XCOM 2
Improved AI v1.47
369 Comments
Paradox Song  [author] Sep 14, 2017 @ 12:38pm 
@MantLemon DerBK's A Better AI implements a lot of changes like my own, and his is updated to WOTC, so, I'm going to keep mine vanilla to support anyone who hasn't yet grabbed it. Those who do can saunter over to DerBK's mod. There's a couple differences, for sure, mostly with how MEC's and melee units behave, but, nothing alien to you.
MantLemon Sep 14, 2017 @ 7:56am 
Hey, any chance you would update this mod for WOTC?
Paradox Song  [author] Sep 3, 2017 @ 7:50am 
@Pink Floyd That's correct, there are zero content changes to the mod. It only uses tools and resources already present with enemies. There was an artifical limitation on the number of activated units that would fight you, which has been drastically changed to allow more hectic combat.
Sir Trooper Aug 9, 2017 @ 1:20pm 
By this "More AI will fight you at once, depending on difficulty (Still unlimited on Legendary) " do you mean the mod adds more enemies, or more of them just attack you at once. Becuase I just want smarter Ai, not more enemies, that why I stopped using Better Advent 2. So this juste dits Ai right?
Bullyhunter77 Apr 8, 2017 @ 7:11am 
Ok thanks.
Paradox Song  [author] Apr 7, 2017 @ 6:52pm 
@Sawtooth27 Anything that changes the behavior of AI. So ABA, ABA2, Long War, and others, i'm sure.
Bullyhunter77 Apr 7, 2017 @ 4:27pm 
I'm wayy too dumb to understand the changed ini files, so can anyone do me a favor for my rather limited sized brain and give me a quick list of notable mods that are incompatible? Maybe? Anyone?
FateWeaver Feb 20, 2017 @ 7:38pm 
Ah, alright, thank you for clarifying. ^^
Paradox Song  [author] Feb 19, 2017 @ 4:08am 
@FateWeaver It is still possible for them to use Reanimate, but they heavily favor Mindspin as it often disables a unit, versus reanimating a new one that is destroyed if the Sectoid dies or is disoriented.
FateWeaver Feb 18, 2017 @ 9:05am 
I agree with Conefed, this mod sounds really cool, but the reanimation ability I feel is a part of XCOM 2.

So Paradox Song, if you are reading this, I would really appreciate an optional version that still has reanimate, if at all possible.

Thanks in advance, if you decide to do that. Also your mod seems really cool. ^^
Quvano Jan 19, 2017 @ 5:42pm 
LW2 has similar functionalisty according to this: https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view
76561198049919792 Dec 29, 2016 @ 11:06pm 
Raise your hand:steamfacepalm:
76561198049919792 Dec 29, 2016 @ 11:05pm 
ha
Conefed Nov 5, 2016 @ 4:34pm 
I don't think Reanimation is that terrible - in fact it should be used because this game introduced it in the lore.
- I think it would be neat if Sectoids spun-stun you to give themselves time to reanimate.
- fall back and then reanimate
- etc
iamacewan Oct 18, 2016 @ 5:50pm 
Oh well, anyways thanks for getting back to me.
Paradox Song  [author] Oct 18, 2016 @ 12:25pm 
@Iamacewan No, me and DerBK have mutually exclusive changes to the AI of XCOM 2, which is unfortunate, but, Improved AI is for those who do not want to extensive mechanical changes of A Better Advent, but just the logic changes. Some of my changes may seem like mechanical ones, but they are simply priority changes that allow certain vanilla abilities to actually be used.

