Kenshi
Stronger Group Combat
490 Comments
Kris May 1 @ 11:03pm 
I deleted every Mongrel entry from your mod and everything is back to normal. It must have something to do how the resident system is working. Sorry I cannot give a better explanation because I could not find the root cause of the problem.
Shidan May 1 @ 5:17pm 
You do touch the mongrel faction residents list though. Looks like you tried to boost the number of guards, I would assume so that they wouldn't die to fogmen. Because of how the resident system works though this is causing other lower priority squads to not spawn, including those shops mentioned below.

Better way to increase guard numbers would be to do so in the squads themselves, since then they'd take the same number of buildings.
Hatsune Neko Gaming  [author] May 1 @ 4:24pm 
i did not change buildings.
Kris May 1 @ 4:09pm 
I really like this mod, it gives you a really hard time. But I dont know if its intentional or not, the mod changed (at least) the shops in Mongrel. There are now four barracks there, no armor shop and the thiefs guild isnt there (its a barracks instead). I disabled all the mods I had, imported the game and everything was back to normal. Installed all my mods again, the same thing happened (four barracks, no armory, no thiefes). Then I disabled only your mod and there it was - everything was back to normal. I hope its a bug and not intended.
Hatsune Neko Gaming  [author] Mar 24 @ 2:47pm 
it seams like normal difficulty after a while after your used to it.
I cant play vanilla levels no more, everyone seams so weak.
DatAlien Mar 24 @ 12:46pm 
Didn't notice that this was part of your mod collection and assumed this was the default difficulty.
Hatsune Neko Gaming  [author] Feb 26 @ 12:52pm 
it was done to fix issues i created with the mod.
so yes, its intentional.
John A. Bingusiness Feb 26 @ 11:42am 
Is it intentional that this mod removes all positive stat boosts on sheks besides health?
Hatsune Neko Gaming  [author] Dec 21, 2023 @ 6:09am 
not an issue, intentional.
bone dog nests being added to nearly every biome was added a couple year's ago. got adjusted a few times to lower the numbers, but is now at a level I find acceptable.
in my view, bone dogs are like real dogs, they are everywhere!
BossaNovaBabyyy Dec 21, 2023 @ 12:34am 
just a heads up, not sure why but this mod was causing bonedog nests to spawn all over the map in such numbers that the wolves were killing everything else on the map. not sure if its a conflict or what because ive used this mod before with no problems. Very weird issue for a group combat mod
Hatsune Neko Gaming  [author] Nov 5, 2023 @ 8:18pm 
if you have mods that change base NPC's, then yes, there is a big chance it will have conflicts.
Valkyrie Nov 5, 2023 @ 7:59pm 
ANy chance of conflicts on this one? I play a pretty heavily modded game and don't wanna break it.
Hatsune Neko Gaming  [author] Aug 24, 2023 @ 10:56am 
I primarily play solo and I use the mod all the time with it.
2much Aug 24, 2023 @ 9:44am 
Haha, I guess I'll just help my self to their eggs then.
Also Stronger Group Combat = Weaker Solo Combat?
My training is progressing nicely, But will my solo artist gal ever be as badass as your Mod graphic looks. At 90 toughness still stunlocked quite a bit.
Hatsune Neko Gaming  [author] Aug 24, 2023 @ 9:09am 
yep
more gutters will spawn in time.
2much Aug 24, 2023 @ 8:54am 
So the gorillo gangs are lucrative and fun to see, but they have made the beakthings extinct.
On my way to the hive in Dreg a beakthing nest spawned and they went to war with about 4 gorillo gangs and were wiped out. Intended?
Hatsune Neko Gaming  [author] Aug 18, 2023 @ 8:36pm 
it adds zero text.
𝓚𝓤𝓡𝓐 Aug 18, 2023 @ 7:55pm 
do this mod add much text?
Hatsune Neko Gaming  [author] Aug 8, 2023 @ 6:41pm 
don't think mine did.
didn't even know it had that option.
just might be a compatibility issue.
Hatsune Neko Gaming  [author] Aug 8, 2023 @ 6:11pm 
it doesnt do anything to them if i remember right. as i don't have a start that adds them for the player.
Hatsune Neko Gaming  [author] Jul 13, 2023 @ 4:43am 
there is no set place for it in load order.
but it if you have other mods that change base characters, then it should be at the bottom so it files are not overridden by others, which would give you weird NPC stats if you didn't.
Cross - Eyes Jul 12, 2023 @ 11:34pm 
should this be pretty high up on the load order?
Hatsune Neko Gaming  [author] Jul 6, 2023 @ 6:50am 
yes it is.
but if you want the full effect. import your save.
Morale -10 Jul 6, 2023 @ 5:54am 
Is this safe to add to my saved game?
Hatsune Neko Gaming  [author] May 28, 2023 @ 10:43am 
doubtful
maxibreard May 28, 2023 @ 10:42am 
Its compatible with uwe?
Hatsune Neko Gaming  [author] May 8, 2023 @ 5:32pm 
you can survive.
I'm using my own mod, with 3x nests, 4x squads set. 4x attack slots.
playing as solo.
don't rely on mercs to save you, rely on yourself instead.
LowFPSman May 8, 2023 @ 5:04pm 
Ok... Fogman with 50-60 stats is just something... Whith weak mercenarys good luck saving your guys...
Hatsune Neko Gaming  [author] Apr 13, 2023 @ 4:18pm 
the file has to be in the main moding folder in Kenshi.
plus the folder has to be named correctly.
COMRADG Apr 13, 2023 @ 4:08pm 
wouldnt let me open it, kept saying corrupt file. lol dang man, its all good thank u for the info tho:) great mod! :) keep at it!
Hatsune Neko Gaming  [author] Apr 13, 2023 @ 3:19pm 
you would have a lot of numbers to edit.
when you load my mod in the FCS, you can see all the changes i did.
you edit from there.
COMRADG Apr 13, 2023 @ 3:12pm 
how do i edit ur mod so i can have the stats be a lil lower, want a lower overall stat for early game then to import the higher stats later, or do i have a lite level mod?
Hatsune Neko Gaming  [author] Apr 11, 2023 @ 1:50pm 
I don't remember that type being in my mod.
mahrdol Apr 11, 2023 @ 10:46am 
does this mod add Lonewolf Bonewolfs from your other primal wildlife mod?
Alkovin Apr 5, 2023 @ 7:10am 
Turned this mod off, played about 12 hours, and turned it back on. Its a harder game but not impossible. Have a good understanding of Kenshi before using this mod.

