Space Engineers

Space Engineers

Graphical Radar Script Mark II
254 Comments
Vaygrim Oct 25, 2024 @ 1:41pm 
Does not appear to be functional (post Contact update).
Blackphoenix Aug 8, 2023 @ 12:52pm 
Can this work with Ray casting so you can have a lock then shoot a missile at it or just raycasting
Typhon Plume Jun 24, 2021 @ 7:31pm 
Imgur guide is dead, and the youtube video is marked as private so no one can view it.
Tesla Cadelanne Jun 12, 2021 @ 1:32pm 
if someone can figure out how to make this work let me know
[I.L]Methidox Sep 7, 2020 @ 4:31am 
so far, i cant get this to work. however, there is a radar script that i found works, though it is limited to only sensor range. its called "Graphical 3D Radar Script"
[I.L]Methidox Sep 7, 2020 @ 3:50am 
the "Video Guide by Mirrowel" is set to private, and cant be seen threw SE Steam workshop
Mar 24, 2019 @ 9:32pm 
it's not working here
Tueem Dec 29, 2018 @ 3:23am 
The code isn't working
Viper Jan 2, 2018 @ 9:49am 
NOTE FOR ANYONE LOOKING AT THIS MOD:

This script can't work and never will work again, so there's no need for this author to return. Keen removed the API function it relies on over a year ago (it was OP and shouldn't have even been accessible anyway). Try other authors who are using camera blocks and radar mods posted within the past year.
CaptPatrick01 Oct 11, 2017 @ 4:53pm 
Did everything it told me to do, Doesn't work.
Juggernaut Sep 20, 2017 @ 5:01pm 
COme back AlEx!!!
Knapp Aug 24, 2017 @ 7:49am 
Unfortunate this is abandoned. Could use a radar display like this.
S.S.Mogeko Aug 18, 2017 @ 7:00am 
Please fix!!
sysigy Aug 7, 2017 @ 2:40pm 
Broken in 1.182.x, several syntax errors :-(
Wingstrike Jul 30, 2017 @ 2:09pm 
Same problem as geniusface :/
COSTAS Milo Jun 30, 2017 @ 3:09am 
Good work, but in 2017 the lcd RADAR STATS = RADAR DISPLAY but it was fantastic.
The Legacy Apr 27, 2017 @ 12:28am 
Hi there! Have you had a chance to fix this yet? :)
DMMWolf Apr 26, 2017 @ 3:12pm 
I keep popping in hoping the script has updated, but looks like I am back to the Mk 1 Eyeball for good
[OUTATIME] Jan 3, 2017 @ 12:20pm 
It does not work any more.
geniusface1234 Dec 21, 2016 @ 2:27pm 
it wouldnt work, said i had to compile
i compiled, came up with this
http://steamcommunity.com/sharedfiles/filedetails/?id=822974700
wolfenray73 Dec 20, 2016 @ 6:16pm 
It does not work, Beg Red Box. Keen changed things around for the beta launch, and a lot of old scripting methods (and scripts) do not work. It is too bad, really.
Nogrim Stoneson Dec 17, 2016 @ 12:20am 
trying to set this sexy beast up in the current beta/stable branch, giving me an error when i load the script the error is pretty big so i wont paste the full read out here but

most of it involves errors with MyDetectedEntityInfo and GetPosition.
really hope this can be fixed and keen didnt kill this intentionally.
Doy Man Dec 10, 2016 @ 6:49pm 
it dont work m8
Lystent Dec 3, 2016 @ 2:05am 
I am currently working on a craft that'll be posted into the workshop eventually, and I am wondering, can I include this script into the design? And if so, how would you prefer me to credit you?
shane1986 Dec 1, 2016 @ 9:38pm 
also can this script export the data it retrieves from sensors IE; use antenna cumunication or similer script to see radar result from a rover on display back at base
shane1986 Dec 1, 2016 @ 9:33pm 
can this run with only sensors scanning I think it would feel more immersive if you could blind a ship/rover by damaging it's radar dish/dome
aaronlukemarshall Nov 24, 2016 @ 1:43am 
Fingers crossed you do i enjoy your script on my ships XD:Khappy:
alex  [author] Nov 23, 2016 @ 5:47pm 
Yeah i assume all my radar scripts are completely broken with the new changes, and i knew this would happen. I haven't had the time to rebuild it yet, but i want to, because the new api looks fun.
aaronlukemarshall Nov 23, 2016 @ 12:50pm 
Now its super broken in Dev
RUSHER0600 Oct 18, 2016 @ 1:01pm 
Well, that's a great idea!
I wonder why I didn't think of that, it definitely should be possible, ore detectors may have a similar API to get x,y,z position of an ore.
Hydrall Oct 18, 2016 @ 9:17am 
I'm curious - would there be a way to detect ore using this, or a similar script?
RUSHER0600 Oct 18, 2016 @ 8:52am 
alex-thatradarguy also makes a 3D Radar script resembling the ship's scanner in the Elite Dangerous game. You can use modded sensors to get higher range.
Hikhara Oct 18, 2016 @ 6:52am 
I was hoping to add radar to one of my spaceships, but seeing as sensors only work out to 50 meters and remote control blocks only detect things on their own horizontal plane, I'd have to say this script is illsuited for my needs.
kilitis Oct 10, 2016 @ 8:42am 
i have follow your instruction but i have "object reference is not instance of a object" (i have 4 sensors)
Hildemuz Sep 13, 2016 @ 5:05am 
can you guys help me it says assembly not found ?
Hildemuz Sep 13, 2016 @ 4:53am 
assembly not found ???????
Wizza Aug 28, 2016 @ 11:31am 
When loading the world I have to manually restart timer block and radar. Why is this? No other programs are stopping?
aaronlukemarshall Aug 25, 2016 @ 4:30pm 
Working Again
aaronlukemarshall Aug 25, 2016 @ 8:36am 
It wasnt an exploit.

