princess Oct 7 @ 11:48pm 
i love ukraine slava slava
veoba Oct 1 @ 3:00pm 
Ow, so we have that proukranian clowns like nuanki who paid to guy so he could make NOHUGSLIB and a funny thing that this guy not even platys Rimworld. And still not a single fact that HUGS somehow breaks game or slows the game. How this even possible that i dont have any problems with it, having 500+ {LINK REMOVED}
Foxy Sep 25 @ 11:25am 
Yes! Thats what i needed. Thanks!
Qillin Sep 15 @ 4:11am 
Pork read the comments.
Porknelius Sep 14 @ 7:42pm 
Please remove the HugsLib dependancy
iF Sep 7 @ 5:35am 
Since LTO group was too buggy, I just switch to this mod and work great.
[3@[)@$$ Aug 23 @ 3:32pm 
does this work on gravships? as in, are the positions in gravships maintained if we fly to a new map?
NuanKi Aug 16 @ 7:30pm 
Heres the link for the no hugslib version mentioned in the previous message:
https://steamcommunity.com/sharedfiles/filedetails/?id=3550360467
GonDragon Aug 15 @ 6:25pm 
Hey! I made a fork of this mod, for personal use and to share with friends. I just changed the graphics a little bit, and removed the HugsLib dependency. Would it be ok if I upload it to the workshop? I know you released the code into the public domain, but it never hurts to ask.
Viri Aug 10 @ 3:45pm 
back in the day I use this https://steamcommunity.com/sharedfiles/filedetails/?id=2988445397
together with Armor Racks. But im not sure if its working now.
King DaMuncha Aug 8 @ 12:02am 
Is there a way to / or a mod, that makes pawns automatically change with clothing on a clothing stand when I draft them. e.g. I click draft on a pawn and the pawn automatically runs to a armor stand and puts on armor then goes to its defensive position?
月空 Aug 3 @ 2:13pm 
Cannot set formation using hotkeys123456789
Skullvez Jul 31 @ 2:37pm 
Thank you for the update! Wishing you a ton of health, wealth and happiness! Have a great day and week too!
Meowmereo Jul 29 @ 9:24pm 
o7
Gatoviejo =^,^= Jul 29 @ 12:00pm 
@Nepenthe tysm I resub today and worked fine :steamthumbsup:
ShifterDrifter31 Jul 28 @ 2:39pm 
great mod! any way you could make this compatible with gear up & go/better pawn control?

that way if you turn on the "emergency" button from better pawn control, the pawns wil automatically gear up to a set policy, and then use this mod to go to their set positions? would be amaaazing combo of these 3 great mods.

just 1 button: everyone gets their good armor on, and moves to their designated spot for a defense.

would be great for big colonies
Nepenthe Jul 27 @ 7:10pm 
@Gatovijo Steam is having a lot of issues with mods downloading lately, there's nothing mod authors can do about this.

Normally if you close the game, unsubscribe, wait a few minutes (or better yet, confirm the mod files have been removed) then resubscribe you get the latest version.
Gatoviejo =^,^= Jul 27 @ 5:48pm 
I resubscribed, but it's still at 1.5
Retro Jul 24 @ 9:04am 
read the comments guys, there is an 1.6 update available...
haoayoumingg Jul 23 @ 7:58pm 
main reason of staying at 1.5
The Double-G_Wiggler Jul 23 @ 9:03am 
UPPPDAAAAATE !
Zero-point pathogen Jul 22 @ 11:00am 
By far one of the most important mods for my rimworld play - please update when possible - fantastic work!
Jervdiest Jul 18 @ 2:59pm 
Need 1.6
xuelin Jul 16 @ 7:46am 
Hugslib has been updated, and the alternative mods are all using unofficial Hugslib:steammocking:
SalzStange Jul 15 @ 9:14am 
thanks captain
Captain Shitface Jul 7 @ 2:58am 
Psycho Dad Jul 4 @ 8:34am 
is this mod broken? will it become obsolete when new DLC comes out?
Monbland Jul 2 @ 5:20pm 
1.6 Update Please
Sakura樱 Jun 28 @ 3:53am 
1.6 pls~~
Peers Jun 6 @ 9:14am 
The defensive positions reset after you reopen the game, this is prob already known
9527 Jan 1 @ 8:49am 
For some reason, sometimes pressing the shortcut key T will show the cleared Colonizer defense position. You need to re-enter the game to get back to normal
Max Nov 25, 2024 @ 11:17am 
@payaso
I think it's something about the shift key assignment.
payaso Jul 20, 2024 @ 10:49am 
[HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode

whats this mean?how to fix?
PLE help me:mlrem3:
Courier Jul 18, 2024 @ 6:15am 
@Forsaken Foreskin
maybe you are looking for AAAA, that mod has allow area control
Mr Shit Jun 19, 2024 @ 10:42pm 
does this work for animals to? im looking for a mod that makes it easier to have animals go to a safe spot during raids
Zerotheliger Jun 18, 2024 @ 2:05pm 
does this work without hugslib?
Symbolic  [author] May 26, 2024 @ 1:09pm 
@ PTK-
Mechs and ghouls should now be usable.
Symbolic  [author] May 26, 2024 @ 1:07pm 
@PickleBurg
Yes! Happens automatically if the position is on the interaction point of the turret.

@shiverczar
Try the hotkeys for even more convenience. Numpad zero drafts and sends everyone who has a position saved, multiple presses select presets. Numpad divide undrafts everyone after battle.

@someonesneaky
Looks like the hotkey ignores ghouls, but they seem to work fine when clicking the button. Nice catch!
someonesneaky May 11, 2024 @ 3:18am 
Don't know if anyone's mentioned it yet or not, but for some reason, ghouls will not obey defensive positions. It'll save them, and when I hit the button, the shield icon flashes in the area where they should go. But they don't draft, and if I manually draft them, they aren't sent to the spot.
shiverczar May 6, 2024 @ 8:02am 
@pie row jekter

In what world does this mod harm big colonies??? If anything, it is more and more useful the more colonists you have.

The whole point is that it makes it so you only have to set up defensive positions once (or update them from time to time), rather than having to manually put everyone where you want them each time.

So, you have 50 colonists. Say you have 20 of them defending. Normally, what do you do? Draft them all, tell them to run to one place, then when they get there fan them out and individually choose where you want them to hang out, right?

With this mod: Select those 20, hit draft. Hit 'defensive positions' (assuming you set them up previously) > they will now run specifically to the location they're supposed to be.

It doesn't forcibly draft your entire colony and then send them to the front...

Clearly you never tried the mod and are putting it down for your own misunderstanding.
luiz inacio lule da silva May 5, 2024 @ 4:42pm 
Last update just broke everything, thanks.
Now my screen flashes all the time
PickleBurg May 5, 2024 @ 7:51am 
Will they man turrets?
PTK- May 3, 2024 @ 2:13am 
Any plans to make mechanoid also work with this mod?
Overall great mod but doesn't work with mechanoids.
Zero-point pathogen May 2, 2024 @ 6:41pm 
Thank you for updating this mod, last few colonies were much less fun without it
Pie row jekter Apr 29, 2024 @ 4:48pm 
@Dereck Delta because can you imagine having to get 50 or so colonists drafted while they could be doing other work
去码头整点薯条 Apr 28, 2024 @ 10:35pm 
Mechanical body cannot use this command, can you fix it please:sl_villager:
Dereck Delta Apr 28, 2024 @ 12:33pm 
@Pie row jekter Why you say that?
Pie row jekter Apr 27, 2024 @ 11:26am 
this mod really isn't friendly to big colonies