Stellaris

Stellaris

Colonize Unlimited©
456 Comments
Dosaki  [author] Mar 5, 2020 @ 2:15pm 
So sorry man! :( Neither Thomahawk or myself play much nowadays :(
falhxer Feb 29, 2020 @ 2:16pm 
playable*
falhxer Feb 29, 2020 @ 2:15pm 
i miss this mod, the good old days of robotic dominance. Heck it was 1.4 version i think, even before utopia. When i was genociding as robots everyone and colonizing everything as utter madman, those were the days, i miss that fun...i wish stellaris was playing again...
Dosaki  [author] Nov 18, 2018 @ 12:38pm 
@The Noob: Sorry this one has been discontinued a long time ago and was continued in Stange Homeworlds (which is itself discontinued as well).

I might pick Strange Homeworlds up again in the future though, when I'm less busy :)
The Noob Nov 15, 2018 @ 4:33am 
Although not marked as "discontinued," I see that your last post was over a year ago.
So I ask: is this mod working with version 2.1.3?
I'm currently using a similar mod (The Final Frontier - Colonize Everything), but I found your terraforming tree proposal more interesting.
I just do not want to find out you're no longer compatible with the current version of Stellaris before replacing one.
Very interesting your work. I liked it a lot.
Dosaki  [author] Aug 28, 2017 @ 9:48am 
@Reaper: This mod is no longer updated. Please use Strange Homeworlds instead: https://steamcommunity.com/sharedfiles/filedetails/?id=716723174
Akimo Aug 21, 2017 @ 1:54am 
Please update this mod to 1.6.2
Planetace Aug 2, 2017 @ 10:07am 
Does the AI colonize planets with robots? If so this mod will be part of my modded playthrough...
Dosaki  [author] May 26, 2017 @ 9:35am 
This mod is no longer updated. Use Strange Homeworlds instead: https://steamcommunity.com/sharedfiles/filedetails/?id=716723174
Aegis May 25, 2017 @ 6:42pm 
this keeps conflicting with another mod ever since 1.6 and I can't even get past the loading screen with this on. :(
sir Evans May 6, 2017 @ 4:17am 
I know, but hoped that maybe you know how to do it :(
I found the part of gui file which is responsible for this, but despite changing size of the area and number of rows it still shows only 25 tiles...
Dosaki  [author] May 5, 2017 @ 12:35pm 
@Sir Evans: that's not in the scope of this mod, sorry
sir Evans May 5, 2017 @ 10:12am 
Is there any way to make more than 25 tiles being displayed? I would love to be able to colonize super-earths and I think there is plenty of space on the screen to display at least 30 tiles. With some UI mod it would be easy to go for 36 (6x6), but I can't seem to be able to make the 25+ tiles show up in planet view.
Girthquake May 4, 2017 @ 3:54pm 
Ok, thank you. By the way, I just noticed the comment beneath mine, so sorry for my ignorance...:steamfacepalm:
Dosaki  [author] May 3, 2017 @ 2:01pm 
@DecimationStation: It has some problems.

You should move over to Strange Homeworlds .
Girthquake May 3, 2017 @ 1:51pm 
I know this may be a stupid question but does this still work? Some mods work even though they say that they are incompatible. I dont want to break anything lol
Dosaki  [author] Apr 30, 2017 @ 2:29pm 
@Draco: Thomahawk2k does the german translation. I do the portuguese. I'd gladely accept polish/spanish ones though.

Although, I don't think this one will get much updates since they all depend on Thomahawk2k.

I suggest you look at Colonize Unlimited (beta) or Strange Homeworlds] .
Draco Lander Apr 30, 2017 @ 8:12am 
Please, add translation in next update (just change localisation files from english to polish/german/spanish/etc.).
isiarca Apr 29, 2017 @ 12:20pm 
Steam doesn't use http, so your link was broken. I edited out the " http://" bit and got the link working: steamcommunity.com/sharedfiles/filedetails/?id=834410249 .
Dosaki  [author] Apr 26, 2017 @ 12:24pm 
Ok, I made very few changes since it doesn't look like many things were actually afected... It's all up on the beta channel (http://steamcommunity.com/sharedfiles/filedetails/?id=834410249) .