If there's a certain change of Improved AI that is not the same for the AI in A Better Advent I can talk to him about it, but we took diverging paths of brutality on purpose.
iamacewan Oct 16, 2016 @ 10:21pm 
I know you say it works with LWS stuff but do you know it it works with A Better Advent also.
amelocik Sep 17, 2016 @ 9:54pm 
Thanks
Paradox Song  [author] Sep 17, 2016 @ 3:56am 
"-Changed Panic AI to try not to die as much. Thanks, Real Panic mod by ADVENT for allowing me to incorporate the changes. "
amelocik Sep 16, 2016 @ 6:31pm 
Does this change the AI for XCOM units when your XCOM soldiers panic?
Metrocop Sep 15, 2016 @ 11:43pm 
Thanks!
Paradox Song  [author] Sep 15, 2016 @ 3:05pm 
I started an actual campaign, starting a real mission, but since I doubt people did that, I would assume main menu is enough.
Metrocop Sep 15, 2016 @ 4:28am 
By launching you mod first, then turning LWS on, do you mean just launching the game to the menu or starting an actual campaign?
Paradox Song  [author] Sep 11, 2016 @ 3:37am 
Your welcome!
Watergun Sep 11, 2016 @ 12:19am 
This mod really spice up the game! Thank you!
I Beat Moderate AI Sep 8, 2016 @ 3:27am 
Thanks for the answer. And for an amazing mod!
Paradox Song  [author] Sep 7, 2016 @ 1:40pm 
Just after installing, if it's still nessecary anymore.
I Beat Moderate AI Sep 7, 2016 @ 9:00am 
The tweak to make it work with LWS - do you need to do it every time you run the game, or just after installing the mod?
Paradox Song  [author] Sep 2, 2016 @ 1:32pm 
@robojumper the SeqAct override file is empty, but thank you for the information.
robojumper Sep 2, 2016 @ 11:35am 
@Paradox Song
Just so you know - an override to SeqAct_AIJobUpdate won't do anything since SeqActs are baked into the map files.
ScaryRabbit Aug 17, 2016 @ 4:46pm 
Thx, I just want more ennemy types to add diversity, not their full mod because it don t has compatibility with double enemies
Paradox Song  [author] Aug 17, 2016 @ 4:10pm 
Yes it is, but not the full SPECTRUM mod.
ScaryRabbit Aug 17, 2016 @ 3:27pm 
Is this mod compatible with Spectrum more enemies and double enemies?
Aquatica Jul 18, 2016 @ 9:56am 
Ah! thank you! No longer confused! Maybe add that up in the description! thanks again!
Paradox Song  [author] Jul 17, 2016 @ 2:36pm 
@Aquatica: Launch Improved AI with the LWS mods enabled. then launch again with the LWS mods disabled. Then enable them and Launch again.
Sobakaa Jul 17, 2016 @ 1:22pm 
@Paradox Song, took me quite a bit longer to test, but so far i didn't notice any outright stupid behaviour on AI's part in 1.47. Thank you again for the fix.
Aquatica Jul 15, 2016 @ 5:16am 
Requesting clarification, EXACTLY what do Ihave to do to make this work with long war mods?
Paradox Song  [author] Jul 6, 2016 @ 2:33pm 
@Sobakaa No problem.
Sobakaa Jul 6, 2016 @ 1:12pm 
@Paradox Song thx for such a quick response. I'll give it a try and report back in a couple of days.
Paradox Song  [author] Jul 6, 2016 @ 6:02am 
@Sobakaa pushing out a simple change, let me know if you are still seeing inconsistencies outside the pre- Last Gift norm.
Sobakaa Jul 6, 2016 @ 5:49am 
I'm experiencing strange inconsistencies with the AI after Shen's Last Gift DLC.
The most evident example was when two fully healthy Advent Troopers toggled Overwatch on their bonus after-reveal move. Despite the fact there was a half-dead ranger out of cover 2 tiles away from them. The rest of the squad were in half cover too (yeah, i'm bad at this).
Out of 5 missions of this campaign Sectoids never ever used their guns. Prior to this DLC they would snipe my dudes from impossible angles and distances.

Does anyone else experience a sudden idiocy of enemies?
Paradox Song  [author] Jul 4, 2016 @ 3:16am 
@Cloudcat if you are experiencing incompatabilities, i'd like to hear them.
Cloudcat Jul 3, 2016 @ 10:43pm 
how about new shen dlc compatibity??
TpynogeJI Jun 1, 2016 @ 1:14pm 
Wow, at last! Thanks!
Paradox Song  [author] Jun 1, 2016 @ 3:02am 
@currahee150. I'll look into it tonight.
currahee150 May 31, 2016 @ 7:23pm 
Perhaps I was not clear in my last post. The Sectoids no longer use mind spin unless they have already used psi resurrect. I have tested this without any other mods. This seemed to work before the update. Otherwise, everything else seems to be working quite well.
BE02-Raziel May 25, 2016 @ 11:53am 
Thank you for the clarification. :D
Paradox Song  [author] May 25, 2016 @ 11:38am 
Yeah, you might experience the occasional strangeness, but you shouldn't notice it unless your actively searching for it. Me and the guy at A Better Advent had to search to find any potential conflicts, even. Short answer: Yes Long Answer: Yes, since last time I talked to them. If anything is conflicting, tell me and i'll chat with them again. :)
BE02-Raziel May 24, 2016 @ 3:47pm 
Quick question, would this work with A Better Advent?
currahee150 May 13, 2016 @ 6:36pm 
Sectoids seem to really like making psi zombies again.