XCOM 2
XCOM EU/EW Ports: Helmets [Vanilla XCOM2]
367 Comments
criminelis Oct 3, 2019 @ 1:25pm 
its not the same without the radio headset trooper hat...
AsyxA Nov 1, 2018 @ 4:54am 
Returned and noticed that this mod was crashing the LGP WotC client. Thanks for updating and porting it over. I will trygetting the new versions to work in my mod environment. :praisesun:
Deesthetics Sep 16, 2018 @ 12:38pm 
I actually agree with @Guy LaBeef with this one. I would prefer to have a WOTC version of this mod with the helmets only.
Petrichor Jan 20, 2018 @ 1:58pm 
Was about time...
Guy LaBeef Sep 1, 2017 @ 10:16am 
Will there be a WOTC version of this mod that just contains the helmets (all tiers) without the armors?
Cynath Aug 31, 2017 @ 8:46am 
it is updated now, check the EDIT above for the new set of links.
Sputnik Monroe Aug 30, 2017 @ 11:22pm 
I really hope this gets updated for WOTC as well, I can't live without the Hyperion and Kevlar helmets.
Reduviid Aug 30, 2017 @ 9:52pm 
I really hope this gets updated...
caboose Aug 29, 2017 @ 9:39am 
This mod is majorly borked with WotC, but the tier 1 armor mod seems to work fine. Do you have an ETA on when you'll get these mods compatible with the expansion?
Popo Bigles Nov 20, 2016 @ 7:01am 
I missed these helmets...
kaerka Oct 23, 2016 @ 2:01am 
more more xcom eu/ew
The Fallen Snow Jul 4, 2016 @ 7:09pm 
There any way for you to get these helmets to work with the MEC/SPARK heads?
JaegerMeister May 30, 2016 @ 12:28pm 
Ever thought about distributing the helmets among enemies? Some of the Titan and Carapace helmets look like they'd work amazingly with ADVENT units to designate elite commanders or some such!
Channel5 Gaming May 22, 2016 @ 3:35pm 
@Mr Kablamm0fish Really amazing mod, I created a youtube video review for this set of mods you created!
Link to video: https://www.youtube.com/watch?v=c25OKezmBsk&index=1&list=PLDL-FFGW9sLY2mqf2FB3rIlrogabm-oUY
Also, other modders have asked if they could use their video to embed next to their screenshot for the subscribers to watch. Feel free to do so! xD
指向正义的左指 May 15, 2016 @ 7:31am 
I'd like to make Simplified Chinese localizations for this and other 2 Armour mods, will you give your approval?
stefan_nieberding May 13, 2016 @ 5:06am 
@Hellsium this mod is just as big as it is. Adding props are as big as 85 mb
PRPE7UAL May 12, 2016 @ 9:01pm 
Spreading the knowledge around: Please apply this fix if necessary, it helps with the memory overflow issues people are having with mods.
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
Kuno1 May 12, 2016 @ 12:32pm 
Will you be doing the alternate tier one armors and arm plugs as well? I miss messing around with them in long war.
Gazzzah May 8, 2016 @ 5:33pm 
Excellent, thanks so much for this!
Insufferable Smartypants Apr 29, 2016 @ 11:57pm 
NICE work here! Thank you so much!
MrShadow Apr 18, 2016 @ 8:33am 
Any chance you might go back over all he helms and update the textures? Love that you added them back in the game but the quality of the texturing isn't as good as some other mods that add melmits. Very much appreciate you doing these mods for us. Just curious if you might go back over it all at some point and update any textures to make it the best it can be.
팬더 Apr 16, 2016 @ 6:30pm 
Great mod, but I get some helmet's black texture. solution?
Jiroguitar Apr 12, 2016 @ 5:07pm 
Great mods!!!!
Cahos Rahne Veloza Apr 12, 2016 @ 7:58am 
@Banzaii:

Crack the game, lose mod support simple as that ;)
AcceptableMike Apr 12, 2016 @ 7:54am 
Any chance of uploading it to the Nexus?
Cahos Rahne Veloza Apr 10, 2016 @ 3:22pm 
@Ramsoos:

Didn't you know that the ingame "Striped Bandana" is supposed to be a nod to EXALT's bandana?
mortis Apr 10, 2016 @ 11:14am 
I don't suppose you'd be able to port the EXALT stuff over? As in their standard and elite uniforms, as well as the original EW EXALT Bandana?

Probably asking a lot, but either way, this is great stuff. Excellent work.
kregano Apr 7, 2016 @ 10:18am 
@Mr. Someguy: I think he's doing the weapons after the armor's all done.
Mr. Someguy Apr 7, 2016 @ 10:14am 
I wasn't fond of the helmets anyway, seeing as I have 2 other helmet packs. This split just makes my headwear catagory less cluttered, so I like that.

Are you still porting the Pistol over, too?
Cahos Rahne Veloza Apr 6, 2016 @ 6:44pm 
@Mr Kablamm0fish:

That's fantastic news regarding you splitting this mod up into smaller sets :)
Zyxpsilon Apr 6, 2016 @ 4:50pm 
MrK -- Okay then, i'll just check (and probably try to adapt the Carapace assets for proper tier1 compatibility) the INI switcharoo multi-tasks once you've released the newest split version(s). Thanks.
Scelus Apr 6, 2016 @ 2:43pm 
Finally, I needed the psi helmet without the skull, thank you so much for making this mod.
Mr Kablamm0fish  [author] Apr 6, 2016 @ 1:51pm 
Right update: The carapace armour is getting split off tomorrow and Tier 3 Titan is done, this is a heads up, this mod will become helmet only, nothing will break if you download the new stuff, they're going to be in seperate mods.

