RimWorld

RimWorld

Misc. Training
926 Comments
Ogodai Aug 22 @ 7:55am 
Great mod
$r.RC_Gameplays Aug 18 @ 5:53pm 
Eu Boto os colonos pra treina um do lado do outro pra eles conversarem entre sí pra geral fica amigos belo mod em:steamthumbsup:
$r.RC_Gameplays Aug 18 @ 5:52pm 
esse mod e bom dmss, principalmente pra fazer 2 colonos socializar enquanto estão treinando:steamthumbsup:
Kaedys Aug 9 @ 3:01pm 
The assignment being dependent on weapon falls down, I think, when you use something like Sidearms or a tools mod that lets pawns carry multiple weapons and swap them out depending on the task at hand. >.<
SP4RTAN Aug 9 @ 2:57pm 
fair enough
Haplo_X1  [author] Aug 9 @ 12:37pm 
The assignement is dependent on the weapon.
I will not break it in seperate tasks as that would clutter the task lists a bit more without any benefit.
SP4RTAN Aug 9 @ 8:16am 
Would you ever consider splitting martial arts (melee) and shooting into separate tasks? That way for example when a pawn has maxed out shooting, I can assign them just to martial arts training?
kenlon Aug 9 @ 1:27am 
Anyone know of a mod like this that happens to include fireproof shooting targets? It's not a problem with this mod, but I'm using some other mods that add weapons that set them on fire.
Mickbob Aug 6 @ 4:59pm 
Having the exp bug today with shooting dummy, noticed it shooting up to like lvl 16 out of nowhere on shooting training dummy
The Bard of Hearts Aug 5 @ 6:17pm 
For some reason, Every time I load the game, the priority for the Training Job is erased. Anything I can do to fix this?
Haplo_X1  [author] Aug 3 @ 10:32am 
Thanks for the bug confirmation.
I've reverted the changes to the skill assignment, so that part should again be working like it did before the changes..
Djinn Aug 3 @ 2:48am 
I can confirm that today it happened to me, so even with the latest version. I thought I did something wrong, but then I realized it only happened with the shooting dummy and not the melee one. 1 shot -> from skill 4 to 20.99l ^^
Haplo_X1  [author] Aug 3 @ 1:32am 
@Zoto: that should be fixed with the new update.. There was a bug where for the first shot it applied over 1000x the xp. OK I haven't tested the current solution with high skills. Maybe that does something.. But shouldn't really..
Zoto Aug 2 @ 5:15pm 
Martial arts dummy works fine weirdly enough
Zoto Aug 2 @ 5:15pm 
Yep XP is fucked, even after yesterdays update. Pawn went from 10 to 20 in like two shots at a cloth target
The Bard of Hearts Aug 2 @ 3:07pm 
I'm having a problem where every time I load the game, the Training Job priority is removed entirely. So I have to go in and set everyone up again for training. Is this a known bug in 1.6? It wasn't like that in 1.5. Anything I can do to help?
Haplo_X1  [author] Aug 2 @ 4:23am 
Thanks for the info. I've missed the EXP issue in the last patch. Should now be fixed :)
麸籽铀莲(FTUN) Aug 2 @ 3:43am 
Perhaps this bug of overtraining can be used together with the mod "EndlessGrowth",which could make things better XD
Deepfield Aug 1 @ 11:06pm 
Range is closed for maintenance
Gahs Aug 1 @ 9:51pm 
Yep xp is massively bugged. Pawns will max out shooting before you even notice anything wrong. Would have pretty much ruined my game if I was dumb enough not to have backup saves. Please fix asap. Have used this mod for years and would be a shame to have to stop using it.
Eheieh Aug 1 @ 9:07pm 
I tracked down an older version of the mod and replaced the three files in the 1.6/Assemblies/ folder,” and now the shooting skill‑gain rates are back to normal. It seems the proficiency gain values in the new version were being miscalculated—or perhaps overflowing. Until the author issues a proper update, you can try finding the 1.6‑compatible legacy version on less-popular mod sites and use that as a temporary fix.
Noya Aug 1 @ 8:56pm 
Like others, I get a large amount of experience from shooting training. Fighting training seems to be working fine.
REYS Aug 1 @ 8:47pm 
Yes, something is wrong. One session and shooting skill up from 4 to 20. Can U fix it?
Eheieh Aug 1 @ 8:17pm 
After the most recent update, training speed with the shooting target has become unbelievably fast — my character jumped from level 15 to level 30 in one training session (I’m using a mod that lets skill levels exceed the usual cap).
Slamurmum Aug 1 @ 7:06pm 
nice! I just started a war yesterday because a caravan decided they wanted to hang around in front of my shooting range xD
KingLyndon Aug 1 @ 5:51am 
i have been having afew issues lately guests from the hospitality mod use the shooting dummy and they fire so fast it starts slowing down my game to the point even on 3x speed its like half of normal speed
Saki Jul 25 @ 4:09pm 
Can we maybe request a training facility that works with magic and fighting classes from 'A Rim World of Magic'?
Buff_Cosmo Jul 25 @ 3:22pm 
Is there a way to make the shooting silent during training? It's really annoying to hear machine gun fire 24/7
Roge Jul 23 @ 7:57pm 
Can you make Gauss gun from vanilla weapons expanded, as "Dangerous weapon" it decimates my gravship walls
mosseph Jul 21 @ 6:15am 
Very useful mod, thank you for sharing!
Zamaza Jul 20 @ 3:37pm 
Same bug as Geneva: sometimes pawns trying to shoot the target but instead just walk back and forth from the range to the target
Lorbog Jul 17 @ 9:24am 
Also having the issue where it erases my training work priority after I travel in a gravship.
Geneva Jul 16 @ 3:24am 
bug: sometimes pawns trying to shoot the target but instead just walk back and forth from the range to the target
One Eyed King Is Potato Jul 15 @ 3:27pm 
both of those could be it will make note of that and check, thanks letting me know
Assbaby Jul 15 @ 2:57pm 
I think training work priority gets reset after traveling in a gravship. Unsure if that's what you're talking about below
Haplo_X1  [author] Jul 15 @ 1:22pm 
The training order should reset, when the pawn is hungry.. Maybe thats why?
One Eyed King Is Potato Jul 15 @ 12:58pm 
not sure if it is a problem caused by another mod or not but it seems that the training order get reset at random?
BIGnP Jul 5 @ 7:45am 
the shooting training task seems to increase skills slightly slower than the recreational shooting order. is this intentional?
SleepingPigNeverSleep Jul 4 @ 1:20pm 
Great mod! Using in 1.6. Some pawn will stuck there. They will keep move to target and back to shooting position. Pawn will become normal if load game again
Deggial Jul 2 @ 2:45am 
No worries! As long as an update is announced, we can wait. It's the uncertainty that's killing us!

