Portal 2

Portal 2

Penrose
122 Comments
ItsCS117 Mar 11, 2019 @ 10:51pm 
this should be on the Bee2 mod
Mesos May 6, 2017 @ 11:11am 
More Penrose maps are now available that are not listed on this collection. Search "Penrose" to find 04 & 05.
☚☢N1k1_ko☢☛ Jan 19, 2017 @ 12:05am 
+Rep
Fish Salad Apr 23, 2016 @ 7:54pm 
The idea of Aperture Laboratories Southern District is cool. Make more levels in it. :D
bluemime86 Sep 24, 2015 @ 9:12am 
It was pretty easy for me. I liked how the last one was a little more challenging. I loved the surface division field and its green glow. It provided a different challenge in portal. when will part 4 come out?
Singh Mar 15, 2014 @ 12:12am 
Great map series. Played and enjoyed all of them. Well balanced difficulty across each map as well.

My newest: Mouse Eats Cat </3
http://steamcommunity.com/sharedfiles/filedetails/?id=235436017

My hardest: Major Lazer - Will Melt Your Brain
http://steamcommunity.com/sharedfiles/filedetails/?id=139267532
civ0 Feb 16, 2014 @ 6:22am 
Nice idea, but buggy as hell. You can get stuck very easily.
disco-vorcha Jan 25, 2014 @ 4:19pm 
Interesting concept! Kinda made my brain hurt at the third test there though. I'm still not entirely sure what I did to solve it. I just fiddled around pressing buttons and stuff and somehow ended up with the second cube (seriously I have no idea what I did to get it), then I had more of an idea of what I was doing. But I'm chalking it up to dumb luck haha. Not that it's a bad thing at all that I was confused. It means you created a really creative new element that required me to think a bit differently. Kind of like when I first played Portal altogether!
-... --- -..- Jan 24, 2014 @ 10:45pm 
Make moreeeee :) Pweaz
Stratos  [author] Jun 24, 2013 @ 2:39pm 
teTris: Cool. :) Again, I'll notify you when I have some more time.
Cadeη: Heh, well, I'm still kinda' buissy with college right now, so that's why I don't really have time for making maps anymore. Which was pretty much my only reason to go on steam. Right now it turns out I also have to be online for a moment for college, but yeah. :P Normally I can't always be here.
LetTric Jun 22, 2013 @ 6:46pm 
credit shall be in the things i make, you can count on it
Ciirulean Jun 22, 2013 @ 4:23pm 
Reaper... why are you never online?
Stratos  [author] Jun 22, 2013 @ 7:13am 
Then I'll get back to you one that when I have the time. Right now I'm just checking in to respon to messages, that's pretty much all the time I have.

I'm definitely in favor of your idea though, as long as I get credited for it. Then again, my logo is on it, so.. Yeah.
LetTric Jun 21, 2013 @ 7:19pm 
ok its just i do a lot of portal 2 model ports to gmod and after playing this amazing set of test i wanted to see if i could get the reskined cubes and stuff into gmod
Stratos  [author] Jun 21, 2013 @ 6:24pm 
Thanks for the feedback people, and expecially the videos. :D

Selyp, that was really funny for me to watch. :P Not in a bad way of course. I would like to mention that you kinda' solved the third one by getting stuck, hence the emergency wall break there. But really nice overall, great to actually also hear someone's thought process. Thanks! ;)

