Distance

Distance

Uknown Sector
8 Comments
SecretAgentKiiN 特务健 Nov 22, 2019 @ 3:41pm 
too complex, cannot see the traps clearly, repeat die, repeat die, repeat die...
vulduv Jun 1, 2019 @ 4:30am 
i found a few rather odd things.
*some checkpoints are sideways. (the car spawns pointing in the same direction as the +Z axis its the one with the blue arrow)
*alot of object hover above the road. 1 unit in this game is about the size of the car. so an object hovering 1 unit above the road is VERY noticable.
*one of the teleporters is pointing up and away from the road by a bit. so you end up flying. there are 2 options in the "cursor" drop down window to align the selected object with the cursor. one for position and one for the angle. remember that it will probably put the portal at a diffrent angle then intended. (sense the angle of the car when exiting a portal will be the same relative angle to the portal as when it entered)
Fabi Winterstar Sep 11, 2016 @ 9:21am 
I agree, this isn't normal, rather difficult or expert. But great job anyway
snowstate Jun 24, 2016 @ 12:18am 
Refract have attempted to fix the updating issue in the latest experimental build: http://steamcommunity.com/games/distance/announcements/detail/800894401514541564 If that doesn't work, you could try this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=615858226
Caleon Jun 23, 2016 @ 11:06am 
Afaik the current game version has a bug when updating existing maps. If you want to keep this it may be better to wait for the next release.
Naxreus  [author] Jun 23, 2016 @ 8:11am 
For some reasson when I reuploaded this map it didnt updated here, it created a new one... I removed it already, im figuring how to update this one with the light issues fixed...
Naxreus  [author] Jun 20, 2016 @ 11:28am 
@Caleon ok chaging that, didnt noticed that checkpoint, gonna try to fix it also I noticed the lighting issue on some parts, im reuploading the map to fix those.
Caleon Jun 20, 2016 @ 11:13am 
Normal difficulty? I'd set it on expert. Some parts are more luck than skill because obstacles pop up just in front of the car. Also there's one checkpoint where you spawn right in front of a saw.