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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
https://drive.google.com/file/d/0B5XCIJtThXDZWFFBdzlwUWJLTGc/view
I picked up things most of the stuffs that you may find useful for both, Mix and Match them as you see fit :)
Alright, about the Genjiblade, which one're you referring to, his ninjato, or dragon blade katana, or both?
Send me the sounds for that too.
While you are at it, send me the sounds for Genji's blades as well.
Let me know if you also want the sounds for Pulse Bomb!
Thanks, I'll see if I can't get this in.
https://drive.google.com/open?id=0B5XCIJtThXDZUDdtNndCZk5fN2s
Done, HOTS also has Genji, Lucio, D.Va and Zarya in case you want anything specific sounds from them, this includes both weapons and their abilities.
Send them through Google Drive.
If you can't, upload the file and paste the link in pastebin.com , then paste the link to the pastebin page with the link here.
Alright. I extracted the sounds, atm they included.
1 Attack Start Sound (When you tap only once)
2 Loop Attack Sounds
2 Reload Sounds (There's technically more in the game files, but I don't think we need that many, or it may not even be needed at all so I only brought 2)
2 End Attack Sounds.
You probably won't need all of them, but I get them just in case.
How do you want me to send the files?
Do it!
I can get them for you if you wish.
Then add the following lines into the config file "XComSkinSystem.ini" for this mod:
+SkinConfigs=(BaseTemplateName="LWPistol_CV", TemplateName="OWPULSEPISTOL")
+SkinConfigs=(BaseTemplateName="LWPistol_MG", TemplateName="OWPULSEPISTOL")
+SkinConfigs=(BaseTemplateName="LWPistol_CG", TemplateName="OWPULSEPISTOL")
+SkinConfigs=(BaseTemplateName="LWPistol_BM", TemplateName="OWPULSEPISTOL")
You can now change the appearance, firing animations, & projectiles of the pistols in LW2 to use Tracer's Pulse Pistol. Note: these changes are only cosmetic and do not affect weapon stats.
It's a proximity mine, not another HE grenade.
I'm aware of the weapons not being compatible with LW2. I'll update these weapon when I have a chance, since OW weapons will not be included in the weapon megapack.
Not possible, I'm afraid.
It works with any class that can wield a pistol (Sharpshooters in Vanilla, Heavy Gunner/Assault/Sharpshooter/etc if you are using LWPP). It's a secondary weapon.
The Pulse Bomb is a throwable proximity mine.
I want to port as many weapons from Weapons of the New Millenia as possible, or until people get sick of them. There will be ports from other games, but it'll take some time while I get the mesh, texture and materials correct. Same goes for Mass Effect, although I don't even have the models ripped from the game, so it complicates things.
It's the M14 from Weapons of the New Millenia ported by me.
You need to research a specific item to get it (Balance reasons of course).
If you're really impatient, then turn on the console, then type in additem OWPULSEBOMB 10 while in the strategy layer (BaseView and Geoscape).
Thanks mate. I've added it to the description.
I always considered Tracer's guns to be SMGs, like an Uzi. Another thought, maybe you can add Tracer's Chronal Accelerator as a utility item, maybe requiring Codex Brains to make, maybe limited to one, and it has the passive effect of giving the user Shadowstep and a Mobility bonus, but graphically it gives the effect of teleporting from point to point like Tracer does in Ovewatch.
I'm not sure if it would make any sense making it an SMG, but we'll see. It would probably make more sense as machine pistols.
The dual wielding is something I would like to see, but that would require a lot of new animations, for tactical, armory, maybe more (I estimate about 150 new animations).