Kenshi
490 ratings
Stronger Group Combat
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Jun 16, 2016 @ 7:23pm
Apr 23, 2021 @ 11:21am
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Stronger Group Combat

Description
You lift your head up, to see the face of your attacker, before you get a glimpse, they drive in the killing blow.
And all you can think about before that, is all they asked for was some bread. which you did not have. This sad cruel world is finally at a end for you, but your squad mates still continue to fight the hungry bandits.

And so Begin's the battle in Stronger Group Combat.

What does this mod change?

  • Enemies are roughly 1/2 to 2 times stronger then average vanilla
  • Enemy Groups can have larger amount of NPCS, and more Lieutenant and or Bosses
  • Dead hives are larger and stonger
  • Non Base race Enemy bosses have 2x to 3x the amount of normal hit points.
  • Meat adjusted so all flesh animals drop meat, but in lower amounts.
  • Attack slots is at 2x instead of default 1x
  • All NPCs have their own stats instead of only a couple in vanilla.
  • With higher risks come higher chance of better loot, higher chance of having their default Armour upgraded.
  • Robotic NPC's are no joke, they are stronger, faster and deadlier.
  • Certain Robotic spiders drop AI cores but are much stronger then normal.
  • Suicide notes found in certain large creatures. with higher chances of good loot.
  • All bosses are much stronger and deadlier and some include new weapons.
  • Increased Nest Spawns, Increased total amount of allowed nest spawns, bonedogs are now all over the map.
  • MA skill added to everyone. be careful disarming your opponents.

Future plans

Continue work and adjustments to refine a better but harder experience.
Most everything i want in this mod is in. it is basically Feature Complete.
i'll most likely still do future adjustments if i still find it lacking

Collaborations

Other mods that use the same data in this mod
Nekos World Balance Overhaul
Stronger Group Combat was originally created on Sept 14th 2013 on the Lo-Fi Forums
Nekos Grand Mod Merger Project

Personal Note about Collaborations
Please do not use my mod in other mods and publish them. please ask for permission first


uploaded to Nexus
Stronger Group Combat on nexus[www.nexusmods.com]


Support and Appreciation
Want to support me making mods, or just show your appreciation?
All funds go into keeping my computer running
And always it is a big thank you to those who end up supporting.
you are the best!

Patreon Hatsune on Patreon[www.patreon.com]
PayPal HaTsUnE NeKo's Donationation link [paypal.me]
Popular Discussions View All (4)
15
Jul 26, 2021 @ 5:52pm
Bruh why make the game harder ♥♥♥♥♥
Barsstein
3
Dec 1, 2019 @ 5:17am
Next Project for editing.
Hatsune Neko Gaming
2
Jun 27, 2017 @ 11:25am
Shops act weird
CloudsInTheSky
490 Comments
Kris May 1 @ 11:03pm 
I deleted every Mongrel entry from your mod and everything is back to normal. It must have something to do how the resident system is working. Sorry I cannot give a better explanation because I could not find the root cause of the problem.
Shidan May 1 @ 5:17pm 
You do touch the mongrel faction residents list though. Looks like you tried to boost the number of guards, I would assume so that they wouldn't die to fogmen. Because of how the resident system works though this is causing other lower priority squads to not spawn, including those shops mentioned below.

Better way to increase guard numbers would be to do so in the squads themselves, since then they'd take the same number of buildings.
Hatsune Neko Gaming  [author] May 1 @ 4:24pm 
i did not change buildings.
Kris May 1 @ 4:09pm 
I really like this mod, it gives you a really hard time. But I dont know if its intentional or not, the mod changed (at least) the shops in Mongrel. There are now four barracks there, no armor shop and the thiefs guild isnt there (its a barracks instead). I disabled all the mods I had, imported the game and everything was back to normal. Installed all my mods again, the same thing happened (four barracks, no armory, no thiefes). Then I disabled only your mod and there it was - everything was back to normal. I hope its a bug and not intended.
Hatsune Neko Gaming  [author] Mar 24 @ 2:47pm 
it seams like normal difficulty after a while after your used to it.
I cant play vanilla levels no more, everyone seams so weak.
DatAlien Mar 24 @ 12:46pm 
Didn't notice that this was part of your mod collection and assumed this was the default difficulty.
Hatsune Neko Gaming  [author] Feb 26 @ 12:52pm 
it was done to fix issues i created with the mod.
so yes, its intentional.
John A. Bingusiness Feb 26 @ 11:42am 
Is it intentional that this mod removes all positive stat boosts on sheks besides health?
Hatsune Neko Gaming  [author] Dec 21, 2023 @ 6:09am 
not an issue, intentional.
bone dog nests being added to nearly every biome was added a couple year's ago. got adjusted a few times to lower the numbers, but is now at a level I find acceptable.
in my view, bone dogs are like real dogs, they are everywhere!
BossaNovaBabyyy Dec 21, 2023 @ 12:34am 
just a heads up, not sure why but this mod was causing bonedog nests to spawn all over the map in such numbers that the wolves were killing everything else on the map. not sure if its a conflict or what because ive used this mod before with no problems. Very weird issue for a group combat mod