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People don't read.
someone else made the wotc version, search for it.
"So, yeah. choose between (1) longwar/toolbox info stuff (2) laggy as &$% geoscape (3) nice hourly countdown for events"
So, yeah. choose between (1) longwar/highlander info stuff (2) laggy as &$% geoscape (3) nice hourly countdown for events
After following the instructions to the letter, I still don't have this events display in hours. I've reinstalled, I followed the three steps in your link up top, and it still doesn't work. What else can I try?
Is there not a simple set of instructions one could follow to fix this? From looking at the comments, it seems someone knows how, yet there are no instructions posted.
Otherwise, sadly, I cannot use this mod as LWToolbox anchors a bunch of mods.
So don't bother fiddling with that solid code just for a small (supplemental) Barracks insert. Move along & i am sorry for having brought up a "feature issue" that rationally isn't & never has been.
Thus.. i was just trying to find out if some new code logic could be scripted to prevent the guilty override process and thus allowing LW2 (Toolbox, etc) to co-habit with YOUR choice of better gameplay principles.
Gee -- i honestly don't understand why in hell they couldn't include this great QoL device straight into LW2 as a feature. Maybe they'd still need anyone's (you!) permission to do so?
In the meantime -- we lose some very good tracking toolset to monitor when exactly the injured or "In-Training" soldiers can return to fillup timely tasks within their usual pre-determined Squad.
I've got this stealthy SharpShooter on the edge of receiving a precious AWC pistol perk while a pending important mission needs him. Pull him out of training is so weird when 6 hours instead of 10 can make all the difference in a brutal world... Available or not.
Please do your best to update it, asap. ;)
Works fine for me (and has done for months. Have a read of these:
Mod not working? Mods still have their effects after you disable them?
Troubleshooting: Mods not working properly / at all
from your mod, I will still get the other functionalities and it won't conflict anymore with LW Toolbox, right?