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Stronger Group Combat
File Size
0.923 MB
Jun 16, 2016 @ 7:23pm
Dec 4, 2017 @ 7:39am
28 Change Notes ( view )

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Stronger Group Combat

Primarily made for the Experimental branch of Kenshi.
Though it will work on stable but you might not get access to any new NPC's until experimental released to stable branch.

Bosses and their minions are now stronger, groups travel in larger sizes, many now have base attributes adjusted with more tweaking to come. on average everyone's combat skills upped by a minimum of 20 points

All Animals now have raw meat and Security spiders will give you a AI core though they are no pushover, you will earn that core as these are beefier and much stronger.

Iron Spiders are now even stronger. adjusted them to take more of a beating just because they made of metal and should be stronger than they were.

Leviathans and dogs and gutters and the giant raptor also are stronger and more resilient. hit points increased as some combat speed was adjusted.

Deadhivers adjusted more to fit in with the lore a bit better, they are crazy tough and only the most experienced should enter the fogs.

This Mod update is not for newbies unless you want to be a glutton for punishment. you will die and or get beaten up more often than not. Fear is now running towards you! and in larger Packs!

Updates are always done on the experimental branch of the game. so if any bugs popup try experimental first then if the bug persists then report it.

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Popular Discussions View All (3)
Sep 16, 2017 @ 6:54am
Next Project for editing.
Jun 27, 2017 @ 11:25am
Shops act weird
Sep 15, 2016 @ 11:44am
Bug for bars
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HaTsUnE_NeKo  [author] May 16 @ 1:16pm 
Well not much i can do atm.
My computer not fixed yet. If things go right. Some time next week i can look into it.
bagelhe May 16 @ 12:31pm 
yes i did, but they have strangely vanilla stats. If i put deathnote they have stronger stats.
HaTsUnE_NeKo  [author] May 16 @ 12:22pm 
Put mine at the bottom of the load order.
bagelhe May 16 @ 11:52am 
somehow its not working for me anymore, but death note is working not sure why...btw i installed annihilate fogmen beta but even that is not the problem
Michael Jan 4 @ 11:09pm 
Thank you for this. Really great! Has made my game more fun to play now! Especially now when I have to hunt for AI Cores :)
HaTsUnE_NeKo  [author] Dec 8, 2017 @ 12:09pm 
i may in the future.
though in mine the broken ones are upgraded to be stronger and such.
stecph Dec 8, 2017 @ 11:17am 
Really?? I would have bet they were...who knows now which mod were they from...
They were pretty cool, a platoon of OP broken ones led by a leader with 3 giant spiders marching in front of them:-))
Thanks for the mod off course, I am enjoying it very much, at high levels nothing is really a threat in vanilla, now it's exciting again:-)
You modders are very altruistic people:-)
HaTsUnE_NeKo  [author] Dec 8, 2017 @ 9:14am 
they are not. only thing uniquely mine is the new animal types to separate wilds from domesticated and those you can buy.
stecph Dec 8, 2017 @ 9:00am 
Cool,thanks Hatsune,I got confused by Mistralic post as he mentions "respawn",glad it is not tge case.
As we are here, was "the Legion" your creation? When I was rolling the economic mod i had them,now i only see more spiders but no Legion ot "wannabe robots" dudes:-)
HaTsUnE_NeKo  [author] Dec 8, 2017 @ 7:55am 
they have larger populations.
but are tied to the nest spawns and whatever random spawns the game sets.