Space Engineers

Space Engineers

[MWI]Telion - Anti-Fighter Turret(Gen2)
183 Comments
NightShift Oct 28, 2024 @ 2:38pm 
i loved this turret, too bad it has no sound anymore :(
Eisenwulf Apr 6, 2024 @ 5:09pm 
Cool design, but the big red text saying it REFUSES work with the Weapons Core was a bit of a bummer.
meatsock Mar 4, 2023 @ 2:48pm 
how do you craft the ammo for these guns?
funkillu90 Oct 9, 2022 @ 9:32am 
the small version would be cool. im working on a fighter with a co-pilot and small version of this is what i had in mind for the co-pilot.
TuxRiley Oct 7, 2020 @ 4:53pm 
hey i hate weapon core etc for this can you pls update the mod for thx donate i for you .
Nepu May 29, 2020 @ 8:27pm 
is the sound fixed yet?
Tototo191 Jan 17, 2020 @ 12:01pm 
A small ship version would be awesome
Amboba Dec 11, 2019 @ 8:07am 
still waiting for small ships version
Daniel_Nero_Drake Sep 17, 2019 @ 3:00pm 
hello can i pls use your turret for my own weapon pack thought using the energy version as base but you are original owner so im sking you also.
epflederer Apr 24, 2019 @ 7:22am 
Can I use this model in a mod I'm putting together? I'm trying to build a dieselpunk drone mod, and this turret has the perfect look for use on some enemy bombers. You would get credit for the model of course
JD Apr 2, 2019 @ 4:55am 
I have this from the Mexpex Warfare industries Pack v1.1.5 and I have the ammo management mod, but can't find the correct ammo for it. I've checked the comments and someone mentioned 30mm AF, unfortunately the pack doesn't have this ammo. What am I doing wrong?
Nepu Mar 23, 2019 @ 12:49am 
is the audio fixed yet?
Skipper Jan 18, 2019 @ 12:53am 
This turret have a problem since it tend to destroy your won ship faster than the ennemy. Anything to help with that, since it's a nice turret beside that.
SilverCyon Jan 13, 2019 @ 11:05am 
what ammunition does this thing take
Ken Stormwolf Jan 13, 2019 @ 10:41am 
what is the ammo type?
John Beer Sep 20, 2018 @ 1:50pm 
is it survival ready? i cant seem to put its ammunition into it.
Nitrogameace Sep 2, 2018 @ 11:38am 
mexpex you going to update with fix?
Skallabjorn Aug 17, 2018 @ 6:48pm 
No problem at all
Mexpex  [author] Aug 17, 2018 @ 4:05pm 
@Skallabjorn Thanks!
Skallabjorn Aug 16, 2018 @ 6:16pm 
Digi has come up with a fix script that will work for this turret and all others that are "missile" code turrets but firing projectiles. The sound error is specific to them.

https://pastebin.com/aBEVn7gR

insert the script in to the mod as such

Data / Scripts / anyfoldername / anyscriptname.cs

You just need to place your weapons id subtype into line 16 where it says YourSubtypeHere.

The script will have the game look at the ammo to trigger the fire instead of the barrel ( which is how missile sounds are triggered, the ammo vs the barrel)

All Hail Digi :)
Doctor_Redstone Jul 29, 2018 @ 4:28pm 
is it ok if i post a modification of this? i changed its stats to be a half damage gatling turret. i would obviously credit you because i did nearly nothing. and what should i do regarding the thumbnail?
J0K3R6397 Apr 16, 2018 @ 1:40am 
Sounds like poop, and the ugly white icon blocks the On/Off text in the hotbar. I prefer the TAFT from your MWI v1.0.2 ( https://steamcommunity.com/sharedfiles/filedetails/?id=970804258 )
Ekaterinetta Apr 12, 2018 @ 3:13am 
i love it
Cobra Feb 15, 2018 @ 9:21am 
yes finaly a suicidal turret
Errors Feb 12, 2018 @ 8:04am 
This turret really likes to shoot its own grid. even kills itself alot of times by hitting too close to itself.
Isy Jan 16, 2018 @ 3:24am 
What Tiger means is the difference between subtypeId and blueprintId:

Item ID:
MyObjectBuilder_AmmoMagazine/TelionAF_PMagazine_Gen2

Assembler blueprint ID:
MyObjectBuilder_BlueprintDefinition/TelionAF_Gen2_Ammo

This was a find that occured while using my inventory manager script, that tries to create a blueprintId by combining the subtypeId with "MyObjectBuilder_BlueprintDefinition/" to create a MyDefinitionId for the assemblers. This works for most of the vanilla items with some exceptions that are already treated and also many other mods have their naming that way.