The IMyEntity just need to be corrected with the Vrage Equivelent version.
The Legacy Aug 22, 2016 @ 11:07pm 
Correct. The IMyEntity has been blocked due to exploits caused by its use. Unfortunate, I know. :( But there may be workarounds.

http://forums.keenswh.com/threads/imyentity-is-prohibited-fix.7386654/#post-1286998719
Inq182 Aug 21, 2016 @ 1:40pm 
recent update broke it...
SpaaaaaaceMouse Jul 23, 2016 @ 1:15pm 
Any possibility support for a remote control on a rotor could be added? 3 remotes pointing diffrent directions does wonders for that 2D scan issue but, one on a rotor could elminate it entirely. :)
SpaaaaaaceMouse Jul 15, 2016 @ 3:52pm 
Hunh. I was going to ask if GPS points could be added but you appear to be about 7 steps ahead of me. Absolutely awesome script.
The Legacy Jul 14, 2016 @ 1:48pm 
@LukeStrike - That is correct. At least, until the mod API adds this functionality. The good news, is that, once it does, in theory, the mod will kick in automatically, once you add it to a world.
LukeStrike Jul 14, 2016 @ 1:36am 
@The Legacy: I see ... That means that without changing your FontData-0.dds into your installation folder, you have only access to few basic colors (green, blue, red, yellow, white and 4 grays). Your new version is pretty cool (I wanted to use dark blue) but the problem is that it will work only for yourself but not in multiplayer if I'm not wrong ? (meaning that other player will see your extra colors in gray variants f.e.)

LKS
The Legacy Jul 13, 2016 @ 7:41pm 
Hey @Alex-thatradarguy, I was wondering, is there any way to change how the radar works? Namely, I was thinking about the twin radar screens from the game X-Wing, where one shows all targets in front, and the second for targets in behind. I was thinking your radar may be compatible for such a scenario. I'd be interested in hearing more. :)

Here's a video from a streamer that demonstrates the radar in action: https://youtu.be/IS99cqlpDJE?t=2m25s
The Legacy Jul 13, 2016 @ 7:38pm 
Hi there! I created a simple mod that could have big ramifications for your script, as your mod uses the XBox text for use as pixels. Hope this is useful for you and your fans!

http://steamcommunity.com/sharedfiles/filedetails/?id=724100006

@LukeStrike - Look at Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml, and compare it to FontData-0.dds. The text code (ie. \uE002) points to an entry on the XML file, which then uses the entry's co-ordinates to paste a copy of the icon from the image.

The ones he and other scripters have been using, are based on XBox icons on the .dds file. What I linked above is my attempt at creating a series of actual pixels for scripts such as this, by switching out the old icons for the new ones. In theory, I could edit the FontData.xml file to add even more entries, but I felt it's better to limit the mods to the one file for the time being.
LukeStrike Jul 13, 2016 @ 12:53pm 
@alex-thatradarguy: Hello
How did you find the strange values for the colors like this:

const char blue = '\uE002';

Because I would like to customize my own colors ... Is it possible from the RGBA values ?

LKS
SpaceCat Jul 10, 2016 @ 4:02am 
It works, however when it detects another grid the display freezes, there is no error message
alex  [author] Jul 10, 2016 @ 1:01am 
@GameGunner5 Maybe. I might be able to make my scripts work on both stable and dev. In the meantime try this for dev branch. http://pastebin.com/raw/GqbVEjMd