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https://steamcommunity.com/sharedfiles/filedetails/?id=2566120724
Hope it helps anyone!
Trying to setup an old A14 modlist for the memories of those days
Can I use your mod in my modpack and modify it?
Best chance to fix it: change the load order - either put this near the beginning, or put this near the end.
@Mom - given how well Deep Storage works in MP, this will probably work fine!
The tab Storage is missing, and I cant copy to build the crates I've put down. They hold resources fine and I can change the filter...
wtf?
Every time I load a saved game, items stored in these buildings are now scattered on the ground around them. This causes problems if the buildings were near walls, as the items apparently destroy the walls as they pop in. This is devastating if they're food baskets on the walls of my freezer room.
Not sure if this is a mod conflict issue or something else. Anyone familiar with anything like this, and/or know how to fix it?
Quick question though, seems I am only able to store 1 type of item per storage container. IE, medicine container can only store 1 type of medicine, not a combination. Dont know if I am missing something...
A workaround! Load extended storage at the end of your mod list. Worked for me.
I wish this mod had options where you could set what items are allowed in what containers. Using dub's hygiene and it would be nice to use the skip to store poo in. Also with Fertile Fields none of the containers can store plant scraps.
This mod is currently causing all storage containers to explode their contents when loading a save, deleting walls and buildings that get in the way.
Weirdly, it wasn't doing it when I wrote that comment, but after sorting my load order with RimPY, it is- so it's likely not an issue with the mod and 1.2 itself, and rather an issue with another, popular mod, as many other people here in the comments have found the same thing.
Have used this mod for years now but will be switching to the new deep storage mod someone released until this one is updated.
But that's my take on the differences
Today, my pawns were unable to get to the wall behind a food basket to dig out the fridge area.
removing the basket allowed them access.
Is this expected behaviour in 1.2? Or a bug?