Stellaris

Stellaris

Rangefinder
101 Comments
The Erubian Warlord May 28, 2018 @ 10:19am 
please update
Pode Sep 29, 2017 @ 8:25am 
I believe Advanced Ship Battles that Atanvaryar recommended two updates ago has now added close range brackets, so if there's not a 1.8 update you might try that mod
ChrisKesterson Sep 29, 2017 @ 7:50am 
Working for 1.8?
Bemoteajh Jun 17, 2017 @ 12:00am 
battleships will actually stay far enough back to make the weapons worth while :)
thanks m8 mod is perfect
Pode Apr 25, 2017 @ 2:09pm 
Awesome!
Atanvaryar  [author] Apr 25, 2017 @ 1:58pm 
Ok then, I will see what I can do about it :)
Pode Apr 20, 2017 @ 9:10pm 
It's good, but it only works down to range 60, everything insdie that range charges to point blank. We miss Rangefinder
Atanvaryar  [author] Apr 20, 2017 @ 8:53pm 
Hey guys, I've been away from the game for quite a while now. I guess I could look into upgrading this mod again, but far as I know there is already a better version out there called Advanced Ship Behavior.
KID A Apr 20, 2017 @ 6:58pm 
Please update this for 1.51 :)
VS-lockon Apr 12, 2017 @ 9:07am 
1.5.1 plx
Stoic⁧⁧Sirius Apr 7, 2017 @ 9:33am 
Hire a samurai
VoidInsanity Apr 7, 2017 @ 9:29am 
Really needs an update for 1.5. Its really hard to play the game without this mod.
Tetra Feb 1, 2017 @ 10:40pm 
Unfortunately, for me using this on 1.4.1 seems to lock my ships' evasion to 0 regardless of type or modules. Disabling this mod returns things to normal.
Raistlain Jan 2, 2017 @ 6:37pm 
This seems to be working fine for me on 1.4.1
ecnahc Dec 9, 2016 @ 3:39am 
1.5?
VoidInsanity Oct 22, 2016 @ 8:51am 
Well 1.3 is bound to have broken it since they redid the entire weapon system.
Atanvaryar  [author] Oct 6, 2016 @ 2:02am 
Hey everyone, didn't have much time to follow the game lately. I'll check to see if there are any updates that maybe broke the mod.
thorman123456789 Oct 5, 2016 @ 1:45pm 
any news on the ship range problem?
Lugh Oct 5, 2016 @ 1:25pm 
so i have this researched the tech but they are not showing up when building a ship
Aldodrem Sep 22, 2016 @ 10:53am 
did you look into the ship not maintaining range problem yet?
Wliew Aug 18, 2016 @ 12:46am 
my ship is destroyer. use torpedo I (L slot, range=100). I use the range=100 mode.
Atanvaryar  [author] Aug 17, 2016 @ 11:46pm 
Hi! I'll look into it over the weekend. Thanks for the info!
Wliew Aug 17, 2016 @ 5:44pm 
It seems this mod is not compatible with ver 1.2.5. My ship will not maintain its distance with the enermy's ship as before. Instead, they will just rush them
CaptainX3 Aug 2, 2016 @ 8:09pm 
For anyone who is interested, I know the author is very busy with his studies, so I made a compatibility patch for my New Ship Classes & More v2.0 mod.

You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=736675005
Sandino Jul 26, 2016 @ 4:50pm 
It may be a base game bug. I dont have this mod installed and I have encountered fleets seeming to 'freeze' at range like they hit an invisible wall when attacking a station on the most recent patch. After the destruction of the station or the arrival of a ship they seem to reset and close normally.
MaxRavenclaw Jul 20, 2016 @ 10:39am 
Take your time, it's not game breaking. And best of luck at game maker uni.
Atanvaryar  [author] Jul 20, 2016 @ 3:57am 
Weird. Well I'll have to look into it on the weekend. Unfortunately cannot really do that before. I have rapid prototyping in uni right now, which means me and my team have to deliver a working game with core mechanics every week for two months. Each week a different game with different mechanics...
MaxRavenclaw Jul 19, 2016 @ 10:30am 
I have also noticed an issue. The ships behave normally when in combat with other ships that pursue, but when attacking a stationary target like a station, they freeze as soon as they enter combat and if you're lucky, one or more of the ships are in range to fire at the station.