Tip: Heavy Weapons are great for crowd control, but slow compared to Swords. Make sure to balance squads. Help the Heavy Weapons out when they are getting teamed up on.
Hatsune Neko Gaming  [author] Mar 16, 2023 @ 7:42am 
This mod is not setup to be compatible with any other mods.
so use at your own risk with others.
Gehrman Sparrow Mar 16, 2023 @ 7:38am 
Does this work with legendary of kenshi?
Hatsune Neko Gaming  [author] Mar 10, 2023 @ 6:23pm 
no
EightOne Mar 10, 2023 @ 5:39pm 
Are this work with Genesis?
Hatsune Neko Gaming  [author] Feb 28, 2023 @ 9:35am 
it does take them away as they was going well beyond the max limit.
coomdrinker Feb 27, 2023 @ 9:52pm 
I'm pretty sure this mod takes away the shek XP bonuses. Is this an intentional change?
Sup Feb 26, 2023 @ 11:41am 
Guard takes weapon when they arrest criminals, so once criminals are arrested they are stronger than guards.
When I live in the city criminals are always overwhelming the guards.
I'm tweaking their unarmed value by fcs but still this is a great mod.
Thank you.
sovereign Jan 16, 2023 @ 7:06am 
Thanks for the mod. It helps make endgame fun again. No more just send 1 guy to obliterate a whole town.
Hatsune Neko Gaming  [author] Oct 11, 2022 @ 10:09pm 
that's the point.
its only bad if you de-arm people.
this mod wasn't made to be easy, it was made to be hard. an extra challenge.
if you don't like it. that's fine, this mod is not for everyone.

this mod was not made with the intention of being lore friendly.
and as I have said in the past, if this isn't hard enough for me when I use it, ill edit it and make it harder. I'm only sharing this because people asked for it. this is primarily for my use.
Rahsa Oct 11, 2022 @ 6:42pm 
the only reason i dont want to add this is every one knows kungfu. it just doesnt fit
Hatsune Neko Gaming  [author] Sep 17, 2022 @ 10:04am 
use one of my lower ones and set the load order above to change it.
Cramwir Sep 17, 2022 @ 8:00am 
Attack slots is at 5x pliz
Hatsune Neko Gaming  [author] Sep 1, 2022 @ 4:00am 
can be added at any time, importing is not required unless you want NPC's around you to be updated then and there.

only mods that change the NPCs would affect this mod, and that depends on the load order. put at the bottom of the load order and it will overwrite any changes made above it.
gruge Sep 1, 2022 @ 3:10am 
can this be added at anytime or do i needa make a new save? just wondering as I'm not sure if I'd like to use it later, also does it work well with mods that alter the world end states, such as reactive world?
Hatsune Neko Gaming  [author] Aug 29, 2022 @ 5:12am 
what's at the bottom will overwrite those above it.