Could you guys please try it out and see if you find any issues?
AGiantPie Apr 25, 2017 @ 10:23pm 
Lol it's free content, people can be patient. Thanks for putting in the hours to make a great mod, fam.
Dosaki  [author] Apr 25, 2017 @ 1:24pm 
Sorry guys. I've been really busy with work lately, rest assured that I've started updating it yesterday but I only really can do blocks of about 30mins every day :S
BigDom_ESP Apr 25, 2017 @ 12:32pm 
please udapte¡¡¡¡¡¡
isiarca Apr 19, 2017 @ 6:35pm 
@Mantis UK: If you make a compatibility patch or two, please let us know in the comments here. I, for one, will be lurking. :P Also, maybe bring it up in the comments of the other mod(s) as well, see if their creator(s) will do the work? ¯\_(ツ)_/¯

I'd do it myself, but I literally don't know anything about coding. I don't even know what things I would need to know to do this, so yeah, hanging my hopes on you or some other helpful person here.
Dosaki  [author] Apr 17, 2017 @ 1:14pm 
@Mantis UK: We already do terraforming to and from various planet types, which makes Stellar Expansion - Terraforming useless.
As for Planetary Diversity, I don't use that mod, but feel free to make a compatibility patch.
MantisUK Apr 17, 2017 @ 5:07am 
Hey guys love the idea of this mod and would love to start putting toasters on a toxic planet :P BUT do you think it is possible to make a compatbilty patch for Planetary Diversity/Stellar Expansion - Terraforming?

https://steamcommunity.com/sharedfiles/filedetails/?id=719802418
http://steamcommunity.com/sharedfiles/filedetails/?id=819148835
Dosaki  [author] Apr 15, 2017 @ 2:21pm 
@vaporfeces Feel free. Our code is on github: https://github.com/Thomahawk2k/Colonize-Unlimited
vaporfeces Apr 15, 2017 @ 2:31am 
Hi guys. I thought I asked this way back but looking at the comments, I am not finding where I did... so I guess I need to assume I didn't. I am interested in using some components in your mod for a mod that I am building and I wanted to ask your permission to use them (you have already been credited as an inspiration). If you have access to the Stellaris developing community, my WIP thread can be found here: https://forum.paradoxplaza.com/forum/index.php?threads/wip-final-frontier-mod.996333/
TheEntireGalacticEmpire Apr 7, 2017 @ 8:19pm 
Plz update for 1.5
Baelor vred spiller Apr 7, 2017 @ 8:16am 
Traditions do not require a resource of unity, and are studied instantly
Yote Yote Apr 7, 2017 @ 12:08am 
<3
Dosaki  [author] Apr 6, 2017 @ 4:15pm 
Hi. I will update this in one form or the other, don't you guys worry.
Detectogamer Apr 6, 2017 @ 1:26pm 
Hi,

Just out of curosity, will there be an update for Utopia or 1.5?
Honeybee Mar 28, 2017 @ 12:41pm 
Can you make a version that add buildings for faster terraforming strategic material farming only?
Captain Koch Mar 25, 2017 @ 3:59am 
Update?
Damos Mar 24, 2017 @ 11:24am 
Aww, the gas giants do not get their own category. Thats prejudice. X3
Mushroom Mar 12, 2017 @ 6:04pm 
Compatability with Planetary Diverity? :D
https://steamcommunity.com/sharedfiles/filedetails/?id=819148835
Dosaki  [author] Feb 3, 2017 @ 12:10pm 
Hi Morthan, sorry about that. @Thomahawk2k might be too busy to update it.
In the meantime, feel free to use the beta channel: http://steamcommunity.com/sharedfiles/filedetails/?id=834410249
Morthan Jan 30, 2017 @ 6:44am 
We need updates! :*(
Junelicious Jan 23, 2017 @ 5:57am 
This is amazing, thanks so much!
hellbiter88 Jan 22, 2017 @ 4:32am 
Gaia planets take a super long time tho -_-
Dosaki  [author] Jan 12, 2017 @ 12:52pm 
You'll need robots to colonize Gas Giants as it keeps a 0% habitability. Once you have a robot population you can try to increase it's habitability through buildings and then bring your meatbags.
The Last Arbys™ Jan 11, 2017 @ 10:12am 
I'm fairly certain this is the mod I'm looking for, given that you say you can colonize gas giants. I just researched the Floating Cities tech, as the galaxy that I spawned is woefully devoid of habitable planets. How do I actually colonize it? There's no option to colonize in the planet summary or from my colony ship. Thank you!
hellbiter88 Jan 5, 2017 @ 4:53pm 
Awesome mod!!! I subscribed to the beta.

Thanks for the hard--but awesome--work! :)
Dosaki  [author] Jan 4, 2017 @ 7:20am 
Happy new year everyone!

I've made a beta channel for this mod which you can subscribe to and it'll have the latest code from github. This channel might have breaking things (although not really that often).

You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=834410249
Sor Hugh Jan 3, 2017 @ 7:45am 
any news on update? Also, what johnthepatriot said.
Tobias Dunridge Dec 23, 2016 @ 5:51am 
@Dosaki :( do we know if hes gonna update at all?
House of Krey Dec 21, 2016 @ 7:12pm 
Compatible with the latest version?
Dosaki  [author] Dec 21, 2016 @ 8:50am 
@mzilli: They don't, afaik. I never looked close to be honest. I'll see if I can patch that up
mzilli Dec 20, 2016 @ 11:50pm 
This looks awesome. Do barren/toxic worlds have city lights after being colonized? I tried to make that work on my own but couldn't figure it out.