Starbound

Starbound

Better Augments Mod - LIGHT
33 Comments
The Boyses Jun 6, 2024 @ 12:54pm 
Is this basically integrated with he Light The Way mod?
aolukuro  [author] Mar 3, 2021 @ 3:10am 
huh.. it worked when i tested it about a week ago. in order for the augment to light up you need to replace the existing augment again with a new one
Lord-Revan Mar 3, 2021 @ 2:42am 
Google translation

does not seem to be compatible with the current FU Mod because the description of the Augment of the FU correspond and do not light up either
aolukuro  [author] Apr 29, 2019 @ 3:28am 
it makes it so the augments produce light
NerdCuddles Apr 26, 2019 @ 2:41pm 
whats the difference between this and the original?
Fuego Nov 26, 2018 @ 1:57pm 
ah k thx fambuggatte:steamhappy:
aolukuro  [author] Nov 24, 2018 @ 11:40am 
no, unfortunately
Fuego Nov 22, 2018 @ 7:40pm 
so like any a these increase weapon speed
aolukuro  [author] Aug 5, 2017 @ 12:51pm 
no prob, and thanks for reporting any issues too
Cabal-2140 Aug 5, 2017 @ 12:43pm 
and thanks for your work and time :D
Cabal-2140 Aug 5, 2017 @ 12:43pm 
atm it is ok because it's not conflicting ingame. it's just in the log. i think if i find the mood and time i will look deeper by uninstalling mods to see where it comes from.
aolukuro  [author] Aug 5, 2017 @ 12:39pm 
i honestly have no idea which mod it may be, or if it's even a mod. all i know is that i can run my mod fine without errors and that i've not really seen this kind of issue before
Cabal-2140 Aug 5, 2017 @ 12:05pm 
this can be it but i don't get any other error with that augment.
if you like you can look here, maybe you spot the mod and eventually find a solution? :D
http://steamcommunity.com/sharedfiles/filedetails/?id=1101316036
aolukuro  [author] Aug 5, 2017 @ 11:56am 
my only guess would be that you have another mod that modifies the gravity augment
aolukuro  [author] Aug 5, 2017 @ 11:55am 
ohh let's see what i can do then
Cabal-2140 Aug 5, 2017 @ 11:54am 
The second Error as i said aaout 9mins ago with the lowgravaugment is the last thing.
aolukuro  [author] Aug 5, 2017 @ 11:49am 
soooo i removed the treasurepools, any errors?
Cabal-2140 Aug 5, 2017 @ 11:43am 
but the lowgravaugment.statuseffect.patch is as far i see no loot. ;)
Cabal-2140 Aug 5, 2017 @ 11:42am 
finding some stuff is nice but i have no patience to loot the epp modules i need.so i did craft all of them. :D
aolukuro  [author] Aug 5, 2017 @ 11:37am 
i think i'll remove the treasurepools because it didn't end up working
Cabal-2140 Aug 5, 2017 @ 10:36am 
Well i cut out a bit... so it's down from 341 to 328 :D
I see that i give you the Error from the Original Mod you where involved too. And i see i missed posting the second Error. The Error is the Same on both Versions i got these two at the moment.

Eventually it is confliction at some Point because i know at last i got something with the monster.treasurepools but only yours with the commen.treasurepools
if you like to see my collection i give you the collection link.
Cabal-2140 Aug 5, 2017 @ 10:36am 
[19:25:12.195] [Error] Could not apply patch from file /stats/effects/lowgrav/lowgravaugment.statuseffect.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\737103600\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "gravityModifier" to remove

[19:25:13.201] [Error] Could not apply patch from file /treasure/common.treasurepools.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\737103600\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type

aolukuro  [author] Aug 5, 2017 @ 9:52am 
dayum.. 300+ mods xD yeah i'd say that's a lil' excessive lol
Cabal-2140 Aug 5, 2017 @ 9:30am 
well i got too much mods (300+) so it is in some way my fault. as for now i am cleaning up a bit and maybe switch over to the non light version because i over did even the light x'D
aolukuro  [author] Aug 5, 2017 @ 9:04am 
hmm.. i'm not sure what it may be conflicting with as i've never had this issue before. I tried both versions of my mod earlier and didn't run into any errors on startup either
Cabal-2140 Aug 5, 2017 @ 7:14am 
just the plain startup no active savegame. i look in to the log sometimes to see what mods may have conflicts. the game itself runs 90% without breaking.
aolukuro  [author] Aug 5, 2017 @ 3:08am 
when did the error happen and/or what you were doing when this error occured?
Cabal-2140 Aug 4, 2017 @ 5:33am 
Got an Error for you:
[13:55:45.970] [Error] Could not apply patch from file /treasure/common.treasurepools.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\735169732\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type
aolukuro  [author] Jan 13, 2017 @ 3:59am 
What I've noticed is that you have to re-equip the augments in order for them to produce light
AvocadoGuy Jan 10, 2017 @ 7:59pm 
For some reason, it doesn't work to me. All of the augments does not provide any light.
aolukuro  [author] Aug 31, 2016 @ 8:51am 
yep
Masamune Aug 30, 2016 @ 8:22pm 
Which light tier does it give? Light III?
Icy Deth Aug 14, 2016 @ 2:48pm 
Very Nice