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Link to video: https://www.youtube.com/watch?v=c25OKezmBsk&index=1&list=PLDL-FFGW9sLY2mqf2FB3rIlrogabm-oUY
Also, other modders have asked if they could use their video to embed next to their screenshot for the subscribers to watch. Feel free to do so! xD
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
Crack the game, lose mod support simple as that ;)
Didn't you know that the ingame "Striped Bandana" is supposed to be a nod to EXALT's bandana?
Probably asking a lot, but either way, this is great stuff. Excellent work.
Are you still porting the Pistol over, too?
That's fantastic news regarding you splitting this mod up into smaller sets :)
I'm splitting it because 1, no one wants to download a huge mod everytime I update bits of the mod, 2 I don't have to upload a big file everytime.
Asking if I'm porting/don't forget specific things is pointless (and mildly annoying), things will be ported when they get ported. Apart from the fedora I guess, I was asking for it :p
@Farkiller Default tier 3 legs don't have crotches, it's not my problem.
@Zyxpsilon, if you look at any armour mods xcomcontent.ini files, you'll see it's kinda messy, I just don't feel like copying and pasting those lines over and over again. If anyone wants to make a all tiers/progressive tier mod, they're welcome to do it, it's all in plain text anyway, you only need to call the archetypes.
Don't forget the exalt stuff (mostly weapons).
Are you planning on porting over the Titan/Ghost/Archangel armors?
Is there a solid technical reason why Carapace Arms&Legs are activated only for Tier-2+ (Predator)?
While testing my qUIck_FLG packages and starting new games to verify the Nationality lists, i went right in to check the "newly added textures" on that armor back and --instinctively-- wanted to see those cool arms+legs.
Panic ensues; shooooootttttsss, what have i broken? They aren't there anymore or what??
Soooooo -- fairly simple conclusion... any of the armor kits should be integral & persistent, AFAIC. Barring the code (and your assets structural demands) does allow for such static "standards" to work, though.
Right?!? ;)
Can't wait for the Titan armor deeocs. I hope you can also port XCOM EU/EW's kevlar models, except the one they used in the "Resistance Warrior Pack", as a sign of respect for the Developers of course ;)
Also how about the Skeleton and Ghost Armors as skins for the Spider and Wraith suits as well?
@Fennix Thanks, this means I can continue using the deco system then.
@marshmallow Yes, currently most of the customisation is linked to the tier 2 armour so you'd have to set them in the campaign.
You have to be in a campaign to see the options. It doesn't work on the "Character Pool".
http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Untitled_3.png
Strange that it now works *scratches head... 0_0
http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Deco.png
As you can see I do not have those Arm Deco options... unless they unlock at higher soldier ranks. But even if they were Rank locked, they should appear as blacked out (unaccessible) options if they were at all available on the base game.