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I will not break it in seperate tasks as that would clutter the task lists a bit more without any benefit.
I've reverted the changes to the skill assignment, so that part should again be working like it did before the changes..
Since you're working on this mod anyway, may I repeat my request from earlier?
Mlie's 'Heavy Melee Weapons (Continued)' mod features melee weapons that are trained at a ranged target (and therefore without any XP gain).
It would be great if you could look into this.
As an extreme example, I want a pawn with 20 shooting and 1 fighting to train only in fighting, or a pawn with 20 fighting and 1 shooting to train only in shooting, but a pawn with a gun will randomly train in fighting. Surely there is such a thing as a bayonet...
I think the smartest thing to do would be to separate the training tabs and routines by shooting and fighting.