It doesn't matter if the range is set under the range of the weapon. I have Lances with 120 range plus bonus from computers, but I still end up with a single destroyer shooting at stations.
Atanvaryar  [author] Jul 8, 2016 @ 9:28pm 
@Max Lothrik - no idea, but could you, perhaps, upload your save game displaying the bug to dropbox or google drive or something for me to take a look at?
Max Lothrik Jul 7, 2016 @ 4:01am 
Any idea why my ships (equipped with 80-range torpedoes and bombardment computers) are sitting around doing nothing with the range finder: 70 units module? They're not even fighting other ships, they're just staring menacingly at a stationary spaceport, refusing to attack until it builds a ship that flies towards them.
docflamingo Jul 5, 2016 @ 2:13pm 
@Atanvaryar: Many thanks!
Atanvaryar  [author] Jul 5, 2016 @ 1:59pm 
@docflamingo: I don't mind for other people to do compatibility mods with Rangefinder. Honestly, I cannot follow all of the great mods out there on my own and neither do I have the time with my university coursework. So go right ahead :D
docflamingo Jul 5, 2016 @ 5:09am 
Hey, Atanvaryar. I have made a merge mod of Rangefinder with my own mod Warship Redux for personal use as RF is a must-have for me. I was wondering if it would be alright if I included RF in my next update of Warship Redux with accreditation or, alternatively, if you would put up a Warship Redux compatible version of this mod? Only 1 file (00_ship_sizes) needs to be replaced. Anyway, great mod, really enjoying it. Oh, the WR page is: http://steamcommunity.com/sharedfiles/filedetails/?id=709524591
Atanvaryar  [author] Jul 4, 2016 @ 10:58am 
Also, if anyone is interested in creating some fancy custom icons for the modules - please let me know and show off your work. I will gladly accept it and give credit to the author :D
Atanvaryar  [author] Jul 4, 2016 @ 10:56am 
Hi everyone! Sorry for the delay. I had some issues with my desktop where all of my stuff was. Had to wait for replacement parts to arrive and use my laptop meanwhile. Bow my main PC is back and I have uploaded the new version of Rangefinder. I've switched some things around in terms of graphics to match the UI color scheme. I think it looks more in place now and hope you'll like it.
Clovane Jul 2, 2016 @ 9:00pm 
I haven't played the game since the patch as I got so used to and liked so much what rangefinder does. So I'm just waiting. Playing other games. I wonder if the tweaks they made to combat made updating rangefinder a bit difficult.
VoidInsanity Jul 1, 2016 @ 12:27pm 
@atanvaryar which evening? =P
Carrier002 Jul 1, 2016 @ 8:55am 
would it be possible to get a compatibility patch with http://steamcommunity.com/sharedfiles/filedetails/?id=683230077

Thanks
Atanvaryar  [author] Jun 28, 2016 @ 3:54pm 
Will update later this evening.
VoidInsanity Jun 28, 2016 @ 12:48pm 
Yo can you do a quick update to increase the range caps since 1.2 doubled most of them?
.VM8RA Jun 25, 2016 @ 9:58am 
would you advice using this as a newcomer to the game? I seen the mod on youtube and it looks good!
ElanaAhova Jun 23, 2016 @ 8:58am 
@ Nethanielshade: about manual merging mods from steam. Here is how. Subscribe to first mod. Steam dwnloads. exit steam, manually copy mod to folder (of your choice) outside steam. Go steam, unsubscribe first mod, subscribe second mod. Let steam download second mod. exit steam. Manually copy second mod to folder (of your choice). Now you have data from both mods you whish to merge... have fun
Apocalycious Jun 13, 2016 @ 1:54pm 
@NethanielShade you can do that, actually. I've done quite a bit of mod-merging myself at this point, including with Rangefinder (specifically to add Rangefinder modules to ships from other mods like Advanced Fleet Operations and New Ship Classes & More.

The mod zip files get downloaded into the %UserProfile%\Documents\Paradox Interactive\Stellaris\workshop\content\281990 directory (by default), in a folder that has the same number as the ?id=<number> part of the mod's page here in the workshop. For this mod it would be %UserProfile%\Documents\Paradox Interactive\Stellaris\workshop\content\281990\684750984
Atanvaryar  [author] Jun 11, 2016 @ 12:10am 
@Blackthorn Thanks for the clarification and the praise :D
Good job you guys on porting my mod to BB. I would've done it myself eventually, but right now I simply do not have the time.
MoonlitShade Jun 10, 2016 @ 11:56am 
"Unfortunately, this means that this mod as of right now is incompatible with any mod that also changes that file." This is why I wish Steam allowed manual downloads, so I could merge two mods myself without having to wait for a patch. Oh well.
Blackthorn Jun 9, 2016 @ 7:47pm 
@Atanvaryar Load order is decided alphabetically as Panteradactyl suggests BUT the first item on the list is given the highest priority (Nothing will overwrite it) and the last item on the list is given the least priority (Everything else above it will overwrite its changes).

So if you wanted to make your mod very incompatible / prioritized and UNBREAKABLE then you would name it ARange Finder or something similar. But that would be so unfriendly! JK :)

Good luck, very cool mod idea!
Blackthorn Jun 9, 2016 @ 7:44pm 
@[LFG]Panteradactyl

So in reality, my intention was to make my mod supremely compatible but easy to break by any other mod out there. I am like the Blorg, I just want to get along and make as many friends as I can. Sometimes my mod gets hurt in the process hence I ask my suscribers to suscribe to other mods responsibly. No suscribing to mods with AIDS or anything infectious please.
Blackthorn Jun 9, 2016 @ 7:43pm 
@[LFG]Panteradactyl I hate to sound obnoxious but I feel I need to correct your statement "Which is why the creator of the "Beautiful Battles" mod changed the name to "ZBeautiful Battles," so that his would always be the final one loaded, and overwrite all other mods in case of conflict."

In reality the reverse is true. I put a Z in front of Beautiful Battles to make sure it is loaded last BUT that means it is overwritten by any other mod that comes before it. It sounds counterintuitive but that is the way Stellaris load order works. I have confirmed and tested this for myself with my own YBeautiful Battles Companion mod that I recently published.

Dark Thoughts Jun 9, 2016 @ 11:31am 
Can we get some for the range of 90 and 105 too please?
Panteradactyl Jun 8, 2016 @ 12:48am 
Atanvaryar, load order is decided alphabetically. Which is why the creator of the "Beautiful Battles" mod changed the name to "ZBeautiful Battles," so that his would always be the final one loaded, and overwrite all other mods in case of conflict.