Since you're working on this mod anyway, may I repeat my request from earlier?
Mlie's 'Heavy Melee Weapons (Continued)' mod features melee weapons that are trained at a ranged target (and therefore without any XP gain).
It would be great if you could look into this.
JunsTuk Jun 29 @ 10:47am 
good mod
Bee Jun 21 @ 5:11pm 
no worries, we appreciate you!
Wolmer Jun 21 @ 4:31pm 
Just dropping by to say thank you for your mod
Papito Jun 20 @ 1:52am 
Yeah no worries. We appreciate the reply so we know what to expect!
Haplo_X1  [author] Jun 19 @ 7:54am 
I'm sorry, I'm two more weeks without my computer, so I won't be able to update it in time :(
Papito Jun 18 @ 1:06pm 
Will this get updated?
GoukaSoshina Jun 8 @ 10:26am 
Could you limit training based on the type of weapon you have?
As an extreme example, I want a pawn with 20 shooting and 1 fighting to train only in fighting, or a pawn with 20 fighting and 1 shooting to train only in shooting, but a pawn with a gun will randomly train in fighting. Surely there is such a thing as a bayonet...

I think the smartest thing to do would be to separate the training tabs and routines by shooting and fighting.
Okami Jun 7 @ 6:10pm 
Is there a way to make the shooting targets non flammable? using laser weapons light them up and other pawns try and go put the fire out, which leads to unfortunate friendly fire incidents..
Otium May 30 @ 12:01am 
OK, problem solved. Was trying to play safe and placed the target outside allowed area so that no idiot would go and repair the wall while folks were shooting.
Otium May 29 @ 11:17pm 
Pawn just wanders around although training is checked in the tab - what could be the issue? This affects shooting targets especially, melee training dummies are being used. And yes weapon is equipped, with adequate ammo.