So a blueprintId "MyObjectBuilder_BlueprintDefinition/TelionAF_PMagazine_Gen2" would be awesome ;)
TiGeR Jan 15, 2018 @ 4:00pm 
Hello
Very nice modification and great look :)
I only have a small question.
Can you standardize the naming of the ID blueprint because in assembler there is another name for "ammunition" and another name see the scripts for example LCD2 or scripts for autocrafting.
Example:
what he sees in the assembler is called "Telion Impact Slug (Gen2)"
and the scripts see "Telion AF_PMagazine_Gen2"
Greetings and thanks for your work.
Zerek Masters Nov 26, 2017 @ 12:39pm 
It Uses 30mm AF Slugs
Flexible Games Sep 8, 2017 @ 4:30am 
What the heck kind of ammo is it supposed to use? You'd think that'd be something to mention in the description.
HammerJuice *DEUS VULT* Apr 30, 2017 @ 1:28pm 
Hi mexpex. not sure if your aware of it but *some* of my friends are not able to join my world when I have this mod active. anyone else incountered this?
IArePotato Apr 20, 2017 @ 8:42pm 
Working well for me currently :)
Bloxn Mar 9, 2017 @ 9:43am 
i use the mod but it doesent show up in my invintory.
Galactic.Devastator Mar 1, 2017 @ 6:47am 
they are not working in my game!
TIGIRAN Feb 28, 2017 @ 8:59pm 
For me, as they are not modified. the bottom of the unit surplus, if to attach the bottom one container and then the conveyor belt as he will be stuck inside the ship.
Thrasher1021 Feb 28, 2017 @ 3:03pm 
they look like they r from oblivion the movie
TIGIRAN Feb 22, 2017 @ 6:49am 
It does not work campaign. 1 does Not respond to a moving target. And carpedm they shoot???
D3ATHCOM5 Feb 20, 2017 @ 8:59pm 
Can you make a small ship version of this please? I know you said possibly. I have a ship design I just built, and this would look awesome on it.
FlawlessTheory Jan 25, 2017 @ 11:10pm 
That reminds me drones from "Oblivion" movie
Eldric Jan 20, 2017 @ 5:31pm 
chance of a small ship version? I have design in construction lm using small-grid and I love this mod would put it on my creation once completed.
Viper Covakel Jan 5, 2017 @ 8:34pm 
Excellent work Mexpex, I love the weapon, makes a very satisfying sound.

Can this weapon target meteors and/or missiles effectively? Or is there another weapon in the pack that would be more effective.
Alvargon Dec 16, 2016 @ 4:29pm 
"yes" means you could fix it? XD
HotshotJimmy Dec 16, 2016 @ 10:23am 
Ammo Mex?
Mexpex  [author] Dec 16, 2016 @ 9:37am 
yes
Alvargon Dec 16, 2016 @ 9:14am 
With the update, the texture die XD
Kraezon Dec 13, 2016 @ 1:48pm 
its great work but can you please let us know which ammo it uses :) also will this go into your weapons pack eventually? its much better when everything is in one pack.
HotshotJimmy Dec 10, 2016 @ 5:58am 
What ammunition does it use?
KainDeamon Nov 9, 2016 @ 7:02am 
any chance of a small ship version? im building a heavy gunship and these would be perfect for it.
Colony Nov 7, 2016 @ 12:47pm 
how's the balance on these guns? OP, or no?
Eldric Oct 17, 2016 @ 8:48pm 
Would love to see a small grid version :)
Helratz Oct 14, 2016 @ 2:18pm 
This model would make a great phaser ball turret. Would it possible to get it for flori1994 in a 1x2x1 model for small ships? It would really help me with a collection I'm building.