RimWorld

RimWorld

Miscellaneous 'CORE'
454 Comments
SalzStange Jul 15 @ 4:58am 
Thanks for updating
TurtleShroom Jul 14 @ 3:10pm 
Welcome back!
gunns22 Jul 13 @ 6:45am 
@Haplo_X1

1.6 when?
Willow Jul 12 @ 1:30am 
Hope this gets an update for 1.6 :o
SghHanzMullerSW Jul 11 @ 1:24pm 
1,6 ?
pawelik001 Aug 10, 2024 @ 11:14am 
Is it possible to craft brainpal? Or need to buy this
Mimic May 23, 2024 @ 9:19pm 
he did it, no more error
very grateful
道林P猫 May 11, 2024 @ 9:17am 
I am grateful waiting and thanks for you work.
RogueCmdr May 10, 2024 @ 6:00pm 
any luck with 1.5
Vakaria May 5, 2024 @ 10:24am 
Thank you for continuing to update! Looking forward to 1.5 . Great mod!
Solarius Scorch Apr 26, 2024 @ 12:37am 
Same! :)
Papito Apr 21, 2024 @ 8:44am 
Looking forward to 1.5 update!
Six Apr 15, 2024 @ 2:58pm 
Your mod is appreciated! Looking forward to 1.5 update :)
The Gunslinger Apr 13, 2024 @ 12:08pm 
TY!
Haplo_X1  [author] Apr 10, 2024 @ 1:05pm 
Yes, but slowly. One mod after the other, whenever I find some time :)
allbad Apr 8, 2024 @ 9:43am 
Hi @Haplo_X1 any chance for 1.5 update?
2962342497 Nov 18, 2023 @ 2:51am 
Can authors make grouped mods individually?
lilwhitemouse Aug 16, 2023 @ 12:25pm 
Is there an option to not load the brain pals? For those who want more incidents but not more items?
Haplo_X1  [author] Dec 3, 2022 @ 3:04pm 
I did it in one move with the brainpal fix :)
@theothersteve7: Thanks for the reminder. It turned out I didn't need to change the parent. I just needed to switch the assigned class :)
Lotan flan Dec 3, 2022 @ 5:28am 
thank you for adding the ability to group animals, i didnt expect it added this fast, if at all.
Lotan flan Dec 1, 2022 @ 6:52am 
Is it possible to have the group system also work with animals that can be drafted?
theothersteve7 Nov 18, 2022 @ 8:47pm 
BrainPals are broken because they are considered "prosthetic brains" rather than implants, causing issues when installing them in a mechanitor. It destroys the mechlink rather than ejecting it.

@Haplo_X1 You can fix this quite easily in the data files. Use parent="SurgeryInstallImplantBase" in the surgery RecipeDefs instead of the custom parent that you made. You'll also need to remove the workerClass, it'll inherit that from the parent. This mod is super old and I'm going to guess that it predates these things - impressive that it still works!

