Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Connection Check Module
41 Comments
Philadelphus Jun 4, 2021 @ 11:51pm 
This is one of my favorite modded modules I've tried (out of dozens). Once you get the right diagram, which doesn't take overly long, it's a snap (and fun!) to figure out the connections. I'd almost want a version which has more connections (maybe in some sequence where you don't see all at once and get them one at a time instead) to check but with more complicated diagrams or something.
alpha8404 Feb 10, 2020 @ 4:28am 
clutterArranger  [author] Mar 19, 2018 @ 1:13pm 
@Ender, Thanks for the recommendation. I will change that if I end up updating this old buddy.
Anaesthetic Mar 18, 2018 @ 11:32am 
Excellent module throughout. My only criticism would be that the manual's first condition, which is "each number is distinct," sounds a tiny bit confusing. I would recommend wording it as "no number is displayed twice."
clutterArranger  [author] Jan 14, 2018 @ 8:46am 
SiberianShay Nov 18, 2017 @ 1:40pm 
Hello I am here to inform on a update on keep talking and nobody explodes the website has changed some there are now things on the side indicating if the modules work in update or not red triangle meaning unplayable yellow circle meaning problematic and question mark meaning still not sure if it will work please be ready to update your modules when update comes out.
clutterArranger  [author] Aug 24, 2017 @ 7:41am 
There is a new development on the monsplode modules. We need playtesting. More info and download is there --->
https://docs.google.com/document/d/1lcr9j1UADH42C_hYmgNOmnbM9O2Y60BRculSKl-RRco/edit?usp=sharing
AtTheEdge Jun 20, 2017 @ 1:05pm 
Hey, I really like your mod, so I made a German version of the manual. You can link it if you want. Just add me on steam and ask for it :)
TheGrybo Jan 5, 2017 @ 6:06pm 
@clutterArranger Thanks for your response! With the help of some awesome mod developers on the KTANE discord, I was able to figure out my issue, and it was 100% my own fault. I was incorrectly reading the instructions on finding the chart. I thought all the rules had applied to the serial number of the bomb, not the module itself.
clutterArranger  [author] Jan 5, 2017 @ 3:55pm 
I realized 0 and O looks pretty much same on the manual page. Changed it in order to make it differrent. Please let me know if your problem wasn't because of this.
clutterArranger  [author] Jan 4, 2017 @ 2:11pm 
@grybo101, I haven't changed the code for the gameplay part since the start and no one else had issues before. I am on the KTANE discord channel as clutterArranger, if you want we can play it togather and check if there is a problem or not.
TheGrybo Jan 4, 2017 @ 8:50am 
I'm not sure if I'm the only one experiencing issues with this mod, but it seems that I can only get a few of the modules correct on a single bomb, if any at all. I'm pretty confident I'm following all the directions properly, but it feels like some modules are following different rules than others. Is anybody else experiencing issues, or am I just doing this incorrectly?
clutterArranger  [author] Oct 8, 2016 @ 9:48am 
I made another mod, if you guys are interested -> http://steamcommunity.com/sharedfiles/filedetails/?id=777164508
clutterArranger  [author] Sep 17, 2016 @ 2:38am 
Hello, there is something you might be interested. Check the announcement up there!
The Sojourner Sep 16, 2016 @ 12:07pm 
Just what we're looking for in a good KT&NE module. Excellent work!
Bone Sep 3, 2016 @ 4:32am 
@clutterArranger Thank you, now it works perfectly!
clutterArranger  [author] Sep 1, 2016 @ 10:01am 
@Bone, I changed it and did try with my old joystick. Seems to be working. Drop a comment if its still broken.
Bone Sep 1, 2016 @ 8:08am 
Please fix the controller support as soon as possible!
I can only play with controller in VR mode, so unfortunately I cannot use this module until that is fixed.
Flush Aug 28, 2016 @ 2:14am 
Great mod that ties in perfectly with the native modules (and even makes sense to be on a bomb). Perfect amount of back and forth between the expert and defuser while not being overly complex. Could have been in the vanilla game.

