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*some checkpoints are sideways. (the car spawns pointing in the same direction as the +Z axis its the one with the blue arrow)
*alot of object hover above the road. 1 unit in this game is about the size of the car. so an object hovering 1 unit above the road is VERY noticable.
*one of the teleporters is pointing up and away from the road by a bit. so you end up flying. there are 2 options in the "cursor" drop down window to align the selected object with the cursor. one for position and one for the angle. remember that it will probably put the portal at a diffrent angle then intended. (sense the angle of the car when exiting a portal will be the same relative angle to the portal as when it entered)