I hope that helps! Keep up the great work!
William07142 Nov 12, 2022 @ 4:33am 
Is there any chance you could make standalone versions of the grouping and implant?
AlotMaster Nov 12, 2022 @ 12:38am 
the Brain Pals eject all other brain stuff installed, including Mechlinks.
michal.stangel Nov 5, 2022 @ 9:52am 
Traders no longer sell Railgun (1.4, Biotech).
Haplo_X1  [author] Aug 12, 2022 @ 1:33pm 
I've read all books from that series.
It is still one of my favorites :)
halthasar Aug 11, 2022 @ 11:02am 
did you read 'old mans war' far enough to see the biological brain pals?
Purple Guy Jul 27, 2022 @ 3:22am 
Old Mans War is such a good boooook!!!!!! I love it.
Haplo_X1  [author] Jun 17, 2022 @ 12:11am 
No Groups have no kind of Dependency, so it can't really conflict with other similiar mods.
CloakTheMailman Jun 11, 2022 @ 10:01pm 
Since this also creates groups/teams in the colony would this conflict Colony Groups mod?
WAKE UP May 24, 2022 @ 9:41am 
Can it be removed from mid-game?
commander10010 Apr 28, 2022 @ 2:16pm 
Thanks!:steamthumbsup:
Haplo_X1  [author] Apr 28, 2022 @ 1:34pm 
I think CE has nowadays their own mod integration as it affects so much stuff. I can't really remember.
For the railgun: It is defined as a RewardSpecial, which means (I think) that you should get it with luck as a quest reward. (Or am I wrong? I don't know..)
commander10010 Apr 28, 2022 @ 7:50am 
Hello, may I ask how can I create a railgun? This weapon now I only get it from prepare carefully.
76561198148577520 Mar 29, 2022 @ 9:50pm 
Am I correct in guessing that since the patch for this mod with CE hasn't been updated in 3 years is because that patch has been integrated with this mod?
osakanagames Mar 15, 2022 @ 6:14am 
many thanks
Haplo_X1  [author] Mar 15, 2022 @ 5:45am 
The group icons are always visible. Or you hide them with the small - in a circle
osakanagames Mar 14, 2022 @ 6:50pm 
How can I erase the group icons I have created? I have been able to exclude characters from the group, but the group icon continues to remain as long as it was created.
smitty_the_smith Feb 25, 2022 @ 3:11pm 
How does this mod effect Misc Rotots?
Haplo_X1  [author] Sep 24, 2021 @ 9:53am 
I have not played with SOS so I'm not sure. But the group button is normally intended for work on the same map, not for switching maps. For that I need to look into how to switch maps first.
ludi1989 Sep 24, 2021 @ 8:42am 
Using SOS2 and generally being on another map I can't change maps quickly by pressing group button. E.g.: I have ship in space but no one is present there (everyone is on the planet's surface), there is a grey group button that was created after the ship got into space but clicking it does nothing. It is like the button is transparent because when clicking it the object behind it is being chosen.

To change maps I have to manually go to map view, find my ship and then zoom to it.

Any ide what might be the problem here?
Zapp Brannigan Aug 21, 2021 @ 11:19am 
Yup, looks like that was the issue, thanks so much for the heads up!
Haplo_X1  [author] Aug 21, 2021 @ 2:36am 
Most likely you've switched the selection mode. You can switch the mode to only SELECT your colonists or you can set it so that the selected colonists GO to their target (default). I'm not sure right now what the switch key was, I think Shift +0? It should be explained in the help Shift+K.
Zapp Brannigan Aug 20, 2021 @ 10:32pm 
Not sure why but started a new colony recently and when trying to setup draft locations, I press Shift+6 and it says:

Group 1 not set. No selected colonists found.
Group 1 with 6 colonists saved.

This causes the correct colonists to be drafted, but they do not go to their "saved" location, they just stop where they are currently, even if other objects/pawns are in the same cell.
Haplo_X1  [author] Jul 28, 2021 @ 5:54am 
Thanks for the Info. I've modified the Hedeff so that it now hopefully works.
Kateye Jul 27, 2021 @ 5:51pm 
The Brain Pals aren't counting for Transhumanist/Body Modder. My pawn modded with an electronic brain pal still gets the "No artificial part"/"Body modder frustrated" debuffs. Since my pawn with a psychic harmonizer gets the "Transhumanist Enhanced"/"Body modder happy" buff, obviously brain implants are supposed to count.
Haplo_X1  [author] Jul 27, 2021 @ 8:47am 
Please try again, I've updated my mods to (hopefully) work against 1.3.3072
PoofyGummy Jul 27, 2021 @ 5:08am 
Is there anything still wrong with the mod?
Haplo_X1  [author] Jul 19, 2021 @ 11:49pm 
I will update Steam once it is officially released. Everything before hand just asks for continually updating because of RimWorld updates..
Kane [ESP] Jul 19, 2021 @ 10:55pm 
And will you upload it here?

Thanks :)