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Rapporter et problem med oversettelse
Thanks for your great mod!
However, I ran into a problem:
With Mile's "Heavy Melee Weapons (Continued)" mod, my "Heavy Monosword" wielding pawn insists on using the ranged target instead of the appropriate martial arts target.
This is not good because it trains the wrong skill.
I know that requests for cross-mod fixes are tricky.
Could you take a look at it anyway?
(I don't know if other melee weapons in Mile's Continued mod have the same problem, since the Heavy Monosword is the only melee weapon I own so far.
Also. I already contacted Mile, but he replied that he won't be able to fix this, since it's apparently your mod that needs to be changed).
https://steamcommunity.com/sharedfiles/filedetails/?id=3220630311
There is no mod named Ghoul Melee Fix
Unfortunately I'm out of town right now and can't do anything about it yet. Sorry.
The "With Task" one has training in the task list ( like doctoring, cleaning, hauling, crafting, etc) so that you can set a priority to make pawns train with the dummies. Without Task version doesn't have this, so the pawns will only use them when doing recreation. They can still use them as recreation in the With Task version.
I've applied the fix, so the ghules will have their melee skill active again :)
Both this mod and Allow Tool Mod break ghouls. I just went through my whole mod list testing to see which would bug Ghouls out and this was one of them.
There is a Allow Tool Mod Ghoul fix you can search for in the meantime for that mod.
Any mod that does anything to melee will break ghouls.
@Silvershroud: I tried a while ago, but dismissed it as I'm currently missing the time and commitment to figure out how I could implement the schedule best..
@Wintermist: If you set the work then they will do the training whenever nothing else is higher priorized for them. But they need to have a weapon of the kind equipped that you want to train. Bow/Gun/.. for target practice, Sword/Club/.. for Martial Arts practice
@Stalmander: The other is already a mod that you just need to place lower thant Misc. Training for it to work. So why should I implement it? I kind of like my style too. :)
Yesterday, I had to do a bit of construction around the one shooting dummy, figuring pawns won't use the dummy if they're constantly being obstructed, as they have in the past.
Except for a Guest from the Hospitality mod. Two construction workers died one after the other to brain injuries from a single burst fire of a rifle. I was going to just reload anyways because... my colony would just cease to exist without construction workers, but even as I drafted pawns to stand inside of the shooting dummy's range, the Guest continued to fire upon my pawns.
Is there any reason why this happened? I could just deconstruct the target dummy anytime I do construction near it, but that seems kind of silly, so I'm wondering if there's just a weird feature I missed that lead to two missing brains.
And I would like to ask one thing: would you be willing to implement [JGH] Misc. Training retexture from jeonggihun? Of course it would be third to ask him.
Greetings.