I'm splitting it because 1, no one wants to download a huge mod everytime I update bits of the mod, 2 I don't have to upload a big file everytime.

Asking if I'm porting/don't forget specific things is pointless (and mildly annoying), things will be ported when they get ported. Apart from the fedora I guess, I was asking for it :p

@Farkiller Default tier 3 legs don't have crotches, it's not my problem.

@Zyxpsilon, if you look at any armour mods xcomcontent.ini files, you'll see it's kinda messy, I just don't feel like copying and pasting those lines over and over again. If anyone wants to make a all tiers/progressive tier mod, they're welcome to do it, it's all in plain text anyway, you only need to call the archetypes.
Spookyfish Apr 6, 2016 @ 1:17am 
Awesome, was thinking when someone would get to this :)
Don't forget the exalt stuff (mostly weapons).
Reduviid Apr 5, 2016 @ 4:25pm 
Hey, great mod! Love being able to have decent helmets for my higher tier armors now.

Are you planning on porting over the Titan/Ghost/Archangel armors?
Zyxpsilon Apr 5, 2016 @ 2:00am 
Just in case it might be "important" enough later on once you try tackling other armor types.
Is there a solid technical reason why Carapace Arms&Legs are activated only for Tier-2+ (Predator)?
While testing my qUIck_FLG packages and starting new games to verify the Nationality lists, i went right in to check the "newly added textures" on that armor back and --instinctively-- wanted to see those cool arms+legs.
Panic ensues; shooooootttttsss, what have i broken? They aren't there anymore or what??

Soooooo -- fairly simple conclusion... any of the armor kits should be integral & persistent, AFAIC. Barring the code (and your assets structural demands) does allow for such static "standards" to work, though.

Right?!? ;)
kenanthebarbarian Apr 4, 2016 @ 5:55pm 
I'm pleasantly surprised by how nice it is to have all this stuff again. How are the weapons coming along? The Escalation Classes Rocketeer is in sore need of a rocket launcher.
Farakill Apr 2, 2016 @ 6:28am 
Hey nice job! Maybe you should consider making the EU/EW laser weapons for teir 2 and plasma for teir 3. One visual bug, crotch area with carapace armor torso selected under teir 3 armor is invisible.
ButterDwarf Apr 1, 2016 @ 7:38pm 
Are you planning to port some armor options from the Titan for the tier three armor in xcom 2? It is severely lacking and incredibly lazy that they put in so many options for kevlar as people see that first so they will be happy but they settle for paint jobs for the late game.. Help us Mr Kablamm0fish, you are our only hope! <3
Zyxpsilon Apr 1, 2016 @ 5:04pm 
AFAIC... Fedora == Dress Hat. At least near enough visually.
Game kNight Plays Apr 1, 2016 @ 4:01pm 
Had a request from a viewer on my twitch channel if I could grant his character a fedora - if you get the time you would be awesome for adding it :)
Bipav Aoxke Apr 1, 2016 @ 6:59am 
The leg ports are great.
Cahos Rahne Veloza Apr 1, 2016 @ 5:51am 
@Mr Kablamm0fish:

Can't wait for the Titan armor deeocs. I hope you can also port XCOM EU/EW's kevlar models, except the one they used in the "Resistance Warrior Pack", as a sign of respect for the Developers of course ;)

Also how about the Skeleton and Ghost Armors as skins for the Spider and Wraith suits as well?
marshmallow justice Apr 1, 2016 @ 5:40am 
Oh well that's why. The first issue I had was because of another mod that lets you use all armours regardless, but I deleted tat and thought it still wasn't working :P
Mr Kablamm0fish  [author] Apr 1, 2016 @ 5:39am 
@Cahos Ah it must have been an update issue then, good thing it's working now.

@Fennix Thanks, this means I can continue using the deco system then.

@marshmallow Yes, currently most of the customisation is linked to the tier 2 armour so you'd have to set them in the campaign.
Cahos Rahne Veloza Apr 1, 2016 @ 5:11am 
@marshmallow justice:

You have to be in a campaign to see the options. It doesn't work on the "Character Pool".
marshmallow justice Apr 1, 2016 @ 5:09am 
How do you guys even get to access the Legs / Arms deco? I've unsubbed, deleted everything in the config, etc. and I still can't see the option in my character pool. Do you have to be in a campaign only?
Cahos Rahne Veloza Apr 1, 2016 @ 4:23am 
OK this is absolutely funky... I just re-verified the game's cache after reading Fennix's post. The game needed to download one file and now look at this:

http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Untitled_3.png

Strange that it now works *scratches head... 0_0
Kontrahent Apr 1, 2016 @ 3:52am 
hm just checked again, works without AC : http://imgur.com/a/aI9aE
Cahos Rahne Veloza Apr 1, 2016 @ 3:09am 
@Mr Kablamm0fish: Yes I did try your mod without the DLC as I do not own it. However I am 100% certain the arm deco options are not patched onto the base game. If you need a screencap here's one for you:

http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Deco.png

As you can see I do not have those Arm Deco options... unless they unlock at higher soldier ranks. But even if they were Rank locked, they should appear as blacked out (unaccessible) options if they were at all available on the base game.