Stellaris

Stellaris

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Strange Homeworlds (Standalone) - Discontinued :(
 
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23.500 MB
Jul 3, 2016 @ 12:14pm
Sep 24, 2017 @ 7:21am
13 Change Notes ( view )

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Strange Homeworlds (Standalone) - Discontinued :(

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Description
What is Strange Homeworlds

Strange Homeworlds is a standalone mod. It takes a few things from my other mod Colonize Unlimited©.

Features

  • Colonize all planet types (including Asteroids)
  • Start out with more planet types (in addition to the 9 usual ones)
    • Harsh Group:
      • Molten
      • Toxic
      • Tomb World
    • Bleak Group:
      • Barren
      • Barren Cold
      • Frozen
    • Artificial Group:
      • AI World
      • Space Habitats
      • Shielded World
    • Others:
      • Gas Giant
      • Asteroid
  • New terraforming links and habitability types (See Terraforming/Planet Groups)
  • Space Habitats can now have their own space ports


Terraforming/Planet Groups
(Needs an update with Artificial planets and Asteroids)



To do list
  • Custom starting text for other planet types
  • Custom events
  • Change some of the wording related to 'uninhabitable planets'

Incompatibilities
Anything that changes the following:
  • common/planet_classes/00_planet_classes.txt
  • common/solar_system_initializers/empire_initializers.txt
  • common/solar_system_initializers/prescripted_species_systems.txt
  • common/terraform/01_advanced_terraform_links.txt
  • common/terraform/02_special_terraform_links.txt
  • common/terraform/basic_terraform_links.txt
  • common/tile_blockers/00_tile_blockers.txt
  • common/tile_blockers/00_tile_blockers.txt
  • gfx/interface/frontend/selection_planet.dds
  • interface/customize_species_editors.gui
Popular Discussions View All (3)
16
Apr 8, 2018 @ 6:26pm
PINNED: Issues
Dosaki
20
Apr 8, 2018 @ 6:24pm
PINNED: Compatibility with Other Mods
Dosaki
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192 Comments
Dosaki  [author] Jul 20 @ 5:41pm 
I might pick it up again if I get some time, but I've not had much time to dedicate to this :(
Ahvena Jul 19 @ 9:36am 
I just would like to point out this is the only mod out there that manages to change your homeworld TYPE, not the home system itself. This has several uses, not the least of which is creating achievement-compatible machine world starts for machines. If it gets picked back up again, it would be fascinating to see this expanded to hive worlds and ecumenopoli.
Dosaki  [author] Oct 27, 2018 @ 3:42am 
In 1.8?
Pyschic Warfare Oct 25, 2018 @ 2:16pm 
Hey l just discovered your mod is causing a massive problem with the vanilla galaxy generation. The Class M Red Giant will not spawn. A system with nothing but molten planets will spawn like there is a star, but the Class M Red Giant itself is missing, just empty space where the star should be.
Dosaki  [author] Oct 25, 2018 @ 12:34pm 
@Electronic Warfare: it's all open source: https://github.com/dosaki/strange-homeworlds
Pyschic Warfare Oct 25, 2018 @ 9:04am 
If l learn how to mod the game better, l'll do what l can to maintain this mod. I really love it and it helps with roleplaying as certain races like a hive mind of vicious bugs that live on a planet considered hellish by most.
Daisy Jul 3, 2018 @ 11:17pm 
Anyone made a update patch yet?
Bomb boy Jun 9, 2018 @ 9:54am 
Add grey goo plant to game plase
UNILAD Jun 3, 2018 @ 11:25am 
Can only colonize home system worlds. Beyond the home system, barren and similar worlds are missing the colonize button.
jamesd444 May 11, 2018 @ 2:23pm 
Is there anyway to remove the planet habitability icon from the galaxy screen? When every planet is habitable it really slows the game right down.