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I do think it was interesting, allowing you to go short distances with bottles, and work around the base a bit, but it was very difficult or impossible to get to space or travel LONG distances.
<EffectivenessAtMaxInfluence>0</EffectivenessAtMaxInfluence>
whether on the moon (no atmosphere) or on titan (have atmosphere) the behavior of the jet is the same. for this to work depending on the presence of an atmosphere it need to add the line <NeedsAtmosphereForInfluence>true</NeedsAtmosphereForInfluence> below
now i got what i needed (jet works only on the moon, on satellites and planets with an atmosphere - null)
thnks for base of mod)
By the way... People like you guys who make the individual mods that allow players to play exactly how they want... You really carry the SE community. Thanks.
To use the "Jetpack Nerfing" values: Select the "Space" preset in "Configurable Parameters".
To use the "Functional Jetpack Nerfing" values: Select "Moon" preset in "Configurable Parameters.
So, you do not even need to use my mods with it. It does exactly the same thing already!
I do wish I could use this mod alongside the Configurable Parameters mod, but alas!
https://steamcommunity.com/sharedfiles/filedetails/?id=2422592854
Whenever both are in the mod list (no matter the order) it seems that mod and its jetpack setting takes priority! Any chance someone knows how to use these together?
Read the description section for more information.
So, without touching anything else, how long should one be able to thrust at 100% throttle in zero-G? In minutes, let's say 5? 10? Less than 5? More than 10?
Personally, I think 5 minutes is an adequate amount of time. Remember that this is "5 minutes of non stop 100% throttle". This would translate to much more time since, usually, maneuvering in zero-G is done with the dampeners off while applying short burst of thrust.
Comments and suggestions are welcome.
I intended to download this mod because the vanilla jetpack is insanely overpowered and destroys the point in making land vehicles but this just makes jetpacks practically useless, in my opinion it would be better to hard cap speed and make efficiency far worse on planets than space.
And sorry for the slow response I was in a "non PC" phase...
Thank you @Galenmacil
(Hint: Is it possible that directly on the planets it was 100% deactivated? So that the flame was not even seen)
If other peoples encounter issues with it, please post then here.
Vote for jetpack optimization
janky af physics we have in se.
It's useful but seems to go against the spirit of what the mod is trying to do.
Basically, deal with it, learn to walk, and build some accessways and ramps, or use ships to help you build with Build Mode (CTRL+G?).