Complexity: medium
Time Requirement: low
Rating: 5/5
Фирамир Aug 20, 2016 @ 10:28am 
nice:steammocking:
HazleMazle Aug 20, 2016 @ 9:26am 
nice
clutterArranger  [author] Aug 20, 2016 @ 8:35am 
@derick, noted. I'll also change that when update the mod for some other reason.
Derick Aug 20, 2016 @ 7:00am 
20DGT, it's hard to know that the second one is a zero because it doesn't have a line through it.
clutterArranger  [author] Aug 19, 2016 @ 1:14pm 
@bogdys, ok!
bogdys Aug 19, 2016 @ 12:47pm 
ok
clutterArranger  [author] Aug 19, 2016 @ 4:47am 
@Hendruid, @lumbud84 Fixed the errors on the pdf. Added sound effects.
clutterArranger  [author] Aug 19, 2016 @ 1:40am 
@Hendruid, thanks! I will fix asap.
GGNGNTT Aug 19, 2016 @ 12:24am 
gn
Hendruid Aug 18, 2016 @ 3:22pm 
Hey Clutter, your updated manual contains some bugs, The 20DGT chart contains two 6's and there is a typo in the "more than 6 batteries" rule.
clutterArranger  [author] Aug 18, 2016 @ 5:46am 
@CarlosAdrianG, a
🐾𝓝𝒆𝓼𝓽𝓸𝓻🐾 Aug 18, 2016 @ 5:11am 
a
clutterArranger  [author] Aug 16, 2016 @ 7:27am 
@Jashin, I couldnt figure that out at that moment but I will add it when I get back home.
@JashinFanatic Aug 16, 2016 @ 6:14am 
This sounds like a cool module, will try it out.

Could you add the pdf files to the "Manual" folder in the mod? That way, the game generates a manual pdf with all the mods added, so you don't have to check them one by one. Thanks!
XeciX  [author] Aug 16, 2016 @ 12:14am 
At first thank you for your comments we will change model of module in upadate also we will add sound to buttons and module will be controller compatible.
rexkix Aug 15, 2016 @ 4:51pm 
Unfortunately, this module doesn't work right with a controller. It seems few of the new mods do. I'm going to pester Bitstim or Ben to make a tutorial on how to do that right.
Lumbud84 Aug 15, 2016 @ 4:11pm 
This is a good and very complicated module. Makes the game more interesting when the experts have to look at a set of graphs and figure out which LED to turn on and off and which graph to look at! :D

The "Check" button and the LED buttons don't make any noise when pressed. I assume that will be fixed in the next update?
rexkix Aug 15, 2016 @ 1:53pm 
I love this module, but...

It doesn't work correctly with the gamepad. I can't navigate the buttons. I'm told that if you specify the number of children per row, it will correctly determine the up/down/left/right behavior for gamepad. :) Thank you,
clutterArranger  [author] Aug 14, 2016 @ 3:40pm 
Well, makes sense B). I probably though the word "character" as variable type char and that caused me to think charater wasn't a good word for it. I will change that too,
AcrylicStain Aug 14, 2016 @ 3:33pm 
In the place of "digit", why not use "character"? It is open enough to involve letters and numbers.
clutterArranger  [author] Aug 14, 2016 @ 3:31pm 
No it can be a letter too. I did't have a better name than digit, since it's referanced as serial number. And I will do something about the "Otherwise" thing when I update the manual. Thanks!
AcrylicStain Aug 14, 2016 @ 3:28pm 
Hello! This sounds like an interesting module. Before I really get into the module, I do have one question: Does our outcome for step 1 utilize ONLY NUMBERS or are the letters in the serial number valid options as well?

Also, for the Step One rules, it would be helpful to place "Otherwise" after subsequent steps, to denote that the above rule is void for future searches.

Keep Up the Great Work!