Team Fortress 2

Team Fortress 2

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ShadowMan44 Jan 24 @ 7:47pm 
I hope this makes it into some future content update
If Valve ever decides to go back to this game a fix the damn bots.
Ashur_Arbaces Dec 30, 2020 @ 1:31pm 
Cool map but sniper sightlines are a bit too oppressive even by payload standarts. First can be a pain in the ass to push because the part where the cart rolls back immediatly right next to the point I suggest removing that because sometimes red just ditches the first area and goes super heavy on the defense in the area right behind first while trying to get blue off the cart with airblast and sentry knockback. As long as they don't let blue reach the point they can easily hold first like this.
Third point also lacks a proper flank route. Lastly there's a small visual bug in the first area if you stand on top on the blue container as sniper and scope in on the blue spawn door on the opposite side you can see 2 white vents while scoped in but you can't see them while in regular vision.
ICS  [author] Mar 6, 2020 @ 2:16pm 
I just released an update to the map. The RC1 version was sitting on my disk for over 3 years. I was busy so i didnt get to it untill now.

However, while i was at it, i was told from a couple of issues within the map. Its currently part of community update, so i wanted to get those fixed as soon as possible. Changelog here:

Have fun!
ICS  [author] May 5, 2017 @ 9:29pm 
This is a solid working map so naturally i would like to see it in the game and played more. I've spend a lot of time and effort to make it better over the years and tested it a lot with actual players with full server.

Maybe you should mail to Valve and tell your opinion. It might help!
twunny phaiv May 5, 2017 @ 3:50pm 
Do you think this will be like Sunshine, where we get the halloween version before the regular one, and this one will be released in the Pyro update? That's what i'm hoping.
ICS  [author] Sep 6, 2016 @ 11:21am 
New update out, fixing the transparent wall among other slight changes
ICS  [author] Aug 13, 2016 @ 3:08pm 
Yeah, i found that out few days ago. I have fixed it in the current version but it's not yet released here. It's on my list of things to do. Thanks.
Chdata Aug 13, 2016 @ 3:07pm 
You have like... a void wall.
ICS  [author] Aug 6, 2016 @ 1:33pm 
New update out to the map!
CAMOFLAUGE_CEC May 31, 2016 @ 12:15pm 
ICS  [author] Mar 27, 2016 @ 4:38pm 
Update is now out and i can finally go to sleep. Have fun!
ICS  [author] Mar 27, 2016 @ 1:55pm 
Finishing up the update right now, should be out in a couple of hours. Thanks!
uberhappy Mar 25, 2016 @ 11:57pm 
cool map ,must play
80 Mar 25, 2016 @ 9:29pm 
Cool Map definitely needs to be in TF2
BaconBlitz Mar 25, 2016 @ 7:07pm 
If this map isn't included in ugc or added to the game eventually, I will lose my shit because this map is fantastic :8bitheart:
HomeLess | Mc.Tân Mar 25, 2016 @ 6:43am 
ICS  [author] Mar 25, 2016 @ 6:25am 
Thanks to all of you for your comments and feedback. I had to use google translate for couple of them but i know what you said regardless! :)

I'm working still with this map, planning for new update. It will be out as soon as i am done with it. I am fine tuning some of the parts of the map to playe even better. Thanks.
$_Mefisto_$ Mar 25, 2016 @ 6:21am 
Nise map in deadmatch :steamhappy:
Tamerlane Mar 25, 2016 @ 4:13am 
Sivear Mar 25, 2016 @ 4:01am 
Very cool!:steamhappy:
Nanes Mar 24, 2016 @ 6:45pm 
Muito dahora esse mapa me divirto muito nele recomendo :)
ScallyWiggle Mar 24, 2016 @ 3:33pm 
sandvich u say????????????????!!!!!!!!!!!!!!!!!!!!!
MYRZanos Mar 24, 2016 @ 11:03am 
wow cool dude:steamhappy:
Viper_tf ttv Mar 24, 2016 @ 7:48am 
Very interesting
ode Mar 24, 2016 @ 4:45am 
Sir. Gameboy Mar 23, 2016 @ 9:23pm 
Wow, it looks amazing from the screenshots. The spawnrooms could use a little touching up though, look a little plain with props just strewn across the place. Great job though. Thumbs up! :chipofftheblock:
valify Mar 23, 2016 @ 8:53pm 
Pics look nice, Amazingly done ICS, I'm curious 2 play d map
Texas Freedom Grid Mar 23, 2016 @ 3:25pm 
We've played 5curve a lot on No Heroes. I'll ask the admin to add this to the rotation.
haraam Mar 23, 2016 @ 10:17am 
That map took a long time to do, I don't do maps myself so I don't know how long they take but it's a great map and you took alot of time to make this I belive!
gloom Mar 23, 2016 @ 7:17am 
gr8 map . im going play in it .:steamhappy:
oreo7 Mar 23, 2016 @ 4:33am 
great job i want this in the tf2 :-)
kopraji Mar 23, 2016 @ 4:31am 
Наааайс :3
WaDeSLaNDeR Mar 23, 2016 @ 1:58am 
Nice map I want to play in it................:steammocking:
Booba Inspector Mar 22, 2016 @ 10:08pm 
its looks unbalanced :(
ZERO Mar 22, 2016 @ 8:17pm 
looks very nice! keep it up
ICS  [author] Mar 22, 2016 @ 3:14pm 
Thank you all! I'll do my best!
Chib's a forg Mar 22, 2016 @ 2:06pm 
Respectable work here. Very nice and well made. + kudos.
T0bizzler Mar 22, 2016 @ 1:25pm 
looks like map on which i would spend my next day :)
CAMOFLAUGE_CEC Mar 22, 2016 @ 1:16pm 
looks cool keep going
K-milo. Mar 22, 2016 @ 7:00am 
Knusperfrosch Mar 21, 2016 @ 9:45pm 
Oh, I always liked pl_5curve (the one with the dynamic trolley cart) and pl_curve. The final point was a bit difficult to push, despite the flank routes through the buildings, because of Sniper sightlines and because RED had height advantages, I felt.
We played both versions several times on our server during custom maps events, and no-one outright voted the map off.
I especially like the starting area in front of BLU base. BLU base's exits are nicely spaced out and thus hard to camp by RED.
C₂₃H₂₈O₈ Mar 21, 2016 @ 4:18pm 
This is amazing, I hope to see this inside the game soon!
ICS  [author] Mar 21, 2016 @ 12:30pm 
I have released an update to the map. I will update the server in a moment to the new version. Thanks!
ICS  [author] Mar 21, 2016 @ 10:34am 
Thank you all for your comments and input. Answering some questions: Some say there is too much props, some say too little. I have update in the works that removes some from some areas and adds some into some more empty areas. This update might be out later today or tomorrow early morning.

For what happened to fourth, third, second or first curve, basically Saxton Hale throught they were too curvy so he had them made straight instead. Also, map has 5 control points so it basically as 5 curves too. Thats where the name originally comes from.
Raccoon bitch Mar 21, 2016 @ 10:08am 
you need a bit more props :crate:
what happened to fourthcurve or thirdcurve or secondcurve or firstcurve??
kriss Mar 21, 2016 @ 8:15am 
I hope its high for rocket/stickyjumping like in the pictures
Pablo Mar 21, 2016 @ 4:09am 
It's cool, my only bit of criticism is that there are too many props all over the place, it seems a bit crowded.
AGreekSnake Mar 21, 2016 @ 3:39am 
Space Mar 21, 2016 @ 3:12am 
its beautiful i could see some awesome rocket jumps on the map good job i would love to see it in game