PS: If you still don't fully grasp what happened there, it's important to note that the Surface Division Fields work from both ends. In the third test four rooms were actually interconnected with one field. Hard to wrap your head around, I know. What especially hit me was when you said you can't even imagine how someone would create a puzzle like that. I take that as a compliment. :)
Stratos  [author] Jun 21, 2013 @ 6:24pm 
teTris: I'm gonna be honest with you, I don't really have the time right now to figure all that stuff out. I didn't make a file release for that stuff, though of course it's nice that you like them so much. :) If you still want all that stuff, I might be able to give them to you in a while. Just contact me, I'll probably get back to you a lot sooner than I did now.
woopa May 4, 2013 @ 4:51pm 
i like the concept
Timerider Apr 28, 2013 @ 5:39pm 
Hope to see more of these.
LetTric Apr 15, 2013 @ 9:34pm 
hello i loved the maps, they were really good could i have a download for the models and textures? (i can't find them in the files) e.g. http://steamcommunity.com/sharedfiles/filedetails/?id=139454169
Selyp Jan 26, 2013 @ 12:04pm 
Awesome idea and executed very well - Enjoyed it a ton! Here is my playthrough of the collection - http://www.youtube.com/watch?v=zQvX5AlIwfo&feature=youtu.be
Stratos  [author] Dec 27, 2012 @ 2:15pm 
@Cadeη: Like someone pointed out in your comment section, you need to pack them. Use packrat to do so, it will put them in the compiled map so it's added automatically. You can find info and where to download it here.
@Special Agent Cooper: Thanks. Didn't know that game but it does seem to have some similarity judging it from wikipedia. ;)
@Dr. Mike: Thanks for noting that. I'm aware of those bugs. It hurts but I can't really stop them, it's an engine thing that it can't render a lot of portals at the same time. Nevertheless, I'm glad you liked it.
@The Commander: Hahah, nice. I'm just being high on life, though. :P
@wildgoosespeeder: Glad to see someone who played the maps in the ol' days. :D Welcome and thank you!
wildgoosespeeder Dec 7, 2012 @ 11:04am 
I remember playing these before Portal 2 started the PTI. They were definitely using world portals in an interesting way.
melbent Dec 4, 2012 @ 7:31pm 
Whatever you were on when you made this, I want your entire supply of it.
76561198035247285 Nov 28, 2012 @ 8:06pm 
Very interesting concept and also nice maps. Noticed a few minor bugs while playing. All cosmetic in nature. At one point a light tunnel that was flowing through Surface Division Field was invisible but still functional on the side of the Field opposite the light tunnel generator. Also got images of the other/alternate area as I passed through a Field. Again, these were only cosmetic. Would like to play Penrose 04 sometime after finals.
Special Agent Cooper [Ñ4D2] Nov 1, 2012 @ 6:23am 
Combines the logic of Prey with Portals. Excellent work.
Ciirulean Oct 9, 2012 @ 5:04pm 
Can you help me with something else? Currently my team is currently making a giant MapPack with a new story, I'm leading it- and it introduces a lot of new textures for grids that we've borrowed (stolen) from you. Here's the DEMO map for the Detonation Field- what we will use instead of Emancipation Fields- http://steamcommunity.com/sharedfiles/filedetails/?id=101457580&tscn=1349656646
We want to know how to make it so you don't have to download the texture packs in order to see these textures.
If you can tell us how you did it that would be great! Thanks!
Stratos  [author] Oct 9, 2012 @ 8:12am 
Glad I could help. ;)
Ciirulean Oct 5, 2012 @ 3:58pm 
Okay thanks, and yes I was talking about Hammer.
Stratos  [author] Oct 5, 2012 @ 1:46pm 
Assuming you understand Hammer, I pretty much did the normal stuff. Except I don't use blue-ish lights but go for a warmer yellow-orange tone, with some green lighting where appropriate. (To a non-sickening extent ofcourse.)

A full compile might seem trivial, but it's important to note. That's about all I can tell you though. Sorry if that didn't help. ;)
Ciirulean Sep 28, 2012 @ 4:10pm 
What lighting shade # do you use for these tests? And how do you get it to look so smooth.
Stratos  [author] Sep 13, 2012 @ 9:38am 
I am but I have college now and truth be told that's taking up a lot of time on my end. The next map release may take a while, I'm sorry to say.
Manifest Breastiny Sep 5, 2012 @ 4:35pm 
Are you currently working on Chamber 04?
Stratos  [author] Sep 5, 2012 @ 5:15am 
Thanks for the feedback. :D Don't worry, I'll try to increase difficulty gradually.
Broken Arrow Sep 3, 2012 @ 3:21pm 
I need more of them!
Really good maps and fun to solve.
Maybe if it would be a little harder to solve it it would be even better
Stratos  [author] Sep 2, 2012 @ 6:17am 
Thanks longs213, I'm glad to hear it. :)
longs213 Aug 31, 2012 @ 6:57pm 
Wow. Searching for single player maps, I found 01. My immediate decision was to get the others. This is really awesome!
Stratos  [author] Aug 29, 2012 @ 4:25am 
Hey, thanks a lot for that, I really appreciate it. ^^
Azyr Aug 28, 2012 @ 9:24am 
Best custom portal 2 maps i've played so far. And I've played a lot. Congratulations and keep up the good work.
Stratos  [author] Aug 16, 2012 @ 4:41am 
Thank you so much! :D
Ciirulean Aug 15, 2012 @ 8:02pm 
I've got to say these are pretty darn professional. Even the logos are professional!
Stratos  [author] Aug 6, 2012 @ 12:06pm 
Eh, you mean Penrose 03 ? Yeah, why wouldn't I have?
76561198051046610 Aug 6, 2012 @ 10:44am 
Did you make the 3rd Part?
Stratos  [author] Jul 17, 2012 @ 5:48am 
Thanks for the feedback. ;) And I made a few textures myself, including the Surface Division Field, but it's not that hard if you know how.
potemkinhr Jul 16, 2012 @ 12:25pm 
Very inventive use of a teleporter grid - is it available in Hammer or did you made it?
Pretty cool concept, you can check my maps, I would appreciate your input.
http://steamcommunity.com/id/potemkinhr/myworkshopfiles/
Stratos  [author] Jul 15, 2012 @ 9:39am 
Yay! ^^
Onychoprion Jul 14, 2012 @ 6:32pm 
You, sir, just blew my mind.
Stratos  [author] Jul 12, 2012 @ 1:48pm 
Hey, thanks a lot! :D
Wheaties Jul 12, 2012 @ 1:00pm 
I like your homemade aperture logo. Very nice :)
Stratos  [author] Jul 12, 2012 @ 10:06am 
Thanks! ^^